Very good work, I really enjoyed the mechanics of combining objects and the prominence they give to the other races and factions within the campaign, I consider that you knew how to adapt the concept of REVAMP imposed by the artist SEVENBLOOD in a very original way, now you defined your concept of REFINED and I hope you can REFINED more campaigns of the classic W3 like the end of eternity or the curse of the blood elves. Actually, I don't know if this The Scourge of Lordaeron Refined campaign is in beta, but with tweaking some dialogues and texts it would be ready to continue enjoying it in a better way than it already is.