I've not been very deliberate about having a place to share Warsmash updates other than the official Hive forum. I figured that I would promote Warsmash more when it had that feeling of polish that two players could easily join a multiplayer session together and play a map together over the internet using an open source Warsmash server, and that they would be able to have fun for several minutes without disconnecting. The closest I got to that was an in person social event when I set up three computers using the windows CMD to be together in a game of Warsmash and played with people I know in real life for a 2 hour session. It showed that in principle the underlying mechanics of unit commands and such are stable, but the system only worked because it was running over a low-latency LAN. For long distance internet, the current tests that I had created were so incapable of maintaining a game that all attempts I ever made at playing a multiplayer session ended instantly. The game has to be programmed to expect network latency moreso than my first test -- but admittedly I just spent a couple of hours one day hacking that first test together, and I just haven't gotten back to it since then.
Last night I was messaging to someone about social media on discord (Warcraft 3 "Factioneers" server) and I ended up telling the guy we should do meaningful things with our lives like working on Warsmash instead of chatting, and then I went and I opened Warsmash after that and played Booty Bay, but it was set to giving me the night elves and there is no Root in the game and no wisp harvesting, so it's not a fun experience and the player can't do anything. So, I went ahead and coded in the wisp lumber harvest, which was fun, and shared a few short videos of that on discord at the time.