They're called Locations when working with Hashtables. Save Location Handle is the name of the Action:
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Events
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Map initialization
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Conditions
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Actions
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Set Variable PN = 1
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Set Variable Point[1] = ...
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Set Variable Point[2] = ...
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Set Variable Point[3] = ...
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Set Variable Point[4] = ...
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For each integer Loop from 1 to 4 do
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Loop - Actions
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Hashtable - Save Handle of Point[Loop] as Loop of PN in YourHashtable
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-------- Repeat this process for each Player Number (PN) --------
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Set Variable PN = 2
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Set Variable Point[1] = ...
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Set Variable Point[2] = ...
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Set Variable Point[3] = ...
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Set Variable Point[4] = ...
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For each integer Loop from 1 to 4 do
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Loop - Actions
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Hashtable - Save Handle of Point[Loop] as Loop of PN in YourHashtable
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Actions
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Set Variable Player = Player 4 (Purple)
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Set Variable PN = (Player number of Player)
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Unit - Create 1 Footman for Player at (Load 2 of PN from YourHashtable) facing...
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