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Retera
Retera
What you're describing sounds super possible but also super vague to me. I might be interpretting the question incorrectly.
(1) Can you scale a model with a model editor? Yes
(2) Are the units of distance in the model editor data the same as the units of distance in the 3d game world? Yes
(3) Can a Warcraft 3 model match the grid size? Yes. One terrain cell is 128 units wide, while one pathing cell is 32 units wide. A farm is a box of 4 pathing cells using a pathing file named 4x4Default.tga or maybe 4x4SimpleSolid.tga. 4 * 32 = 128 so a farm occupies one terrain grid cell. If you make a model that is exactly 128x128 in a rectangular box, it would fit the grid cell perfectly, like a farm.
(4) Can you generate a model or series of models based on ability editor data, such as radius? Yes, the community has ability editor data parsers as well as open source MDX read/write apis that could be plugged in to the ability editor parsers to generate models. It's not exactly easy, but it's super possible if you're used to doing that kind of script writing
(5) Is there some reason you dont use the reforged natives to just make a trigger that gets spell radius, then sets the scale of a special effect based on the radius? You could do that. Would work fine, probably.
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