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deepstrasz
deepstrasz
Hmm. I need to figure this out, thanks.
deepstrasz
deepstrasz
Gonna try that on the grass.
deepstrasz
deepstrasz
Cool. Can I choose which animation?
The_Silent
The_Silent
The 0 is the first frame, and the 1000 is the last frame. If you look in the Sequence Manage, and click on the animation name of the animation you want to check, you can see first and final frame in "To" and "From" in the interval section.
The_Silent
The_Silent
You can create new animations there too, but you have to give them unique start and end frames that lies outside all other animations intervals.
The_Silent
The_Silent
At the very end you should use "Calculate Extends" under "Edit". This will fill in most of the remaining data in the animations.
deepstrasz
deepstrasz
Thanks!
The_Silent
The_Silent
Saw your model. The place in geoset animations where you selected frames and colors, the "Interpolation Type" should be "Linear" instead of "None" so that the color change is animated. :)
deepstrasz
deepstrasz
Ahh, OK.
deepstrasz
deepstrasz
Edited, thanks!
deepstrasz
deepstrasz
Eyy man, for some reason non-looping and having the animations continue from 3334 to 4444 makes the model blink/play its animation in a loop :\
deepstrasz
deepstrasz
But the weirdest stuff is that it show totally black instead of lightly tinted as in the model editor :\
deepstrasz
deepstrasz
Ah man, I'm so stupid. I didn't realize I needed another geoset animation sequence for the normal coloured animation time frames as well :D
The_Silent
The_Silent
You can use the same geoset animation for all Animations. Just use their frames.
deepstrasz
deepstrasz
deepstrasz
Hey. I'm having an issue with animations.
I f use triggers to play the animations of some doodads, only those on screen play and those off-screen start playing them once I move the screen towards them.
The_Silent
The_Silent
That is a weird warcraft quirk. You might be able to have an animation that is just dark, and then play the transition animation and then the "just dark" animation.
deepstrasz
deepstrasz
Hmm. I don't quite understand. How would that solve that problem? I mean the transition takes time so if I move during that time, new stuff coming on screen will still play that transition from the start :\
I'm thinking of having it triggered but it's annoying.
Basically, to have 3 animations like you wrote but all other doodads off screen would play the end transition animation.
The_Silent
The_Silent
Keep the animation you have, add another one where it is just the darkest part. When the first animation is finished, run the second on, so that when the player sees the new models, the transition is not displayed. Kinda like morph animations.
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