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Triggers
(12)Melee Rush V1.0.1.w3x
Variables
Initialization
Melee Initialization
Skills
Remove Begone Ability
AI
Revine Heroes
Creeps Wave
Two Minute
Two Minute Copy
Villager
Three Miunte
Four Minute
Mage Warrior
Big Raid
Big Raid 2
Big Raid 3
Small Raid for real
Small Raid
Small Raid 2
Cleaner Raid
every 10 minute
Last Blow
Walk From Upper
Walk From Under
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
createNewunit
boolean
No
currentCastingPlayer
player
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Melee Game - Run melee AI scripts (for computer players)
Remove "Begone" from Castle
Remove Begone Ability
Events
Unit - A unit owned by Player 1 (Red) . Finishes casting an ability
Unit - A unit owned by Player 2 (Blue) . Finishes casting an ability
Unit - A unit owned by Player 3 (Teal) . Finishes casting an ability
Unit - A unit owned by Player 4 (Purple) . Finishes casting an ability
Unit - A unit owned by Player 5 (Yellow) . Finishes casting an ability
Unit - A unit owned by Player 6 (Orange) . Finishes casting an ability
Unit - A unit owned by Player 7 (Green) . Finishes casting an ability
Unit - A unit owned by Player 8 (Pink) . Finishes casting an ability
Unit - A unit owned by Player 9 (Gray) . Finishes casting an ability
Unit - A unit owned by Player 10 (Light Blue) . Finishes casting an ability
Unit - A unit owned by Player 11 (Dark Green) . Finishes casting an ability
Unit - A unit owned by Player 12 (Brown) . Finishes casting an ability
Conditions
(Ability being cast) Equal to Begone! (Neutral Hostile)
Actions
Unit - Remove Begone! (Neutral Hostile) from (Triggering unit)
Revine Heroes
Events
Unit - A unit Becomes revivable
Conditions
((Revivable Hero) is A Hero) Equal to True
((Owner of (Revivable Hero)) controller) Equal to Computer
((Owner of (Revivable Hero)) is in (All players).) Equal to True
Actions
Wait 150.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Revivable Hero)) is in (All players).) Equal to True
Then - Actions
Unit Group - Pick every unit in (Random 1 units from (Units owned by (Owner of (Revivable Hero)) matching (((Matching unit) is A town-hall-type unit) Equal to True).)) and do (Actions)
Loop - Actions
Hero - Instantly revive (Revivable Hero) at (Position of (Picked unit)) , Show revival graphics
Else - Actions
Village
Two Minute
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 2 . Militia for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 2 . Militia for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Gold Wagon 15 minute
Two Minute Copy
Events
Time - Every 825.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Gold Wagon for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Gold Wagon for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Villager
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Priest for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Barrack
Three Miunte
Events
Time - Elapsed game time is 520.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 2 . Footman for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Town
Four Minute
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 4 . Footman for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 4 . Footman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Demolation House
Mage Warrior
Events
Time - Elapsed game time is 880.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 1 . Mortar Team for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 2 . Sorceress for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Spellbreaker for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 2 . Sorceress for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Spellbreaker for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Siege Engine (Barrage) for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 3 . Militia for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Siege Engine (Barrage) for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 3 . Militia for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Mage Royal
Big Raid
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 8 . Footman for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 4 . Rifleman for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 3 . Sorceress for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 2 . Priest for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Silence Hound for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 8 . Footman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 4 . Rifleman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 3 . Sorceress for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 2 . Priest for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Silence Hound for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Big Raid 2
Events
Time - Elapsed game time is 1360.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 3 . Knight for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 4 . Spellbreaker for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 6 . Sorceress for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 3 . Mortar Team for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Siege Engine (Barrage) for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Holy Knight for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 7 . Militia for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Paladin for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 3 . Knight for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 4 . Spellbreaker for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 6 . Sorceress for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 3 . Mortar Team for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Siege Engine (Barrage) for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Paladin for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 7 . Militia for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Holy Knight for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Big Raid 3
Events
Time - Elapsed game time is 1700.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 12 . Footman for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 4 . Spellbreaker for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 8 . Mortar Team for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 5 . Priest for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 2 . Siege Engine (Barrage) for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 2 . Holy Knight for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Silence Hound for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain King for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 12 . Footman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 4 . Spellbreaker for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 8 . Mortar Team for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 5 . Priest for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 2 . Siege Engine (Barrage) for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain King for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Silence Hound for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 2 . Holy Knight for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Small Raid for real
Events
Time - Elapsed game time is 1820.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 14 . Footman for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 4 . Gryphon Rider for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 2 . Dragonhawk Rider for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 12 . Priest for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Akama for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 6 . Flying Machine for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 14 . Footman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 4 . Gryphon Rider for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 2 . Dragonhawk Rider for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 12 . Priest for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Akama for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 6 . Flying Machine for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Not Really
Small Raid
Events
Time - Elapsed game time is 2100.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 6 . Knight for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 8 . Spellbreaker for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 9 . Sorceress for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 9 . Priest for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 6 . Mortar Team for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 2 . Siege Engine (Barrage) for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 3 . Holy Knight for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 22 . Footman for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 16 . Rifleman for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Paladin for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Cannon Tower for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Archmage for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 6 . Knight for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 8 . Spellbreaker for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 9 . Sorceress for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 9 . Priest for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 6 . Mortar Team for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 2 . Siege Engine (Barrage) for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Paladin for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Archmage for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Cannon Tower for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 22 . Footman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 16 . Rifleman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 3 . Holy Knight for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Small Raid 2
Events
Time - Elapsed game time is 2220.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 9 . Knight for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 11 . Spellbreaker for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 13 . Sorceress for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 13 . Priest for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 9 . Mortar Team for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 5 . Siege Engine (Barrage) for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 6 . Holy Knight for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 14 . Footman for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 8 . Rifleman for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Elite Arcane Tower for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain King for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Carripot for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 4 . Silence Hound for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 9 . Knight for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 11 . Spellbreaker for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 13 . Sorceress for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 13 . Priest for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 9 . Mortar Team for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 5 . Siege Engine (Barrage) for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Elite Arcane Tower for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 14 . Footman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 8 . Rifleman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 6 . Holy Knight for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain King for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Carripot for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 4 . Silence Hound for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Cleaner Raid
Events
Time - Every 2300.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 10 . Bombard for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 10 . Militia for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 10 . Bombard for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 10 . Militia for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
every 10 minute
Events
Time - Every 1450.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 2 . Spellbreaker for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Siege Engine (Barrage) for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Silence Hound for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 2 . Spellbreaker for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Siege Engine (Barrage) for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Silence Hound for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Last Blow
Events
Time - Elapsed game time is 2300.00 seconds
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 12 . Spellbreaker for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 10 . Sorceress for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 10 . Priest for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 8 . Mortar Team for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 6 . Siege Engine (Barrage) for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 4 . Gryphon Rider for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 4 . Gryphon Rider for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 4 . Flying Machine for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 6 . Rifleman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 12 . Holy Knight for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 6 . Silence Hound for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 8 . Bombard for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain King for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Paladin for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
Unit - Create 1 . Archmage for Neutral Hostile at (Center of Upper <gen>) facing Default building facing degrees
-------- Last Wave --------
Unit - Create 12 . Spellbreaker for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 10 . Sorceress for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 10 . Priest for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 8 . Mortar Team for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 6 . Siege Engine (Barrage) for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Elite Arcane Tower for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 6 . Rifleman for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 6 . Holy Knight for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain King for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Blood Mage for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 1 . Carripot for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Unit - Create 4 . Silence Hound for Neutral Hostile at (Center of Under <gen>) facing Default building facing degrees
Walk From Upper
Events
Unit - A unit enters Upper <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Under <gen>)
Walk From Under
Events
Unit - A unit enters Under <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Upper <gen>)
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