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stonneash
stonneash
I installed the worst stuff and visual studio code yesterday and I made a very simply function. I'd love to translate all of the GUI to wurst but I'm not familiar with the how.
Chaosy
Chaosy
stonneash
stonneash
So the current leveling in this system is done with Xp and levels?
Chaosy
Chaosy
Kinda.
Each second the animals gain exp, when they reach 180 exp they evolve/age.
Chaosy
Chaosy
Reason is that, I could add exp from other sources which would speed up the aging. This is not added yet, butt I kept myself open to the possibility.
stonneash
stonneash
This is cool. I can also see they change size with time, lets say a year is 30 days and a day is 120 seconds, making a year 3,600 seconds in game, can we make the levels interval every 3600 seconds by just adjusting the 180 value and the exp per second?
Chaosy
Chaosy
That is the intention.
That would make it very slow though, 3600 seconds is 1 hour
stonneash
stonneash
I have yet to work on the timeing. maybe about 15 minutes in a year would be better.
stonneash
stonneash
I'm having trouble figuring out the ID for the custom units i've made. how would one get that?
Chaosy
Chaosy
Well for testing purposes it is good to have it high.
stonneash
stonneash
in the world editor its n000:nwlg but its giving me an error in VS Code, but if i use just nwlg it just gives a regular warcraft wolf
Chaosy
Chaosy
Ids are always 4 characters.
stonneash
stonneash
I just figured it out, the custom characters are all n000 or n001 and so on.
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