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I usually use a combination of both
Extruding edges on planes is a good way to make faces, especially if you have some reference images set up in your viewport. For bodies I usually use boxmodeling, which is using a box and then extruding from that.
Lately however I've started sculpting high poly faces in Zbrush and then retopologizing them in 3Ds Max. This is good to get a basic shape, and then you can just make edits to the structure when you have the low poly version.
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Extruding edges on planes is a good way to make faces, especially if you have some reference images set up in your viewport. For bodies I usually use boxmodeling, which is using a box and then extruding from that.
Lately however I've started sculpting high poly faces in Zbrush and then retopologizing them in 3Ds Max. This is good to get a basic shape, and then you can just make edits to the structure when you have the low poly version.