• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

HIVE

Tauer
Tauer
I usually use a combination of both :)
Extruding edges on planes is a good way to make faces, especially if you have some reference images set up in your viewport. For bodies I usually use boxmodeling, which is using a box and then extruding from that.

Lately however I've started sculpting high poly faces in Zbrush and then retopologizing them in 3Ds Max. This is good to get a basic shape, and then you can just make edits to the structure when you have the low poly version.
Top