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Fingolfin
Fingolfin
Is it a static model, or an animated one? If there are animations, you need to make sure that the pose at frame 0 is the base/reference pose (i usually add keyframes at frame 0). All animations also need to be in a single timeline with timeline markers denoting the start and end of each (see tutorial). Ideally, you want your model to face the forward direction (press numpad 1 to view front view), but you can also specify a front and up axis along with a global scale in the export settings. You might also want to add event objects for sounds, footprints, etc. (press space and search for "add event object").
RanchBurner
RanchBurner
All animations in a single timeline...? Show me an example screenshot.
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