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Arrr
Arrr
They are meant to be alternatives to healing fountains, I don't really see a problem with those even in the melee version tbh :/

But I get it,
If you feel they are not right I may place a camp with a healing rune there. Mybe I'll do just that, after the contest is over I think.

Actually, thankyou for reminding me!
deepstrasz
deepstrasz
Or healing fountains instead :D?
Arrr
Arrr
There is so much gold and the map is so large, I really don't want the free healing of the fountains; fights should have a cost (be it gold, mana, cooldowns, time, consumables/items, map control) later on I think, that's why I don't want to put them in this map
deepstrasz
deepstrasz
What's the difference gameplaywise from neutral healing wards and fountains? I remember the wards were permanent.
Arrr
Arrr
They can be destroyed
deepstrasz
deepstrasz
Interesting. Leave those for tweaked melee if that tag ever gets approved (I mean have two versions of the map for safety, thanks).
Arrr
Arrr
Guess I'll go with the healing rune then ^^

What's the tweaked melee tag?
Arrr
Arrr
Quite a discussion you have there, nice.

I guess it comes down to settling the melee / altered / substandard issue for reviews, though I can already imagine all the mapmakers arguing about their map being one category and not the other
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