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LichKing21
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  • Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
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    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
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    |~'0~0'~|~~~~|~'0~0'~|
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    JASS, GUI, JESP, UMSWE GUI, and vJASS
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    It is unclear what JASS stands for exactly as it was a term named by Blizzard. Most people believe it means "Just Another Scripting Syntax" or along those lines. WC3 actually uses JASS2 as JASS1 was used by StarCraft I.

    GUI stands for Graphical User Interface. It was named such because you used a Graphical User Interface to make the triggers as opposed to typing script.

    UMSWE I am not sure of, the people at WarCraft3Campaigns made that.

    vJASS was an extension to JASS made by people at WarCraft3Campaigns (specificly Vexorian) during the production of JassHelper.
    Reputation (+6):
    (Post) (+6) Thank you for using The Hive Workshop! Keep posting around and getting integrated!
    You have to go into game constants in the world editor, and find the "max hero level" line, and change it.
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