• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

The Darkening of Tristram - Heroes/Classes

Level 20
Joined
Jan 14, 2014
Messages
559
Some of you may know, but I intended to make The Darkening of Tristram with the cut Quests from the original Diablo. These Quests take place in Belzebub (Diablo HD Mod). This mod also contains the classes: Barbarian, Assassin and Necromancer. To make justice with the intended idea of including the cut Quests, these classes will be present in the game as well, but not for choosing.

In Jarulf's Guide its said that the Slain Hero is considered a quest, even though not a proper quest. I will rework the Slain Hero in The Darkening of Tristram. The Slain Hero will be a class to be played with when you start a new game.

The Slain Hero will differ based on the class that find it. I guess you already know what I mean:

  • Aidan, the Warrior will find Serkesh, the Barbarian;
  • Moreina, the Rogue will find Marghor, the Assassin;
  • Jazreth, the Sorcerer will find Omar, the Necromancer;
The "hidden" classes' names may change. They, right now, are just a homage to the areas of the RPG Darkstone. Perhaps I will change the names in order to fit the classes in Diablo II. Natalya for the Assassin, that makes a cameo appearance in ACT III and Xul, the Necromancer, that is the canonic Necromancer in the game.

Each Class/Hero will have four (4) abilities. I intended to make each class to have an Inner Passive Ability, but that would consume a lot of time and require an experience of triggering that I, currently, don't have.

I will start the "chart" with Warrior and finish with the Necromancer. I won't post it all right now. I still have to make some balancing changes.


--------------------------------------------------------------------------------------------------------

Warrior Class
LORE: After years of hard training, the warrior Aidan finally returns to his home at Tristram in order to join the highest ranks of Khanduras' Army and after returning from a lost war finds only a razed village. Determinated to learn the recent happenings and discover the whereabouts of captured townsfolk, including his young brother Albrecth, Aidan ventures down to the deepest levels of the abandoned cathedral.

Effective at melee combat with offensive and defensive skills, Aidan can learn Shield Smite, Iron Will, Battle Zeal and Master of Arms.

STRENGTH: 30 / 120
DEXTERITY: 20 / 60
MAGIC: 10 / 30
VITALITY: 25 / 75

ABILITIES:

Shield Wall - Inner Passive (REMOVED) - Requires Shield: The Warrior fights effectively with his shield, increasing the Armor by 1(+1 per level) (max 20) when wielding one.

Shield Smite - Requires Level 1 - Requires a Shield: Smites an enemy target with the shield, dealing 80/160/240/320/400/700/1050/1310/1475/1565 damage to it and stunning it for 2.25(+0.25 per level) (max of 4.5) seconds.
  • Mana Cost: 25(+15 per level) (max of 160)
  • Cooldown: 12(-0.5 per level) (min of 7.5) seconds
Iron Will - Requires Level 5 - Requires a Shield: Adopts a defensive stance for 10 seconds, increasing the Armor by 3(+3 per level) (max of 30) points.
  • Mana Cost: 30(+15 per level) (max of 165)
  • Cooldown: 15 seconds
Battle Zeal - Requires Level 10: Charges into the battle, increasing Attack Speed by 20(+20 per level) (max of 200%)% for 20 seconds.
  • Mana Cost: 35(+20 per level) (max of 215)
  • Cooldown: 25 seconds
Master of Arms - Requires Level 15 - Requires Melee Weapon - Passive: The Warrior trained in the martial arts of melee weaponry, allowing him to wield all kind of weapons with ease, increasing his Attack Speed by 15(+15 per level)% (max of 150%).

--------------------------------------------------------------------------------------------------------

Rogue Class
LORE: One of the captains of the rogue band known as The Sisterhood of the Sightless Eye, the rogue Moreina travelled to Tristram in order to investigate the grievous situation in the small town and finds only a razed village. Determinated to conclude the task she was entrusted and enhance her skills, Moreina ventures down to the deepest levels of the abandoned cathedral.

Effective at long-range combat with skillshots and area effect damage, Moreina can learn Power Shot, Rain of Arrows, Charged Strikes and Inner Sight.

STRENGTH: 20 / 60
DEXTERITY: 30 / 120
MAGIC: 15 / 45
VITALITY: 20 / 60

ABILITIES:

Bow Mastery - Inner Passive (REMOVED) - Requires Bow: The Rogue fights effectively with her bow, increasing her Attack Speed by 1.5(+1.5 per level)% (max 30%) when wielding one.

Power Shot - Requires Level 1 - Requires a Bow: Fires a powerful arrow in a straight line, dealing 70/140/210/280/350/610/915/1145/1290/1370 damage to each enemy it pierces through.
  • Mana Cost: 25(+10 per level) (max of 115)
  • Cooldown: 5 seconds
Rain of Arrows - Requires Level 5 - Requires a Bow: Bombards a targeted area for 3 seconds, dealing 50/100/150/200/250/440/660/825/930/990 damage over the duration.
  • Mana Cost: 30(+10 per level) (max of 120)
  • Cooldown: 5 seconds
Charged Strikes - Requires Level 10: For the next 3.75, attacks 100(+25 per level)% (max of 325%) faster.
  • Mana Cost: 15(+15 per level) (max of 150)
  • Cooldown: 5 seconds
Inner Sight - Requires Level 15 - Passive: The Rogue trained her perception of her surroundings and weak spots of her enemies, granting her 18(+4 per level)% (max of 54%) chance of dealing double damage and 12(+4 per level)% (max of 48%) chance of evading an attack.


--------------------------------------------------------------------------------------------------------

Sorcerer Class
LORE: Member of the Vizjerei Clan, the sorcerer Jazreth was sent to Tristram in order to investigate the awakening evil inside the church and finds only a razed village. Determinated to unravel the dark mysteries that made him into Tristram and discover the arcane knowledges, Jazreth ventures down to the deepest levels of the abandoned cathedral.

Effective at magic combat with massive spellcasting, Jazreth can learn Chain Lightning, Frost Nova, Inferno and Mana Shield.

STRENGTH: 15 / 45
DEXTERITY: 15 / 45
MAGIC: 35 / 140
VITALITY: 20 / 60

ABILITIES:

Arcane Mastery - Inner Passive (REMOVED): The Sorcerer's mastery of elements allow him to enhance his abilities when they reach its peak:
  • Chain Lightning strikes all enemies at the same time, dealing the same amount of damage (Forked Lightning like);
  • Frost Nova freezes all the enemies where they stand (War Stomp like);
  • Inferno deals 50% more damage;
  • Mana Shield absorves 100% of taken damage;

Chain Lightning - Requires Level 1: Hurls a lightning bolt at an enemy target, dealing 60/120/180/240/300/525/790/990/1115/1185 damage to the target. The lightning bolt then jumps to more 3/3/4/4/5/5/6/6/7/7 additional enemies, dealing 15% less damage per jump.
  • Mana Cost: 25(+15 per level) (max of 160)
  • Cooldown: 1.25 seconds
Frost Nova - Requires Level 5: Blasts in frost cold, dealing 50/100/150/200/250/440/660/825/930/990 damage and slowing down enemies by 25(+5 per level)% (max of 70%) for 4.25 seconds.
  • Mana Cost: 30(+20 per level) (max of 210)
  • Cooldown: 10 seconds
Inferno - Requires Level 10: Unleashes a wave of fire, dealing 75/150/225/300/375/655/980/1225/1380/1465 damage. Half initial and half over 3 seconds.
  • Mana Cost: 35(+20 per level) (max of 215)
  • Cooldown: 5 seconds
Mana Shield - Requires Level 15: Creates a protective shield that absorves 100% of incoming damage, draining 10(-0.25 per level) (min of 7.75) points of Mana per damage point absorved.
  • Mana Cost - Activation: 50(+10 per level) (max of 140)
  • Cooldown: 10 seconds

--------------------------------------------------------------------------------------------------------

Barbarian Class
LORE: From the northern tribes of Mount Arreat, the barbarian Serkesh/Wulfric travels to Tristram to avoid a vision from his tribe's seer and finds only a razed village. Determinated to bring peace for his tribe and test his strength against foul minions of hell, Serkesh/Wulfric ventures down to the deepest levels of the abandoned cathedral.

Effective at melee and manipulating combat, Serkesh/Wulfric can learn Frenzy, Howl, Whirlwind and Natural Resistance.

STRENGTH: 35 / 140
DEXTERITY: 20 / 60
MAGIC: 10 / 30
VITALITY: 20 / 60

ABILITIES:

Weapon Mastery - Inner Passive (REMOVED) - Requires Melee Weapons: The Barbarian controls a vast weaponry arsenal, and knows the strongest points of each type of weapon, increasing his Attack Damage by 15(+5 per level) (max of 60%)%.

Frenzy - Requires Level 1: Enters in a state of vicious rage for 5 seconds, increasing Attack Speed by 60(+35 per level)%, but takes 33% more damage for the duration.
  • Mana Cost: 20(+15 per level) (max of 155)
  • Cooldown: 5 seconds
Howl - Requires Level 5: Unleashes a terrifying howl to demoralize nearby enemies, decreasing their Attack Damage by 25(+5 per level)% (max of 70%) for 8 seconds. The howl also reduces the enemies' Armor by 5.
  • Mana Cost: 25(+20 per level) (max of 205)
  • Cooldown: 24(-1 per level) (min of 15) seconds
Whirlwind - Requires Level 10 - Requires Melee Weapon: Strikes all nearby enemies in a steel whirlwind for 3 seconds, dealing 30/60/90/120/150/260/390/485/545/580 damage for second. The Barbarian is immune to Crowd Control while Whirlwind is active, however he is not immune to Magic/Spell Damage.
  • Mana Cost: 35(+25 per level) (max of 260)
  • Cooldown: 10 seconds
Natural Resistance - Requires Level 15 - Passive: The Barbarian trained in the most harsh enviroments to increase his stamina, toughness and will, negating all hostile surroundings and granting him 24(+4)% Spell Resistance.


--------------------------------------------------------------------------------------------------------

Assassing Class
LORE: Member of the Viz-Jaq'taar, the assassin Marghor/Natalya received order to slay the rogue and corrupted mages that desecrated the church of Tristram and finds only a razed village. Determinated to bring down every unholy magic user and proof her worth inside the order, Marghor/Natalya ventures down to the deepest levels of the abandoned cathedral.

Effective at martial arts and deadly attacks, Marghor/Natalya can learn Lightning Sentry, Burst of Speed, Dual Wield and Shadow Warrior.

STRENGTH: 20 / 60
DEXTERITY: 20 / 80
MAGIC: 25 / 75
VITALITY: 20 / 60

ABILITIES:

Dual Wield - Inner Passive (TRANSFERRED TO NORMAL ABILITY): The Assassin can wield two one-handed weapons, increasing her Attack Damage by 24(+4 per level)% (max of 100%) (based on level) and granting her 25% chance to block incoming damage.

Lightning Sentry - Requires Level 1: Install an automated devide that discharges lightning bolt at nearby enemies, dealing a minimum of 1/1/2/2/3/3/4/4/5/5 and a maximum of 25(+25 per level) (max of 250) damage. The Sentry attacks 10 times before it breaks. (In other words, it has a 10 second duration and a 0.9s Attack Speed). Only a maximum of 3 sentries may be placed.
  • Mana Cost: 20(+20 per level) (max of 200)
  • Cooldown: 2 seconds
Burst of Speed - Requires Level 5: Receives a small boost of adrenaline, increasing Attack Speed by 50(+25 per level)% (max of 275%) and Move Speed by 30% for 10 seconds.
  • Mana Cost: 30(+20 per level) (max of 210)
  • Cooldown: 10 seconds
Dual Wield - Requires Level 10 - Requires Two One-Handed Weapons - Passive: When wielding two one-handed weapons, increases Attack Damage by 18(+6 per level)% (max of 72%) and grants 15(+5 per level)% chance of blocking incoming damage.

Shadow Warrior - Requires Level 15: Summons a shadow minion to fight at your side. The Shadow have Lightning Sentry and Burst of Speed abilities based on the current level. The Shadow have 500(+150 per level) (max of 1850) hitpoints, have 12 Leather Armor Points and deals a minimum of 22(+4 per level) (max of 58) and a maximum of 30(+6 per level) (max of 84) Blade Damage.

The Shadow Warrior stays with you until it is defeated. Maximum of 1 Shadow Warrior.
  • Mana Cost: 50(+20 per level) (max of 275)
  • Cooldown: 30(-1 per level) (min of 21) seconds

--------------------------------------------------------------------------------------------------------

Necromancer Class
LORE: A priest of Rathma, the necromancer Omar/Xul traveled to Tristram in order to bring balance between life and death in the region after a recent slaughter and finds only a razed village. Determinated to discover the reason of such chaos and bring peace to the dead, Omar/Xul ventures down to the deepest levels of the abandoned cathedral.

Effective at minion summoning, curses and bone spells, Omar/Xul can learn Summon Skeleton, Decrepify, Bone Spirit and Bone Armor.

STRENGTH: 15 / 45
DEXTERITY: 25 / 75
MAGIC: 25 / 100
VITALITY: 15 / 45

ABILITIES:

Life Tap - Inner Passive (REMOVED): The Necromancer and his minions can drain the life essence of attacked enemies, healing in 12(+1.25 per level)% (max of 35.75%) of the damage dealt.

Summon Skeleton - Requires Level 1: Raises a skeletal minion from a corpse to fight at your side (max of 5). The minion have 125(+75 per level) (max of 800) hitpoints, 5/5/5/5/10/10/10/15/15/15/20 Armor (Undead Type) and deals a minimum of 9(+3 per level) (max of 36) and a maximum of 12(+6 per level) (max of 66) Damage (Blade Type).
  • Mana Cost: 15(+15 per level) (max of 150)
  • Cooldown: 1.75 seconds
Decrepify - Requires Level 5: Casts a curse in a target area. Cursed enemies deals 18(+6 per level)% (max of 72%) less damage, are slowed down by 25(+5 per level)% (max of 70%) and have their defenses reduced by 2(+2 per level) (max of 20) points. The curse lasts for 12 seconds.
  • Mana Cost: 30(+25 per level) (max of 255)
  • Cooldown: 18 seconds
Bone Spirit - Requires Level 10 : Sends a bone spirit to track an enemy down, dealing 60/120/180/240/300/525/785/980/1100/1170 damage over 3 seconds by haunting the target.
  • Mana Cost: 20(+25 per level) (max of 245)
  • Cooldown: 10 seconds

Bone Armor - Requires Level 15: Creates a protective barrier, made from bones, that increases Armor by 5(+1 per level) (max of 24) points. The barrier also reflects melee damage taking, returning 15(+5 per level)% of the melee damage taken. Bone Armors lasts for 15 seconds.
  • Mana Cost: 30(+20 per level) (max of 210)
  • Cooldown: 20 seconds
Last edited:
Top