The Cycle of Hatred

(really an original and unique title there)

almost everything here is subject to change as it's still WIP, especially the placeholder names

The Cycle of Hatred​

  • Two superpower groups, The Confederacy Of Man and The Alliance Of Free Nations, fighting for dominance and control, with alliances forged and broken. Who is in the right? Who is truly justified?
  • The rift between the Confederacy vs. the Alliance started with two human nations having great disputes that somehow ended up having the entire world involved.
  • This concept is hugely based on World of Warcraft with inspiration from other fantasy and fictional stories, and as well as IRL geopolitics.

The Confederacy Of Man

  • The Confederacy was established some years by some human nations, the Rune Dwarves, and the High Elves before the Great War against the Demon Legion. Originally, the central power was located at the High Elven kingdom where the other Confederate kings meet there as a council. Although there is a central power, the Confederate members aren't exactly obligated to follow the demands of other members. Following the High Elven destruction after the Great War, the central power was moved from the High Elven kingdom to The Kingdom of Malachius
  • Basically the "Alliance" in The Cycle of Hatred

The Confederacy Members

  • The Kingdom of Malachius
    • []
    • Inspirations: Demacia (League of Legends)
  • The Kingdom of Curia
    • []
    • Inspirations: pre-Worgen Gilneas (Warcraft), Brotherhood of the Light (Warcraft), Dark Age Christianity (IRL)
  • The Republic of Garadon
    • []
    • Inspirations: Draenei (Warcraft)
    • Inside members:
      • The Highlander Clan (pure Orcs)
        • []
        • []
        • Inspirations: The Lightbound (Warcraft)
  • The Kingdom of Tal'daran
    • The proud people of Tal'daran are one of the most loyal members of the Confederacy. The Daranni are []
    • What's left of one of the largest kingdoms in Terra is just one big island off the peninsula. After the Tal'daran Civil War, the surviving royalty, nobility, army, and the citizens loyal to them have fled to the offshore island of Adelor and officially moved the capital from mainland Tal'daran to it. The civil war still hasn't concluded presently as both sides (monarchist-nationalists and the revolutionaries) still lay claim to each other's territories.
    • Demonym: Daranni Nationalists
    • Inspirations: Stormwind (Warcraft), The Republic of China (IRL)
    • Inside members:
      • The Lightning Blade Clan (pure Orcs)
        • []
        • []
        • Inspirations: The Mag'har (Warcraft)
  • The Kingdom of Upper Encantius
    • The Rune Dwarves consider themselves as the masters of the arcane and the elements, rivaling the High Elves and the Orcish Shamans; The Rune Dwarves live inside the high mountains of Encantius, the "roof of the world". For the Confederacy, they are the best people to comission for weapon forging and to imbue them with the power of flame and earth.
    • Demonym: Rune Dwarves
    • Inspirations: Ironforge Dwarves (Warcraft), Rune Dwarves (Warhammer)
  • The Kingdom of Olympius
    • The Thunder Dwarves consider themselves the true stewards of the world, they usually live above sky-high mountains and they rarely live on open plains. and even though they are part of the Confederacy, they rarely involve themselves in their politics and they would rather be careful of further damaging the planet with their decisions.
    • The Thunder Dwarves were mostly indifferent to the events that occur outside Olympius, until the Demon Legion started to invade and bring terrible chaos, destruction, and huge swathes of death to their lands; The Thunder King Zerus finally agreed to join the Confederacy for trade, logistics, and help; and to join the war against the Demon Legion.
    • Demonym: Thunder Dwarves
    • Inspirations: Wildhammer Dwarves (Warcraft), Greek Mythology (IRL)
  • The Tribe of Argalon
    • The Wild Dwarves are mostly nomads in the open plains seeking for enemies to hunt; they thrive in certain Confederacy-Alliance borders where they quickly jump in at any certain skirmish to sate their lust for battle. Despite their warmongering nature, they still follow their own honor code and they are against any dishonorable and treacherous combat activity. They are also attuned to nature and elements, and their upper caste consists of shamanistic and druidic wise-men.
    • The Wild Dwarves were once hostile to all outlanders until the Earthen King Kazagor, the High King of the Rune Dwarves defeated the previous Chieftain of the Wild Dwarves in combat in a bid to unite the Dwarven clans to the Confederacy and to fight the Demon Legion
    • Demonym: Wild Dwarves
    • Inspirations: Mag'har Orcs (Warcraft), Wildhammer Dwarves (Warcraft), Eir Glanfath (Pillars of Eternity), The Vikings (IRL)
  • The Kingdom of Altopolis
    • []
    • Demonym: High Elves
    • Inspirations: High Elves (Warcraft), various High Elf fantasy, the British Empire (IRL)

The Alliance of Free Nations

  • The Alliance was made as a collective group of "outcasts" that were antagonized by certain members of the Confederacy. The members eventually agreed to form an alliance against a harsh and cruel world that would rather see them defeated and be brought to submission.
  • Basically the "Horde" in The Cycle of Hatred

The Alliance Members

  • The Kingdom of Caspidon
  • The Kingdom of L'arc
    • The Kingdom of L'arc is situated on the mountainous peaks in the eastern continent. Their lands feature springs that is one of the three sources of river waters on the continent. Their people have great expertise in light magic and faith, however they aren't very good at arcane magic so they rely on Silvermoon Orcs and Deep Elves for arcane reinforcements.
    • Once a member of the Confederacy, the Kingdom of L'arc was kicked out after the Great War, after taking in Green Orcs as refugees and subjecting them to internment camps, and eventually granting them sanctuary - instead of having them executed as demanded by the members of the Confederacy. The Kingdom of L'arc later joined the Alliance after being formally invited by the Tribe of Azoman (will be covered in my RPG map, A Troll's unlikely allies)
    • Demonyms: Arcanians, The Highland people,
    • Inspirations: The Argent Crusade (Warcraft), Lordaeron (Warcraft)
    • Inside members:
      • Aurelian Wood Elves
        • []
        • []
        • Demonym: Aurelians
        • Inspirations: Allerian High Elves (Warcraft), Night Elves (Warcraft), various Wood Elf fantasy
      • The Wolfhowl Clan (Orcs)
        • []
        • []
        • Inspirations: Frostwolf Clan (Warcraft)
      • The Silvermoon Clan (Orcs)
        • []
        • []
        • Inspirations: Shadowmoon Clan (Warcraft)
      • The Goblin Autonomous City of Blastopopolis, city of L'arc
        • []
        • []
        • Inspirations: Goblins (Warcraft), Zaun (League of Legends), various Steampunk fantasy
      • Deep Elves of L'arc
        • The Deep Elves are enigmatic and mysterious people that are adept at arcane magic and also good at various shadow and demonfire magic expertise. One group of Deep Elves offered their services and allegiance to the Kingdom of L'arc for a place to settle in.
        • After hearing that the Kingdom of L'arc was kicked out of the Confederacy, a group of Deep Elves settled in and then pledged their services and allegiance to the kingdom if it means to be able to fight their High Elven enemies.
        • Inspirations: Lost One Draenei (Warcraft), Skaven (Warhammer)
  • The People's Republic of Tal'daran (the revolutionaries)
    • The People's Republic of Tal'daran is a heavily militarized nation where almost every able-bodied adult is at least able to wield and use weapons (at least a rifle and a one-handed melee weapon is enough) and have self-defense. They also boast their greatly disciplined academies for mages and light-mages. They also are the biggest trading center for raw materials to the members of the Alliance.
    • One of the original founders of the Confederacy of Man, and once a monarchy. Tal'daran saw many internal crises and rebellions after the royalty demanded more taxes from the citizens to help fund the weaponry for the Great War. After the main military was weakened following the Great War, the peasantry and the commoners saw the opportunity to finally make a successful revolution to oust the royalty whom they saw as corrupt and incompetent, then purging any of those remaining loyal to the old royal government. The new military then enforced a mass collective workforce where all citizens are to be made healthy and then assigned for industrialization or agriculture, where thousands died in the process but the revolutionaries saw it necessary by any means necessary to revive the nation. The civil war still hasn't concluded presently as both sides (monarchist-nationalists and the revolutionaries) still lay claim to each other's territories.
    • Demonym: Daranni revolutionaries
    • Inspirations: Marley (The Attack Titan), The Blood Knights (Warcraft), The Soviet Union (IRL), The People's Republic of China (IRL)
    • Inside members:
      • Lower Encantius, province of Tal'daran (the Iron Dwarves)
        • The Iron Dwarves, or "the degenerates" as referred by their Rune Dwarven kin, have no magical prowess whatsoever but they compensate it with their great physical strength, engineering smarts, and technological prowess; together with the Goblins, they are the main industrial workforce for the Alliance
        • Just before the end of the Great War, one of the Great Demon Generals on their last act before dying, laid a great curse on a certain region of the Encantius Peaks, causing the Rune Dwarves within the areas to be severely weakened and lose their magical abilities; the affected became greatly lethargic and some even became insane. Fearing that the curse could infect more Rune Dwarves, the High King [] ordered the affected regions to be cut off, thus causing The Cataclysm. The "degenerate" Rune Dwarves were also exiled off. Getting extremely desperate for survival, the Iron Dwarves eventually accepted the "adoption" of The People's Republic of Tal'daran where they eventually enjoyed getting privileges as the master engineers and technicians for the nation. Presently, the Iron Dwarves still hold grudges for the Rune Dwarves for exiling them off.
        • Inspirations: Ironforge Dwarves (Warcraft), The Battery (Pillars of Eternity), various Steampunk fantasy, Singapore (IRL), Inner Mongolia (IRL)
      • Pandamonium, province of Tal'daran (the Eastfolk Bearmen)
        • []
        • []
        • Inspirations: Pandaren (Warcraft), Air Nomads (Avatar: The Legend of Aang), Tibet (IRL)
      • Arcadia, city of Tal'daran
        • []
        • Once a small far-flung fishing village at the eastern shores of Tal'daran, separated by a large inhabitable desert, the High Elves colonized the area as a forward base on the Western Continent; after years of war between Tal'daran and Altopolis, the two nations eventually agreed for a 10 year lease of the Arcadia island. Recently, Arcadia has been officialy handed over by the High Elves to the People's Republic of Tal'daran
        • Inspirations: Dalaran (Warcraft), Hong Kong (IRL)
      • The Mahoukai Wood Elven Autonomous Prefecture, city of Tal'daran
        • []
        • []
        • Inspirations: Inazuma (Genshin Impact), various Japanese fantasy, various Wood Elf fantasy, Yanbian Autonomous Prefecture (IRL)
  • The Orcish Clans of Valarheim
    • []
    • []
    • Inspirations: Orgrimmar (Warcraft)
    • Inside members:
      • The Boombox, city of Valarheim (Goblins)
        • []
        • []
        • Inspirations: Goblins (Warcraft), Zaun (League of Legends), various Steampunk fantasy
      • The Ogre Valley
        • []
        • []
        • Inspirations: Stonemaul Clan (Warcraft)
  • The Tribe of Azoman (Forest Trolls)
  • The Tribe of Frigidim (Frostborne Trolls)
  • The Tribe of [] (Cave Trolls)
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