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Units were not changed. Ordinary grunts were sent out. A forest path that was originally closed that leads to my Kul’Tiran Base was opened and the water was never touched. All units, heroes can walk through the deep water and boats remain afloat. So it’s a mystery to all of us, pal. xd
Size wouldn’t effect it. No, there is no doodad that has a bridge there. We added doodads or blockers to attempt to fix it. You take a boat, however, sail it anywhere in the Center and exit the boat. Your hero or unit is underwater again.
So the whole water is counting as walkable land for some reason.
Will do that. If all else fails, create big rocks and make them invisible. Pathing blockers for ground are strangely blocking the ship movement. Hahah xD
Not at home at all and maybe. Alpha is not recommended for anyone to test yet. Several maps are on hold until then. So am Most likely going to delete all maps and give a single one to you.
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https://www.hiveworkshop.com/forums/world-editor-help-zone.98/