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I do import the other model to the first but I'm strictly referring to reassigning the matrix of setting a new parent or something like that. The first just kills the animations of the linked model. I'm trying to figure out a way of that not happening but the models would still be linked to each other, of course, one should submit to the other in the sense that it should have its own animations working but follow the movement of the other. Like, if I have a floating Outland rock that I want an Arcane Observatory on, if I link the observatory to the rock, it loses its animations but moves up and down with the rock's.
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