- Joined
- Dec 13, 2018
- Messages
- 2,368
Requirements;
Mythic's Accelerator gate, modified to be longer. Can be found attached.
Disable right click ability. Can be found in attached map here.
Add Cargo Hold (burrow) ability with 0 capacity to hero to make hero unable to attack.
Mythic's Accelerator gate, modified to be longer. Can be found attached.
Disable right click ability. Can be found in attached map here.
Add Cargo Hold (burrow) ability with 0 capacity to hero to make hero unable to attack.
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Beam Initiate
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Events
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Unit - A unit Is issued an order with no target
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Conditions
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(Issued order) Equal to (Order(immolation))
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Actions
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Trigger - Turn off (This trigger)
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Trigger - Turn off Mouse Click <gen>
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Trigger - Turn off Mouse Release <gen>
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Trigger - Turn off Mouse Move <gen>
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Unit - Order Hero to Stop
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Unit - Pause Hero
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Animation - Play Hero's Spell Chain animation
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Unit - Add Disable Right-Click to Hero
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Unit - Add Cargo Hold (Orc Burrow) to Hero
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Unit - For Hero, Ability Slam , Disable ability: True, Hide UI: False
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Unit - For Hero, Ability Spirit Blows , Disable ability: True, Hide UI: False
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Unit - For Hero, Ability Wave , Disable ability: True, Hide UI: False
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Unit - For Hero, Ability Charge , Disable ability: True, Hide UI: False
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Hero has an item of type Claws of Attack +15) Equal to True
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Then - Actions
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Set LaserBeamDamage = 14.00
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Else - Actions
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Set LaserBeamDamage = 7.00
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Wait 0.50 seconds
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Set LaserBeamON = True
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Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
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Trigger - Turn on Shaking Effect <gen>
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Set TempLocation[1] = (Position of Hero)
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Set TempLocation[2] = (TempLocation[1] offset by 80.00 towards (Facing of Hero) degrees)
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Set TempLocation[3] = (TempLocation[1] offset by 200.00 towards (Facing of Hero) degrees)
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Set TempLocation[4] = (TempLocation[1] offset by 300.00 towards (Facing of Hero) degrees)
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Set TempLocation[5] = (TempLocation[1] offset by 400.00 towards (Facing of Hero) degrees)
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Set TempLocation[6] = (TempLocation[1] offset by 500.00 towards (Facing of Hero) degrees)
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Set TempLocation[7] = (TempLocation[1] offset by 600.00 towards (Facing of Hero) degrees)
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Set TempLocation[8] = (TempLocation[1] offset by 700.00 towards (Facing of Hero) degrees)
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Set TempLocation[9] = (TempLocation[1] offset by 800.00 towards (Facing of Hero) degrees)
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Sound - Play ShockWaveBirth1 <gen> at 30.00% volume, located at TempLocation[1] with Z offset 0.00
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Sound - Play CloudOfFogLoop1 <gen> at 100.00% volume, located at TempLocation[1] with Z offset 0.00
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Set LaserLoopSound = (Last played sound)
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Unit - Create 1 Laser Beam for (Owner of Hero) at TempLocation[2] facing ((Facing of Hero) - 90.00) degrees
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Set LaserBeamDummies[1] = (Last created unit)
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Unit - Create 1 Dummy for (Owner of Hero) at TempLocation[3] facing Default building facing degrees
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Set LaserBeamDummies[2] = (Last created unit)
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Unit - Create 1 Dummy for (Owner of Hero) at TempLocation[4] facing Default building facing degrees
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Set LaserBeamDummies[3] = (Last created unit)
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Unit - Create 1 Dummy for (Owner of Hero) at TempLocation[5] facing Default building facing degrees
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Set LaserBeamDummies[4] = (Last created unit)
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Unit - Create 1 Dummy for (Owner of Hero) at TempLocation[6] facing Default building facing degrees
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Set LaserBeamDummies[5] = (Last created unit)
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Unit - Create 1 Dummy for (Owner of Hero) at TempLocation[7] facing Default building facing degrees
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Set LaserBeamDummies[6] = (Last created unit)
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Unit - Create 1 Dummy for (Owner of Hero) at TempLocation[8] facing Default building facing degrees
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Set LaserBeamDummies[7] = (Last created unit)
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Unit - Create 1 Dummy for (Owner of Hero) at TempLocation[9] facing Default building facing degrees
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Set LaserBeamDummies[8] = (Last created unit)
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Custom script: call RemoveLocation (udg_TempLocation[1])
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Custom script: call RemoveLocation (udg_TempLocation[2])
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Custom script: call RemoveLocation (udg_TempLocation[3])
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Custom script: call RemoveLocation (udg_TempLocation[4])
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Custom script: call RemoveLocation (udg_TempLocation[5])
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Custom script: call RemoveLocation (udg_TempLocation[6])
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Custom script: call RemoveLocation (udg_TempLocation[7])
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Custom script: call RemoveLocation (udg_TempLocation[8])
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Custom script: call RemoveLocation (udg_TempLocation[9])
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Unit - Unpause Hero
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Animation - Change Hero's animation speed to 0.00% of its original speed
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Wait 0.00 seconds
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Unit - Order Hero to Night Elf Demon Hunter - Activate Immolation
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Trigger - Turn on Move Beam <gen>
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Trigger - Turn on Hero Face Angle <gen>
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Trigger - Turn on Beam Disable <gen>
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Trigger - Turn on Beam Damage <gen>
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Beam No Mana
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Events
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Unit - Unnamed 0001 <gen>'s mana becomes Less than 5.00
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Conditions
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LaserBeamON Equal to True
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(Beam Disable <gen> is on) Equal to True
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Actions
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Unit - Order Hero to Night Elf Demon Hunter - Deactivate Immolation
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Hero Dies
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Events
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Game - LethalDamageEvent becomes Equal to 1.00
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Conditions
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LaserBeamON Equal to True
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(Beam Disable <gen> is on) Equal to True
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(Triggering unit) Equal to Hero
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Actions
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Unit - Order Hero to Night Elf Demon Hunter - Deactivate Immolation
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Beam Disable
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Events
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Unit - A unit Is issued an order with no target
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Conditions
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(Issued order) Equal to (Order(unimmolation))
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Actions
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Trigger - Turn off (This trigger)
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Trigger - Turn off Shaking Effect <gen>
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Animation - Change Hero's animation speed to 100.00% of its original speed
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Trigger - Turn off Beam Damage <gen>
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Trigger - Turn off Move Beam <gen>
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Trigger - Turn off Hero Face Angle <gen>
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Trigger - Turn on Mouse Click <gen>
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Trigger - Turn on Mouse Release <gen>
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Trigger - Turn on Mouse Move <gen>
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Unit - Remove LaserBeamDummies[1] from the game
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Unit - Remove LaserBeamDummies[2] from the game
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Unit - Remove LaserBeamDummies[3] from the game
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Unit - Remove LaserBeamDummies[4] from the game
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Unit - Remove LaserBeamDummies[5] from the game
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Unit - Remove LaserBeamDummies[6] from the game
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Unit - Remove LaserBeamDummies[7] from the game
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Unit - Remove LaserBeamDummies[8] from the game
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Sound - Stop LaserLoopSound After fading
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Set TempLocation[1] = (Position of Hero)
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Sound - Play AstralimprisonEnd <gen> at 30.00% volume, located at TempLocation[1] with Z offset 0.00
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Custom script: call RemoveLocation (udg_TempLocation[1])
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Wait 0.50 seconds
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Camera - Stop swaying/shaking the camera for Player 1 (Red)
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Unit - For Hero, Ability Slam , Disable ability: False, Hide UI: False
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Unit - For Hero, Ability Spirit Blows , Disable ability: False, Hide UI: False
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Unit - For Hero, Ability Wave , Disable ability: False, Hide UI: False
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Unit - For Hero, Ability Charge , Disable ability: False, Hide UI: False
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Set LaserBeamON = False
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Unit - Remove Cargo Hold (Orc Burrow) from Hero
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Trigger - Turn on Beam Initiate <gen>
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Unit - Remove Disable Right-Click from Hero
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Hero is alive) Equal to True
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Then - Actions
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Animation - Reset Hero's animation
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Else - Actions
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Move Beam
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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Set TempLocation[1] = (Position of Hero)
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Set TempLocation[2] = (TempLocation[1] offset by 80.00 towards (Facing of Hero) degrees)
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Set TempLocation[3] = (TempLocation[1] offset by 200.00 towards (Facing of Hero) degrees)
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Set TempLocation[4] = (TempLocation[1] offset by 300.00 towards (Facing of Hero) degrees)
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Set TempLocation[5] = (TempLocation[1] offset by 400.00 towards (Facing of Hero) degrees)
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Set TempLocation[6] = (TempLocation[1] offset by 500.00 towards (Facing of Hero) degrees)
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Set TempLocation[7] = (TempLocation[1] offset by 600.00 towards (Facing of Hero) degrees)
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Set TempLocation[8] = (TempLocation[1] offset by 700.00 towards (Facing of Hero) degrees)
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Set TempLocation[9] = (TempLocation[1] offset by 800.00 towards (Facing of Hero) degrees)
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Unit - Move LaserBeamDummies[1] instantly to TempLocation[2], facing ((Facing of Hero) - 90.00) degrees
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Unit - Move LaserBeamDummies[2] instantly to TempLocation[3], facing (Facing of Hero) degrees
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Unit - Move LaserBeamDummies[3] instantly to TempLocation[4], facing (Facing of Hero) degrees
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Unit - Move LaserBeamDummies[4] instantly to TempLocation[5], facing (Facing of Hero) degrees
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Unit - Move LaserBeamDummies[5] instantly to TempLocation[6], facing (Facing of Hero) degrees
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Unit - Move LaserBeamDummies[6] instantly to TempLocation[7], facing (Facing of Hero) degrees
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Unit - Move LaserBeamDummies[7] instantly to TempLocation[8], facing (Facing of Hero) degrees
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Unit - Move LaserBeamDummies[8] instantly to TempLocation[9], facing (Facing of Hero) degrees
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Custom script: call RemoveLocation (udg_TempLocation[1])
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Custom script: call RemoveLocation (udg_TempLocation[2])
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Custom script: call RemoveLocation (udg_TempLocation[3])
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Custom script: call RemoveLocation (udg_TempLocation[4])
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Custom script: call RemoveLocation (udg_TempLocation[5])
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Custom script: call RemoveLocation (udg_TempLocation[6])
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Custom script: call RemoveLocation (udg_TempLocation[7])
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Custom script: call RemoveLocation (udg_TempLocation[8])
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Custom script: call RemoveLocation (udg_TempLocation[9])
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Hero Face Angle
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Events
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Player - Player 1 (Red) issues Mouse Move event
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Conditions
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Actions
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Set TempLocation[1] = (Mouse Position for Triggered Mouse Event)
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Set TempLocation[2] = (Position of Hero)
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Unit - Move Hero instantly to TempLocation[2], facing (Angle from TempLocation[2] to TempLocation[1]) degrees
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Custom script: call RemoveLocation (udg_TempLocation[1])
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Custom script: call RemoveLocation (udg_TempLocation[2])
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Beam Damage
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Events
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Time - Every 0.10 seconds of game time
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Conditions
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Actions
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Set TempLocation[1] = (Position of LaserBeamDummies[1])
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Set TempGroup = (Units within 75.00 of TempLocation[1] matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of Hero)) Equal to True) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Imm)
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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Unit - Cause Hero to damage (Picked unit), dealing LaserBeamDamage damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Human\Feedback\ArcaneTowerAttack.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_TempLocation[1])
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Custom script: call DestroyGroup (udg_TempGroup)
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Set TempLocation[1] = (Position of LaserBeamDummies[2])
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Set TempGroup = (Units within 75.00 of TempLocation[1] matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of Hero)) Equal to True) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Imm)
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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Unit - Cause Hero to damage (Picked unit), dealing LaserBeamDamage damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Human\Feedback\ArcaneTowerAttack.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_TempLocation[1])
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Custom script: call DestroyGroup (udg_TempGroup)
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Set TempLocation[1] = (Position of LaserBeamDummies[3])
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Set TempGroup = (Units within 75.00 of TempLocation[1] matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of Hero)) Equal to True) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Imm)
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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Unit - Cause Hero to damage (Picked unit), dealing LaserBeamDamage damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Human\Feedback\ArcaneTowerAttack.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_TempLocation[1])
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Custom script: call DestroyGroup (udg_TempGroup)
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Set TempLocation[1] = (Position of LaserBeamDummies[4])
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Set TempGroup = (Units within 75.00 of TempLocation[1] matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of Hero)) Equal to True) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Imm)
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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Unit - Cause Hero to damage (Picked unit), dealing LaserBeamDamage damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Human\Feedback\ArcaneTowerAttack.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_TempLocation[1])
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Custom script: call DestroyGroup (udg_TempGroup)
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Set TempLocation[1] = (Position of LaserBeamDummies[5])
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Set TempGroup = (Units within 75.00 of TempLocation[1] matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of Hero)) Equal to True) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Imm)
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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Unit - Cause Hero to damage (Picked unit), dealing LaserBeamDamage damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Human\Feedback\ArcaneTowerAttack.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_TempLocation[1])
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Custom script: call DestroyGroup (udg_TempGroup)
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Set TempLocation[1] = (Position of LaserBeamDummies[6])
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Set TempGroup = (Units within 75.00 of TempLocation[1] matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of Hero)) Equal to True) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Imm)
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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Unit - Cause Hero to damage (Picked unit), dealing LaserBeamDamage damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Human\Feedback\ArcaneTowerAttack.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_TempLocation[1])
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Custom script: call DestroyGroup (udg_TempGroup)
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Set TempLocation[1] = (Position of LaserBeamDummies[7])
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Set TempGroup = (Units within 75.00 of TempLocation[1] matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of Hero)) Equal to True) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Imm)
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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Unit - Cause Hero to damage (Picked unit), dealing LaserBeamDamage damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Human\Feedback\ArcaneTowerAttack.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_TempLocation[1])
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Custom script: call DestroyGroup (udg_TempGroup)
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Set TempLocation[1] = (Position of LaserBeamDummies[8])
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Set TempGroup = (Units within 75.00 of TempLocation[1] matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of Hero)) Equal to True) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Imm)
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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Unit - Cause Hero to damage (Picked unit), dealing LaserBeamDamage damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Human\Feedback\ArcaneTowerAttack.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_TempLocation[1])
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Custom script: call DestroyGroup (udg_TempGroup)
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Shaking Effect
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Events
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Time - Every 0.60 seconds of game time
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Conditions
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Actions
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Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
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Wait 0.00 seconds
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Camera - Stop swaying/shaking the camera for Player 1 (Red)
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Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
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Attachments
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