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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

1.5.1 - 2.0.0

  • SpasMaster

    SpasMaster

    Joined:
    Jan 29, 2010
    Messages:
    1,868
    Resources:
    4
    Icons:
    2
    Maps:
    2
    Resources:
    4
    Versions 1.5.1. --> 2.0.0.[r]
    Reveal

    Version 2.0.0.

    [​IMG] Version 2.0.0. [Hotfix] [18.04.2015]
    Classes

    [​IMG] Necromancer
    • Fixed a tooltip error with Raise Dead.


    [​IMG] Version 2.0.0. [18.04.2015]

    Whispers of Doom
    General Changes
    • Terrain changes.
    • New music has been added to Sunken City, replacing the old one.
    • One new random event has been added.
    • Five new rare bosses have been added.
    • The Firelord area is now isolated. No more door tricks.
    • Many minions in the starting areas have had their health slightly reduced.
    • The chance for the Rock Golem to spawn after the great door crumbles has been reduced significantly.
    • Fixed an exploit with the Hidden Quest.
    • Altars of Atal'ai should no longer leave object shadows when loading games.
    • Certain creatures from the Waterworks Dungeon have been removed.
    • Two new rare quests have been added.
    • The Treasure Room is now guarded.
    • The Missing Peon quest may now have a different outcome.
    • Fixed a bug where ward-type units were not benefitting from the Dungeon Breaker buff.
    • Offering a tribute to Atal'ai now costs 75 gold up from 65.
    • The chance for Altars of Atal'ai to award items has been reduced.
    • Alliance units now display <Alliance Expedition> faction.
    • Rekst is now known by the name of Ravius.
    • Spiders spawn much more often in the Queen Sira boss fight.

    Classes

    [​IMG] Hunter
    • Fixed a bug where the Hunter could summon multiple pets at the same time.
    [​IMG] Necromancer
    • Extract Life has been removed.
    • A new ability has been added: Bell Toll.
    • Carrion Swarm now grants skeletal minions bonus attack speed.
    • Dark Ritual has been removed.
    • Reanimate is now a Normal ability instead of Levelable.
    • A new ability has been added: Lifebreak.
    • Abomination has been removed.
    • A new ability has been added: Runic Prison.
    • Raise Dead has been reworked and is now an active ability.
    [​IMG] Paladin
    • Seal of Light may no longer reset Crusader Strike.
    [​IMG] Sapper
    • Each level of Engineering Upgrade now boosts the damage of Minigun Sentries by 6 up from 4.
    [​IMG] Warlock
    • Fixed a bug where Felguards were not always properly healing the Warlock.
    [​IMG] Witch Doctor
    • Death Ward has been removed.
    • A new ability has been added: Mind Essence.

    Items

    [​IMG] Items
    • Items that were granting % mana regeneration now properly state that it's base mana regeneration.
    • The Necromancer's Hell Class item now increases healing by 40% up from 20%.
    • Serpent Tablet now increases health by 2 when offering tributes down from 5.
    • Endless Treasure Chest now generates gold every 6 seconds up from 5.
    • Fixed a bug where Talzanite Scepter was restoring incorrect amount of mana.
    • Fixed a bug where certain item abilities could trigger Glyph of Renewal.
    • Altars of Atal'ai may now reward more items.
    • Invisibility Cloak now also provides base mana regeneration.
    • Fixed a bug where several item effects could trigger Atiesh, Greatstaff of the Guardian's effect.
    • The Legendary item Broxigar's Enchanted Axe is now acquired in a different way.
    • The Shadow Crystals cost of Royal Embrace of Dalaran has been reduced to 5 down from 8.
    • Fixed a bug where Treasure Bags were not granting items.


    Version 1.9.9.

    [​IMG] Version 1.9.9. [03.04.2015]

    General Changes
    • The units that spawn at the Conquest of Pride quest are now stronger.
    • The final two bosses of the Conquest of Pride quest are now stronger.
    • Fortified Armor now takes 145% damage from Massive attacks, up from 140%.

    Classes

    [​IMG] Hunter
    • Fixed a bug where Multishot and Toxic Shot were not dealing damage when Marsmanship was at level 1. This time for real.
    • All Hunter summons now have 4 levels up from 3.
    • All Hunter pets are now overall stronger with increased stats and abilities.
    • Tooltip information on Smart Commanding and Ability levels has been moved to Call Pet instead of each individual pet tooltip.
    [​IMG] Warlock
    • Gift of Sargeras now states the Attack and Armor type of the Felguards.
    • Gift of Sargeras now states the amount of damage that each Felguard deals.
    • Felguards now start with Demonic Bond and Cleaving Attack from level 1.
    • The health of Felguards has been increased as follows:
      -Level 1: increased to 400 up from 360.
      -Level 2: increased to 800 up from 725.
      -Level 3: remains unchanged.
      -Level 4: remains unchanged.

    Items

    [​IMG] Items
    • The damage dealt by Serpent Wards summoned by Mask of the Voodoo God has been reduced to 35 down from 43.
    • The proc chance of Mask of the Voodoo God has been reduced to 2% down from 3%.
    • The sell prices of certain Uncommon Quality items have been adjusted to the normal values that they should have.
    • The mana restored by Diabolic Scepter when a nearby unit dies has been increased to 10 up from 7.
    • The mana restored by Tol'vir Desert Ring when a nearby unit dies has been reduced to 5 up from down from 10.
    • Fixed a bug where Charged Shield was restoring more mana than intended.
    • The Warlock Hell Class item now additionally grants Felguards a new ability.


    Version 1.9.8.

    [​IMG] Version 1.9.8. [28.03.2015]

    General Changes
    • Fixed a bug where the damage of Glyph of Blood Violence would be dealt by Agility heroes when procced by Intelligence heroes.
    • Fixed a bug where the Escape Quest cinematic would trigger earlier than intended.

    Classes

    [​IMG] Berserker
    • The cooldown of Toxic Sack has been increased to 10 seconds up from 9.
    • The missle speed of Skull Split has been increased.
    • The Agility cap of Blood Scent has been increased to 50 up from 40.
    • Hero Level scaling of health drained by Blood Scent has been increased to 3 per level up from 2.
    [​IMG] Crimson Knight
    • The mana cost of Dragon Strike has been reduced as follows:
      -Level 1: reduced to 20 down from 25.
      -Level 2: reduced to 35 down from 45.
      -Level 3: reduced to 50 down from 65.
      -Level 4: reduced to 75 down from 85.
    • The mana cost of Burnout has been reduced as follows:
      -Level 1: reduced to 35 down from 40.
      -Level 2: reduced to 50 down from 60.
      -Level 3: reduced to 70 down from 80.
      -Level 4: remains unchanged.
    • The mana cost of Living Bomb has been reduced as follows:
      -Level 1: reduced to 25 down from 30.
      -Level 2: reduced to 45 down from 50.
      -Level 3: reduced to 60 down from 70.
      -Level 4: remains unchanged.
    [​IMG] Rogue
    • Fixed an issue where there was a small delay of damage when using Blade Flurry.
    [​IMG] Shadow Hunter
    • Fixed a bug where the cooldown of Plague Toad could reset even if no units were healed.

    Items

    [​IMG] Items
    • Fixed a bug where Steel Mining Pick was not removed when creating Rigor Mortis, Edge of Eternity.
    • Fixed a bug where The Legend of Al'ar couldn't be properly used.


    Version 1.9.7.

    [​IMG] Version 1.9.7. [Hotfix] [26.03.2014]
    Classes

    [​IMG] Hunter
    • Fixed a bug where Multishot and Toxic Shot were not working properly after Marksmanship was learned.


    [​IMG] Version 1.9.7. [26.03.2015]

    General Changes
    • The starting Grunt once more tells the players to check those crates for valuable supplies...
    • The game now plays a sound when a secret area is found.
    • The Deckhand now delivers gold slightly faster.
    • Terrain changes.
    • The Braziers puzzle now requires only one Kalisean Flame.
    • The Firelord now has an additional new ability.
    • A murloc at the starting area is no longer partrolling.
    • Picking a hero via the -random command now also grants 150 bonus gold.
    • The Priority status of various units has been adjusted. Prioirty status determines which unit of a unit group would be attacked first when engaged. This does not mean that units with lower priority would never be engaged.

      • The Priority status of all Intelligence and Agility heroes has been reduced to 8 down from 9.
      • The Priority status of starting Grunt has been increased to 10 up from 3.
      • The Priority status of Treants has been increased to 8 up from 1.
      • The Priority status of the Phoenix has been increased to 8 up from 1.
      • The Priority status of Grylls has been increased to 9 up from 1.
      • The Priority status of Spike has been increased to 8 up from 1.
      • The Priority status of Huffer has been increased to 7 up from 1.
      • The Priority status of Abomination has been increased to 10 up from 1.
      • The Priority status of Skeleton Warrior has been increased to 9 up from 1.
      • The Priority status of Skeleton Mage has been increased to 7 up from 1.
      • The Priority status of Skeleton Archer has been increased to 7 up from 1.
      • The Priority status of Minigun Sentry has been increased to 5 up from 1.
      • The Priority status of Dimensional Spirits has been increased to 7 up from 1.
      • The Priority status of Risen Dead has been increased to 10 up from 1.
      • The Priority status of Clockwerk Goblins has been increased to 10 up from 1.
      • The Priority status of Clockwerk Factory has been increased to 7 up from 1.
      • The Priority status of Verastrasz has been increased to 9 up from 1.
      • The Priority status of Sea Elementals has been increased to 7 up from 1.
      • The Priority status of Felguards has been increased to 9 up from 1.
      • The Priority status of Infernal has been increased to 10 up from 1.
      • The Priority status of Void Tentacles has been increased to 5 up from 1.

    Classes

    [​IMG] Flame Warden
    • Conflagrate now deals its damage every 1 second, up from 0,50. Total damage is unchanged.
    • Ignite has been removed.
    • A new ability has been added: Hydra.
    • The mana cost of Blood Ritual has been reduced as follows:
      -Level 1: reduced to 40 down from 45.
      -Level 2: reduced to 80 down from 85.
      -Level 3: reduced to 100 down from 110.
      -Level 4: reduced to 125 down from 140.
    [​IMG] Priest
    • Fixed a bug where leve 2 Holy Aura was restoring slightly less health than intended.
    • The duration of Renew has been increased to 9 seconds up from 8.
    • Renew now also does instant healing if it targets an already buffed target.
    [​IMG] Storm Warden
    • Priority status now properly set to 10.
    • Thunder Strike now deals area damage instead of single target damage.
    • Thunder Strike is now a normal ability instead of levelable.
    • Overload has been reworked and now has a different effect.
    • Overload is now alevelable ability instead of normal.
    • The Strength scaling of Static Throw has been increased to 120% up from 100%.
    • The damage of Static Throw has been increased as follows:
      -Level 1: increased to 100 up from 70.
      -Level 2: increased to 200 up from 150.
      -Level 3: increased to 300 up from 230.
      -Level 4: increased to 400 up from 310.
    • Charged Strikes has been reworked and now has a different effect.
    [​IMG] Tinker
    • Priority status now properly set to 10.

    Items

    [​IMG] Items
    • A new Legendary item has been added.
    • Ankhs of Reincarnation now have a 200 seconds cooldown.
    • Ankhs of Reincarnation now cost 2 Shadow Crystals down from 3.
    • The tooltips of items that could cause a fire blast are now more clear.
    • The crates at the starting area now sell Potion of Life.
    • New droppable items have been added.
    • The icon of Tol'vir Desert Ring has been changed.
    • Items with Brilliance Aura were not providing proper amount of regeneration. Brilliance Aura now provides mana per 5 seconds instead of total percentage.
    • The effects of a couple of droppable items have been changed. Including The Blockade. This item needed help.
    • Fixed a bug where the duration of the Blood Kickers active effect lasted 7 seconds instead of 8.
    • The cooldown of the Blood Kickers active effect has been reduced to 30 seconds down from 85.
    • Crystal Crown now costs 6 Shadow Crystals down from 7.
    • Feralas Tunic has been removed from the Recipes 5 section and has been replaced by a new item: Talzanite Scepter.
    • Bloodlust Charm has been removed from the Recipes 5 section and has been replaced by a new item: Ardite Impaler.
    • Slumber Amulet has been removed from the Shadow Crystals section and has been replaced by a new item: Armguards of Forest Whispers.
    • Reality Shifter has been removed from the Shadow Crystals section and has been replaced by a new item: Rigor Mortis, Edge of Eternity.
    • Area healing of Ring of Blood should no longer affect Wards and Spell Immune units.
    • The Storm Warden Hell Class item now has a new effect.
    • Ghost Key now uses a different icon.
    • Fixed a bug where Endless Treasure Chest was restoring more mana to its user than intended.
    • Endless Treasure Chest now has 50% chance to grant extra gold when a unit dies, down from 100%.
    • The sell price of Tiny Watch Towers has been reduced.
    • Traps around Sunken City and damage sources within Queen's Tomb dungeon may no longer trigger the effect of Count's Memento.
    • Serpent Tablet now grants its effects only to the player that bought it.
    • Serpent Tablet no longer boosts Primary Attribute based on health gained from the item.
    • The sell price of Battle Standard of the Horde has been reduced.
    • Battle Standard of the Horde now provides more stats.


    Version 1.9.6.

    [​IMG] Version 1.9.6. [14.03.2015]

    General Changes
    • Minor terrain changes.
    • There should no longer be line of sight at a blocked door near the Engineer questgiver.

    Classes

    [​IMG] Deathstalker
    • The mana regenerated by Unholy Transfusion has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 2,50 up from 2.
      -Level 3: increased to 4 up from 3.
      -Level 4: increased to 5 up from 4.
    [​IMG] Flame Warden
    • Fixed a bug where Level 2 Phoenix was incorrectly working.
    [​IMG] Mage
    • Fixed a bug where Fire Bomb could target allies.
    [​IMG] Shaman
    • The healing of Chain Heal has been increased by 20 across all ranks.
    • The attribute scaling of Chain Heal has been increased to 100% up from 80%.
    • Earth Shield now restores 1,5% of maxmimum health each second up from 1%.
    • The attribute scaling of Chain Lightning has been increased to 90% up from 80%.
    • The damage of level 1 Chain Lightning has been increased to 100 up from 90.
    • Lesser Chain Lightning no longer deals reduced damage per jump.
    • Fixed a special effect issue with Molten Earth.
    • The proc chance of Molten Earth has been increased to 5% up from 4%.
    • The damage dealt by Molten Earth has been increased as follows:
      -Level 1: increased to 50 up from 40.
      -Level 2: increased to 100 up from 75.

    Items

    [​IMG] Items
    • Fixed a bug where the Shaman Hell Class item was not working properly.
    • Fixed a bug with the Vunjo's Arcane Blade recipe.
    • Impaling Bolt now properly states its cooldown.
    • Fixed a tooltip error with Scepter of Rag'tegal.
    • A new random drop class item has been added that is useable by the Rogue, Warrior, Marauder and Warlord.


    Version 1.9.5.

    [​IMG] Version 1.9.5. [Hotfix] [13.03.2014]
    Classes

    [​IMG] Shaman
    • Fixed a bug where Molten Earth could proc before it was learned.


    [​IMG] Version 1.9.5. [12.03.2015]

    General Changes
    • Fixed a tooltip error with Glyph of Class Mastery.
    • Fixed a bug where Glyph of Hellfire was sometimes not working for Strength and Intelligence heroes.

    Classes

    [​IMG] Flame Warden
    • Fixed a bug where Conflagrate was not procing Class Mastery.
    • Fixed a game message error that occured when selecting Flame Warden.
    [​IMG] Hunter
    • Fixed a bug where Master's Call was not giving increased stats to pets at higher levels.
    [​IMG] Shaman
    • Elemental Mastery has been removed.
    • Water Shield is back!
    • Fire Nova has been removed.
    • A new ability has been added: Molten Earth.
    [​IMG] Spell Thief
    • Fixed an issue where the Backpack could proc Spell Steal.
    • The duration of Spell Steal has been increased as follows:
      -Level 1: increased to 5 up from 4.
      -Level 2: increased to 6 up from 5.
      -Level 3: increased to 6 up from 5.
      -Level 4: increased to 7 up from 6.
    [​IMG] Tidewarrior
    • Fixed a bug where Wash was not procing Class Mastery.

    Items

    [​IMG] Items
    • Storm's Fury now has 1% proc chance when damage dealt is below 3 times hero level.
    • Stormforged Axe now has a new effect.
    • Fixed a tooltip error with Voodoo Charm.
    • Fixed a tooltip error with Signet of the Swarm.
    • A new Shaman class item may spawn at the Vault.


    Version 1.9.4.

    [​IMG] Version 1.9.4. [09.03.2015]

    General Changes
    • The Necrolyte hero has been removed.
    • A new hero has been added: Flame Warden.
    • Fixed an issue where Kalisean Flames could be lighted on the same brazier.
    • A new item may spawn from the Flesh Golem levers puzzle.
    • Fixed a bug where Glyph of Hellfire would still proc if a unit was using Wind Walk.
    • There is now a <Cancel> option when Disenchanting items at the Enchantress.
    • Glyph of Bloodthirst now restores health equal to 9% of any damage dealt, up from 8%.
    • Glyph of Glass Cannon now increases damage dealt to your hero by 10% down from 15%.
    • Fixed a bug where certain traps wouldn't work after the last boss was killed.
    • The locations of 2 Royal Rubies have been changed.

    Classes

    [​IMG] Storm Warden
    • Lightning Globes are now Invulnerable.
    [​IMG] Tidewarrior
    • The mana cost of Wash has been reduced as follows:
      -Level 1: reduced to 15 down from 20.
      -Level 2: reduced to 25 down from 30.
      -Level 3: reduced to 40 down from 45.
      -Level 4: reduced to 55 down from 65.
    • The mana cost of Tail Slam has been reduced as follows:
      -Level 1: reduced to 30 down from 40.
      -Level 2: reduced to 50 down from 60.
      -Level 3: reduced to 70 down from 80.
      -Level 4: reduced to 90 down from 100.
    [​IMG] Warlock
    • Sadism now also procs when friendly units take damage and is not limited to heroes only.
    • The Intelligence scaling of Gift of Sargeras has been increased to 90% up from 60%.
    • Gift of Sargeras damage no longer scales with maximum health.
    • The duration of Felguards no longer increases with ability levels and is instead 20 seconds across all levels of the ability.
    • The duration of Felguards now scales with Warlock maximum health.
    • The base damage of Soul Burn has been reduced to 60 down from 80.
    • The Intelligence scaling of Soul Burn has been increased to 210% up from 180%.

    Items

    [​IMG] Items
    • Fixed a bug where wards summoned by Mask of the Voodoo God had infinite duration.
    • Wards summoned by Mask of the Voodoo God are no longer Spell Immune.
    • Fixed a tooltip error with Winter Blade recipe.
    • Fixed a bug where Count's Memento was not displaying proper maximum damage taken when used.
    • Black Raven has been reworked.
    • Zultar Punisher is now usable by the Storm Warden aswell.


    Version 1.9.3.

    [​IMG] Version 1.9.3. [28.02.2015]

    General Changes
    • Glyph of Flourishment has been removed.
    • A new Glyph has been added: Glyph of Glass Cannon.
    • Glyph of Bloodthirst no longer has reduced healing when the damage dealt is less than 3 times hero level.
    • Attempting to acquire items when with full inventory should no longer interrupt the commands of the hero and should no longer play an error sound.
    • he creep camp located infront of the Waterworks should no longer spawn certain stronger units.
    • The health and damage of Temple Guardians used at the Bel'shan boss fight have been increased.
    • The Headhunter from <Escape> quest now regenerates health more often.
    • Fixed a bug where the Atal'ai and Kergaloth areas were not properly revealed.
    • The door behind the Pitlord should no longer display gate text when approached after he has been killed.
    • Massive damage now deals 100% damage to Hero armor, down from 120%.
    • Massive damage now deals 120% damage to Heavy armor, up from 100%.
    • Normal damage now deals 90% damage to Hero armor, down from 100%.
    • Normal damage now deals 100% damage to Unarmored, down from 105%.
    • Pierce damage now deals 100% damage to Unarmored, up from 95%.
    • Pierce damage now deals 90% damage to Medium armor, down from 100%.

    Classes

    [​IMG] Druid
    • Wild Growth now additionally grants bonus health and damage to Treants when casted.
    • The damage of Treants has been increased as follows:
      -Level 1: increased to 17 up from 14.
      -Level 2: increased to 34 up from 30.
      -Level 3: increased to 60 up from 41.
    • The health of Treants has been increased as follows:
      -Level 1: increased to 400 up from 375.
      -Level 2: increased to 750 up from 550.
      -Level 3: increased to 1250 up from 1000.
    • The damage of each Faerie summoned by Faerie Swarm has been increased as follows:
      -Level 1: increased to 40 up from 25.
      -Level 2: increased to 100 up from 49.
    [​IMG] Hunter
    • Fixed a bug where the periodic damage of Spike could trigger Serpent Sting.
    • Fixed a bug where Marksmanship was not working properly.
    • The health of Level 1 Grylls has been increased to 725 up from 625.
    • The health of Level 1 Spike has been increased to 560 up from 480.
    [​IMG] Siren
    • The cooldown of Sea Elemental has been reduced to 9 seconds down from 15.

    Items

    [​IMG] Items
    • Nature Guardian now has a new (sort of) effect.
    • Flamewalker's Mantle has been removed from the Recipes 2 section and has been replaced by a new item: Master's Grips.
    • Bottled Lightning has been removed from the Recipes 1 section and has been replaced by a new item: Battlestaff of Elune.
    • Gloves of Faerie Touch have been removed from the Recipes 1 section and has been replaced by a new item: Shieldtronic Gear.
    • Zek'roth, Destroyer of World has been removed from the Shadow Crystals Recipes and has been replaced by a new item: Mask of the Voodoo God.
    • A new item has been added to the Ancient Relics shop.
    • Fixed a bug where Atiesh, Greatstaff of the Guardian could not be forged.


    Version 1.9.2.

    [​IMG] Version 1.9.2. [18.02.2015]

    General Changes
    • Glyph of Class Mastery for Agility heroes now causes 40% of damage to be dealt again, up from 10%.
    • Terrain changes.
    • The health and damage of the Zombies summoned by Skeletal Warlord have been reduced.
    • Fixed a pathing bug at the Waterworks.
    • Glyph of Hellfire may no longer damage units that are not visible to the player.
    • The Ressurection Stone from the Vault has been moved to a different location.
    • Few creep camps have been removed from the early-game areas.

    Classes

    [​IMG] Deathstalker
    • The missle speed of the Deathstalker's attacks has been increased.
    • Black Arrows have been redesigned.
    • Armor Reduction of Grave Call has been reduced as follows:
      -Level 1: reduced to 3 down from 4.
      -Level 2: reduced to 4 down from 6.
      -Level 3: reduced to 5 down from 8.
      -Level 4: reduced to 6 down from 10.
    • The damage per second of Death Sentence has been increased as follows:
      -Level 1: increased to 60 up from 20.
      -Level 2: increased to 120 up from 40.
    • The attribute scaling of Death Sentence has been increased to 20% up from 10%.
    • Damage cost of Unholy Transfusion has been increased as follows:
      -Level 1: increased to 10 up from 6.
      -Level 2: increased to 18 up from 12.
      -Level 3: increased to 24 up from 18.
      -Level 4: increased to 32 up from 26.
    • The mana cost of Death Shot has been increased as follows:
      -Level 1: increased to 25 up from 20.
      -Level 2: increased to 35 up from 30.
      -Level 3: increased to 50 up from 45.
      -Level 4: remains unchanged.
    • The mana cost of Grave Call has been increased as follows:
      -Level 1: increased to 40 up from 35.
      -Level 2: increased to 55 up from 50.
      -Level 3: increased to 70 up from 60.
      -Level 4: increased to 90 up from 85.
    [​IMG] Druid
    • Fixed an error in the pickup tooltip of the Druid.
    [​IMG] Necromancer
    • Raise Dead may no longer spawn Zombies.
    [​IMG] Storm Warden
    • Fixed a bug where Static Throw did not proc the Class Mastery Glyph.
    [​IMG] Tinker
    • The armor of Clockwerk Goblins has been increased to -4 up from -5 across all ranks.
    • The health of Clockwerk Goblins has been changed as follows:
      -Level 1: increased to 400 up from 385.
      -Level 2: reduced to 520 down from 550.
      -Level 3: reduced to 830 down from 900.
    • The cooldown of Static Shock has been increased to 80 up from 45.
    • The attack speed of Clockwerk Goblins has been slightly reduced.
    • The duration scaling of Clockwerk Goblins has been reduced to 1% down from 1,5%.
    • Pocket Factory now properly states Clockwerk Goblin Duration.

    Items

    [​IMG] Items
    • The collision of Void Tentacles spawned by Void Shard has been reduced.
    • The attack speed of Void Tentacles spawned by Void Shard has been slightly reduced.
    • Fixed a bug where Spectral Dagger was destroying hero mana.
    • Fixed a bug where Sulfuras, Hand of Ragnaros could not be crafted.
    • Fixed a bug where Royal Rubies could be lost when used in wrong areas. That wasn't intentional.
    • The stats of Soul of the Prophet have been changed.
    • The recipe components of Soul of the Prophet have been changed.
    • Ring of Sacrifice has been replaced by a new item in the Recipes 3 section.
    • Minor pricing changes.
    • Certain Common quality items no longer provide Auras.


    Version 1.9.1.

    [​IMG] Version 1.9.1. [Hotfix] [13.02.2015]
    General Changes
    • Fixed a line of sight bug at a location.

    [​IMG] Items

    • The Deathstalker Hell Class item now provides less health regeneration.
    • The Deathstalker Hell Class item now has a different, correct effect.
    • The cooldown of the Armlets of Harren <Use> effect has been reduced to 60 seconds down from 100.
    • Ultrasafe Transporter now has greater chance to work.


    [​IMG] Version 1.9.1. [12.02.2015]

    General Changes
    • The starting mana of all Intelligence heroes has been increased by 10.
    • Three new heroes have been added: Storm Warden, Deathstalker and Necrolyte.
    • Players now need to be a bit closer to shops in order to make purchases.
    • A new area has been added: The Vault.
    • Fixed a minor bug with the intro cinematic.
    • A lot of optimization has been done.
    • Globes of Fire can now damage stationary summoned units.
    • Due to rare crashes caused by Hex, enemy units that previously had the ability now have Sleep instead.
    • The Primary Attribute scaling of Glyph of Bloodthirst has been increased to 160% up from 100%.
    • Glyph of Blood Violence now has a base damage of 10.
    • The proc chance of Glyph of Blood Violence has been increased to 4,5% up from 3%. Chance remains the same when damage dealt is less than 3 times hero level.
    • New creatures now roam the Sunken City...
    • Fixed a bug where the <-mf> command displayed 10% additional Magic Find when a Tinker was in the game.

    Classes

    [​IMG] Death Knight
    • The Death Knight sword has recieved a small change.
    [​IMG] Druid
    • Force of Nature may no longer summon Trees of Life.
    [​IMG] Hunter
    • Call of the Wild has been renamed to Call Pet.
    • Infected Shot has been renamed to Toxic Shot.
    • Attack Damage scaling of Toxic Shot has been increased to 75% up from 60%.
    • Alarcrity Aura has been removed.
    • A new ability has been added: Master's Call.
    • Frost Shot has been removed.
    • A new ability has been added: Serpent Sting.
    • Rain of Arrows has been removed.
    • A new ability has been added: Marksmanship.
    • The icons of Call of the Wild and Multishot have been changed.
    • The acquisition range of Huffer has been reduced.
    • Huffer no longer has Critical Strike.
    • Huffer has a new ability: Quill Spray.
    • Support has been added to the Hunter's rooster of roles.
    [​IMG] Mage
    • Fixed a bug where rarely, Arcane Master won't reset abilities when it should.
    • Arcane Master can now proc more than once every 1 second.
    • The damage of Ring of Frost has been increased as follows:
      -Level 1: increased to 80 up from 60.
      -Level 2: increased to 170 up from 140.
      -Level 3: increased to 260 up from 220.
      -Level 4: increased to 350 up from 300.
    • The attribute scaling of Pyroblast has been increased to 150% up from 140%.
    • The damage of Polar Blast has been increased as follows:
      -Level 1: increased to 450 up from 400.
      -Level 2: increased to 900 up from 800.
    • The attribute sclaing of Polar Blast has been increased to 200% up from 150%.
    • The base damage of Fire Bomb has been increased to 20 up from 10.
    • The attribute scaling of Fire Bomb has been increased to 240% up from 200%.
    • The AoE of Fire Bomb has been increased to 275 up from 250.
    [​IMG] Shadow Hunter
    • Spirit Touch periodic healing no longer scales with Intelligence.
    • The instant healing of Spirit Touch has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 500 up from 455.
      -Level 3: increased to 700 up from 660.
      -Level 4: increased to 900 up from 800.
    • The periodic healing of Spirit Touch has been reduced as follows:
      -Level 1: reduced to 18 down from 25.
      -Level 2: reduced to 28 down from 40.
      -Level 3: reduced to 40 down from 56.
      -Level 4: reduced to 58 down from 68.
    • Fixed a bug where Spirit Touch occasionaly wasn't healing.
    [​IMG] Tinker
    • The stun duration of Clockwerk Goblins Zap has been reduced to 0,50 seconds down from 0,65.
    • The chance of Clockwerk Goblins to restore mana to the Tinker has been reduced to 3% down from 8%. Other affected units still have 8% chance to restore health and mana.
    • The armor of Clockwerk Goblins has been reduced as follows:
      -Level 1: reduced to -5 down from 2.
      -Level 2: reduced to -5 down from 3.
      -Level 3: reduced to -5 down from 5.
    • The cooldown of Backup Kit has been increased to 35 seconds up from 20.
    • Backup Kit now has a new passive effect.
    • Activating Backup Kit no longer disables its passive effect while on cooldown.
    • Backup Kit no longer resets the cooldown of Reinforce and Static Shock.
    • Reinforce now only heals Clockwerk Goblins.
    • Reinforce now also grants Clockwerk Goblins bonus attack speed.
    • The cooldown of Static Shock has been increased to 45 seconds up from 30.
    • The mana cost of Pocket Factory has been reduced to 100 down from 110.
    • The mana cost of Backup Kit has been reduced as follows:
      -Level 1: reduced to 40 down from 50.
      -Level 2: reduced to 65 down from 75.
      -Level 3: reduced to 90 down from 100.
      -Level 4: remains unchanged.
    • The mana cost of Reinforce has been reduced as follows:
      -Level 1: reduced to 40 down from 45.
      -Level 2: remains unchanged.
      -Level 3: reduced to 100 down from 110.
      -Level 4: remains unchanged.
    • The attack speed of Clockwerk Goblins has been slightly reduced across all ranks.
    • Fixed some unclear information in the Pocket Factory tooltip.
    • The Strength scaling of Clockwerk Goblins Zap ability has been reduced to 25% down from 45%.
    • The base damage of Zap has been reduced to 15 down from 25.
    • Each level of Reinforce now gives 10 bonus damage to Zap down from 15.
    • The Attack Damage bonus from Repair Tools has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 7 down from 8.
      -Level 3: reduced to 11 down from 12.
      -Level 4: reduced to 14 down from 15.
    [​IMG] Warlock
    • Seed of Darkness has been removed.
    • A new ability has been added: Sadism.
    [​IMG] Warlord
    • Unbreakable Will attribute scaling has been reduced to 25% down from 27%.
    • Unbreakable Will now begins to proc when the Warlord is below 25% of maximum health down from 30%.

    Items

    [​IMG] Items
    • The text for Unique items now uses different color.
    • New items have been added.
    • The Warlock Hell Class item now has a new icon.
    • Count's Memento's hero level scaling has been reduced to 1000 down from 1250.
    • The Tinker Hell Class item now has a new effect.
    • Chobo's Magical Hat has been replaced by a new item in the Shadow Crystals Items shop.
    • The price of Tol'vir Desert Ring has been slightly increased.


    Version 1.9.0.

    [​IMG] Version 1.9.0. [11.01.2015]

    General Changes
    • ---

    Classes

    [​IMG] Mage
    • Armor type has been changed to Medium.
    [​IMG] Shadow Hunter
    • Plague Toad no longer has selection sound.
    • Instant healing of Spirit Touch may no longer reset the cooldown of Plague Toad.
    • The chance for Spirit Touch to reset the cooldown of Plague Toad has been reduced to 4% down from 10%.
    • The selection tooltip of the Shadow Hunter now properly indicates his attack range.
    • The effect which gives chance to healing to occur twice has been moved from Spiritualism to Multistrike.
    • The effect which gives chance to healing to occur twice now only affects periodic healing.
    • Multistrike bounce damage loss has been reduced to 20% down from 30%.
    • Fixed a bug where Spirit Touch instant heal was not occuring.
    • The damage of Plague Toad has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 160 down from 170.
      -Level 3: reduced to 245 down from 265.
      -Level 4: reduced to 330 down from 360.
    • Fixed a bug where certain Shadow Hunter abilities were not proccing item effects.
    [​IMG] Tinker
    • Fixed a couple of tooltip mistakes with Repair Tools and Backup Kit.
    [​IMG] Warlord
    • Unbreakable Will now restores health equal to 27% of Strength down from 30%.

    Items

    [​IMG] Items
    • Endless Treasure Chest now states proper recipe components.
    • The mouse-over tooltip of Lesser Recipes now displays proper contained items.
    • Fixed a bug where the on-spellcast effect of Lightbringer was affecting Globes of Fire.
    • Six new droppable items have been added.
    • Treant Branch may no longer drop more than once in a game.


    Version 1.8.9.

    [​IMG] Version 1.8.9. [Hotfix] [06.01.2014]
    Classes

    [​IMG] Shadow Hunter
    • Fixed a bug where Plague Toad was not proccing Glyph of Class Mastery.
    • Fixed a misleading statement in Hex.


    [​IMG] Version 1.8.9. [06.01.2015]

    General Changes
    • Due to my full schedule and studying, this version has taken longer than usual. The next one may take longer aswell.
    • The remove glyphs button is now called Reset Glyphs and has new icon to cause less confusion.
    • Tons of optimization, improvements and cleanup to systems, spells and heroes.
    • This version, and the next ones, aim to greatly improve the gameplay and reduce homogenization between existing heroes as much as possible.
      To achieve that the following heroes have been removed to free up space:
      -Brewmaster, Shadow Knight
      -Monk, Far Seer
      -Headhunter, Beastmaster
      (Keep in mind that iconic spells of those heroes may be reused in the remakes. Certain heroes may return in the future.)
    • The Dark Shaman hero has been completely redesigned into the new Shadow Hunter class.
    • Fixed a bug where Trezak was not dropping any items.
    • Rain of Fire casted by various enemies now deals damage to structures aswell.
    • Fixed a bug where players could still continue playing after the Timed Mode timer has expired.
    • Many units that could previously attack heroes and items can no longer do so.
    • All hero tooltips have been updated in a more compact and easier to read form.
    • Glyph of Renewal now restores health equal to 100% of Primary Attribute up from 80%.
    • Fixed a bug where Glyph of Mana Shield absorbed more damage than intended.
    • A couple of platforms in Queen's Tomb dungeon which were previously covered by terrain have been cleaned out.

    Classes

    [​IMG] Berserker
    • Fixed a bug where Toxic Sack was dealing much less damage than it should at higher ranks.
    • The scaling of Toxic Sack has been increased to 90% up from 85%.
    • The damage of Toxic Sack has been increased as follows:
      -Level 1: increased to 75 up from 65.
      -Level 2: increased to 165 up from 140.
      -Level 3: increased to 255 up from 215.
      -Level 4: increased to 345 up from 290.
    • The cooldown of Toxic Sack has been increased to 9 seconds up from 8.
    [​IMG] Death Knight
    • The damage of Unholy Fury has been reduced as follows:
      -Level 1: reduced to 70 down from 80.
      -Level 2: reduced to 150 down from 190
      -Level 3: reduced to 230 down from 350.
      -Level 4: reduced to 310 down from 475.
    • Unholy Fury damage is now affected by enemy armor.
    • Unholy Fury damage now scales with enemy missing health.
    • Unholy Fury now also reduces enemy armor.
    • The cooldown of Plague Strike has been reduced to 6 seconds down from 8.
    • The damage of Plague Strike has been increased as follows:
      -Level 1: increased to 85 up from 80.
      -Level 2: increased to 170 up from 160.
      -Level 3: increased to 255 up from 240.
      -Level 4: increased to 340 up from 320.
    • The damage of Blood Strike has been changed as follows:
      -Level 1: reduced to 90 down from 95.
      -Level 2: increased to 200 up from 190.
      -Level 3: increased to 310 up from 280
      -Level 4: increased to 420 up from 340
    • The mana cost of Army of the Dead has been increased as follows:
      -Level 1: increased to 100 up from 75.
      -Level 2: increased to 150 up from 100.
    • The cooldown of Army of the Dead has been reduced to 140 seconds down from 160.
    • Fixed a bug where Plague Strike was not applying its damage over time effect.
    [​IMG] Druid
    • Lifebloom has been removed.
    • A new ability has been added: Faerie Swarm.
    • Force of Nature now has an additional effect.
    • The mana cost of level 3 Nourish has been reduced to 120 down from 130.
    [​IMG] Ice Lancer
    • The scaling of Shatter has been increased to 100% up from 75%.
    [​IMG] Mage
    • The damage of Pyroblast has been increased as follows:
      -Level 1: increased to 100 up from 95.
      -Level 2: increased to 210 up from 185.
      -Level 3: increased to 320 up from 275.
      -Level 4: increased to 430 up from 365.
    • The cooldown of Polar Blast has been increased to 120 seconds up from 100 seconds.
    [​IMG] Paladin
    • Fixed a bug where Divine Storm was not dealing damage.
    • The Intelligence scaling of Crusader Strike has been increased to 100% up from 60%.
    • The cooldown of Crusader Strike can now be reset by Seal of Light auto-attack procs.
    [​IMG] Sapper
    • Fixed a bug where The Big One was not recieving bonus damage from Bombing Frenzy.
    • Fixed a bug where Bombing Frenzy was not applied when hitting 4 or more units.
    • The acquisition range of Minigun Sentries has been reduced.
    [​IMG] Shaman
    • Water Shield has been removed.
    • A new spell has been added: Elemental Mastery.
    • Riptide has been removed.
    • A new spell has been added: Chain Heal.
    • Earth Shock has been remoced.
    • A new spell has been added: Fire Nova.
    [​IMG] Siren
    • Tidal Shot now has its proper name in the 'learn' description.
    • The missle speed of Tidal Shot has been slightly increased.
    • The mana cost of Aquatic Flow has been reduced as follows:
      -Level 1: --
      -Level 2: --
      -Level 3: reduced to 45 down from 50.
      -Level 4: reduced to 70 down from 75.
    • The mana cost of Sea Elemental has been changed as follows:
      -Level 1: reduced to 25 down from 30.
      -Level 2: reduced to 40 down from 45.
      -Level 3: --
      -Level 4: increased to 80 up from 70.
    • The damage of Tidal Shot has been increased as follows:
      -Level 1: increased to 110 up from 100.
      -Level 2: increased to 220 up from 200.
      -Level 3: increased to 330 up from 300.
      -Level 4: increased to 440 up from 400.
    [​IMG] Spell Thief
    • The duration of Spell Steal has been changed as follows:
      -Level 1: reduced to 4 down from 7.
      -Level 2: reduced to 5 down from 7.
      -Level 3: reduced to 5 down from 7.
      -Level 4: reduced to 6 down from 7.
    • The bonus attributes granted by Spell Steal have been changed as follows:
      -Level 1: --
      -Level 2: reduced to 1 down from 2.
      -Level 3: reduced to 2 down from 3.
      -Level 4: reduced to 2 down from 4.
    • Fixed a bug where certain item abilities would proc Spell Steal.
    [​IMG] Spirit Champion
    • Spirit Blast now has a new icon.
    [​IMG] Tidewarrior
    • Abyssal Reach has been redesigned.
    • Crushing Wave has been removed.
    • A new ability has been added: Wash.
    • Aquatic Splash has been renamed to Tail Slam.
    • The cooldown of Tail Slam has been reduced to 8 seconds down from 10.
    [​IMG] Tinker
    • The health of Clockwerk Goblins has been reduced as follows:
      -Level 1: reduced to 385 down from 425.
      -Level 2: reduced to 550 down from 600.
      -Level 3: reduced to 900 down from 1000.
    • The armor of Clockwerk Goblins has been reduced as follows:
      -Level 1: --
      -Level 2: reduced to 3 down from 4.
      -Level 3: reduced to 5 down from 8.
    • The health restored by Repair Tools has been reduced as follows:
      -Level 1: reduced to 10 down from 20.
      -Level 2: reduced to 20 down from 30.
      -Level 3: reduced to 30 down from 40.
      -Level 4: reduced to 40 down from 50.
    • The proc chance of Repair Tools has been reduced to 7% down from 8%.
    [​IMG] Warlock
    • Dark Sanctuary has been removed.
    • A new ability has been added: Seed of Darkness.
    • Warlock abilities no longer interract with Souls in any way.
    [​IMG] Witch Doctor
    • The on-use mana cost of Level 2 Healing Mantra has been increased to 15 up from 10.

    Items

    [​IMG] Items
    • The effect of the Sapper class item has been changed.
    • Kalisean Flame now has a more appropriate icon.
    • Endless Treasure Chest now generates gold once per 5 seconds up from 4.
    • Cup of Midas now generates gold once per 6 seconds down from 7.
    • A new item may now be granted by Altars of Atal'ai.
    • Fixed a bug where the Sand Aura provided by Tol'vir Desert Ring displayed a wrong special effect.
    • The range of Sand Aura has been greatly reduced.
    • Items that restored health and/or mana when a nearby unit dies now properly state that they trigger regardless if the unit is enemy or friendly.
    • Fixed a bug where the Ring of Blood recipe could not be completed.
    • The following shop icons have recieved new icons: Scimitar, Quickblade, Quelling Axe, Plate Mask, Fortified Gauntlets, Iron Cleaver, Belt of Vitality.
    • Kubi Staff has been changed into Spectral Ring.
    • T.E.G has been changed into Crimson Kilt.
    • Voodoo Puppet has been replaced by a new item, Widow's Remorse, in the Recipes 5 shop.
    • Direwolf Headdress and Gloves of Faerie Touch has swapped places in their respective Shop sections.
    • Charged Shield now restores 3 mana if the wielder is level 10 or higher.
    • Bloodstone now restores 2,5% of maximum health when a nearby unit dies down from 5%.
    • The drop chance of Key of Life has been reduced.
    • Helm of the Deeps has been renamed to Helm of the Depths, to be more accurate.
    • Multiple spelling errors have been fixed across the shop items.
    • The duration of Rekst summoned by Rekst's Skull has been increased to 30 seconds up from 20.


    Version 1.8.8.

    [​IMG] Version 1.8.8. [10.11.2014]

    General Changes
    • A new dungeon has been added: Queen's Tomb.
    • Feric's quest text now uses the same statistics as the rest of Sunken City's quest texts.
    • Trezak has returned...
    • Messages at the Obelisk of the Sun may no longer overlap.
    • Removing Glyphs now displays a special effect on your hero.
    • Glyph of Dampening has been removed.
    • A new Glyph has been added: Glyph of Astral Shift.
    • A new Glyph has been added: Glyph of Flourishment.
    • The Remove Glyphs has been moved to the Glyph units active Glyphs boxes.
    • A new feature has been added: Dungeon Breaker.
      -Completing Dungeons now grants and improves a permanent buff for players.
    • The right door at Master's Chamber is now opened via a key.
    • Kergaloth now laughs a bit less often when players approach his area.
    • A new puzzle has been added.
    • Terrain changes.
    • An old misleading and not-used region from the Gold Mines was removed.
    • The location of a secret area has been changed.

    Classes

    [​IMG] Death Knight
    • Blood Presence no longer increases Attack Damage.
    • Blood Presence can now be activated to show total health gained.
    [​IMG] Headhunter
    • Trophy Skulls may no longer drop from enemies spawned by certain randomized events.
    [​IMG] Monk
    • Casting Expel Harm at less than 150 range now increases damage dealt by 20% instead of healing.
    • The damage of Tiger Palm has been increased as follows:
      -Level 1: increased to 120 up from 100.
      -Level 2: increased to 240 up from 200.
      -Level 3: increased to 360 up from 300.
      -Level 4: increased to 480 up from 400.
    • The attack damage scaling of Tiger Palm has been increased to 65% up from 50%.
    • The Tiger Palm effect from Guided Strikes now deals full damage when it procs.
    • The proc chance of the Tiger Palm effect from Guided Strikes has been increased to 35% up from 25%.
    • The duration of Uplift has been reduced to 7 seconds down from 13.
    • The cooldown of Uplift has been increased to 12 seconds up from 10.
    • Uplift now states that it cannot kill units that it's placed on.
    [​IMG] Necromancer
    • Fixed a tooltip error with Dark Ritual which misled players that it restores percentage of maximum health instead of current.
    [​IMG] Paladin
    • The mana cost of Divine Protection has been increased to 50 up from 40.
    • Mana restored by Seal of Light now has the following base value:
      -Level 1: base value of 3.
      -Level 2: base value of 6.
      -Level 3: base value of 9.
      -Level 4: base value of 12.
    • Fixed a bug where Seal of Light was restoring more mana upon spellcasts than intended.
    [​IMG] Priest
    • Power Word: Archangel now also boosts the movement speed of allied units if cast on a wounded enemy.
    • Power Word: Archangel has been renamed to Archangel.
    [​IMG] Siren
    • Base damage increased by 4.
    [​IMG] Tidewarrior
    • Base damage has been increased by 3.
    • The cooldown of Tidal Strikes has been reduced to 4 seconds down from 5.
    • Attack Speed bonus granted by Depth Frenzy has been increased to 70% up from 60%.
    • The duration of Depth Frenzy has been reduced to 10 seconds down from 12.
    • The cooldown of Depth Frenzy has been reduced to 17 seconds down from 19.
    • The mana cost of Depth Frenzy has been increased to 40 up from 35.
    [​IMG] Warrior
    • The cooldown of Execute has been reduced to 6 seconds down from 8.
    • The bonus damage of Execute when targeting a low health unit has been increased as follows:
      -Level 1: increased to 60 up from 40.
      -Level 2: increased to 120 up from 80.
      -Level 3: increased to 180 up from 120.
      -Level 4: increased to 240 up from 160.
    • The icon of Charge has been changed.
    [​IMG] Witch Doctor
    • Dark Voodoo now procs once per 0,80 seconds down from 1,25.
    • The druation of Mind Control has been increased as follows:
      -Level 1: increased to 25 seconds up from 20.
      -Level 2: increased to 35 seconds up from 30.

    Items

    [​IMG] Items
    • Urn of Feron, the Knight is now a bit more clear on where exactly you must use it.
    • The cooldown of the Invulnerability effect has been increased to 80 seconds up from 40.
    • Queen's Scepter now restores mana equal to 0,5% of Agility down from 3%.
    • Fixed a bug where Crystal Crown was giving permanent attribute bonuses.
    • Fixed a bug where Endless Treasure Chest would reduce Magic Find when repicked.
    • War Claymore now has a new effect.
    • The mana restoration text of Voodoo Charm is now properly displayed.
    • The damage dealt by Voodoo Charm now entirely scales with Intelligence.
    • Many "tome" type items that used to remain in the game after being used are now properly cleared.
    • Rune of Speed now lasts 10 seconds down from 60.
    • The drop chance of Treasure Bags has been greatly reduced in Timed Mode.
    • Treasure Bags now grant 100 gold when used up from 50.
    • The chance for Treasure Bags to award an item has been greatly increased.
    • Atal'ai items are no longer marked as Unique.
    • Sanguine Blade now provides 25% Lifesteal up from 20%.
    • The tooltip of periodic spell blast for all items is now clearer and easier to understand.
    • Fixed a bug where the Spell Blast of Spellblades was dealing less damage than it stated.


    Version 1.8.7.

    [​IMG] Version 1.8.7. [24.10.2014]

    General Changes
    • Many creeps have recieved atleast one of the following improvements in order to increase overall game difficulty:
      -Increased base health.
      -Increased base damage or attack speed.
      -New abilities.
      -Boosted abilities.
    • A new rare boss has been added.
    • Glyph of Thunder now uses a new icon.
    • Timed Mode options are now: 2 hours; 2 hours, 15 minutes; 2 hours, 30 minutes.
    • Fixed a bug where Glyph of Class Mastery could not be procced by Tinker.
    • Glyphs that proc off damage now require the damage to be greater than 1.
    • Glyph of Bloothirst now restores 8% of damage dealt up from 7%. Health restored when damage dealt is less than 3 times hero level has been increased to 4% up from 3%.
    • Hero roles and their meaning stated in their tooltips have been changed:
      -Tank: a hero that can sustain extreme amounts of damage.
      -Bruiser: a hero that can sustain above average amount of damage.
      -Spellcaster: a hero that can perform offensive spellcasts.
      -Assassin: a hero that can quickly dismember single enemies.
      -Summoner: a hero that can summon allies in battle.
      -Healer: a hero that has abilities that restore health to his allies or to himself.
      -Support: a hero that can provide various bonuses and buffs to his allies.
    • Most AoE abilities no longer deal damage to buildings.
    • The Banshee hero has been removed.
    • A new hero has been added: Monk.

    Classes

    [​IMG] Crimson Knight
    • Dragonscale Protector has been removed.
    • A new ability has been added: Flame Torrent.
    • Heart of Fire has been renamed to Molten Armor and now has a different icon.
    • Strike of the Ancients has been renamed to Dragon Strike.
    • The Strength scaling of Dragon Strike has been reduced to 90% down from 125%.
    • Dragon Strike now gains additional bonuses depending on the Crimson Knight's second highest attribute.
    • Living Wyrm has been removed.
    • A new ability has been added: Living Bomb.
    • The cooldown of Burnout has been reduced to 8 seconds down from 9.
    • Burnout now gains additional bonuses depending on the Crimson Knight's second highest attribute.
    [​IMG] Druid
    • Moon Slam has been removed.
    • A new ability has been added: Lifebloom.
    • The healing done of Nourish has been reduced as follows:
      -Level 1: reduced to 320 down from 350.
      -Level 2: reduced to 490 down from 525.
      -Level 3: reduced to 700 down from 750.
      -Level 4: reduced to 830 down from 925.
    • Nourish now scales with maximum mana.
    • Nourish now uses a new Special Effect.
    • The healing done by Wild Growth has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: remains unchanged.
      -Level 3: reduced to 51 down from 57.
      -Level 4: reduced to 65 down from 70.
    • Wild Growth now heals non-hero units for 50% of original amount.
    [​IMG] Headhunter
    • Blessing of Ogoun now lasts 8 seconds down from 10.
    • Blessing of Ogoun no longer has to disappear in order to occur again.
    [​IMG] Marauder
    • Bonus damage granted by Brutality has been reduced as follows:
      -Level 1: reduced to 20% down from 30%.
      -Level 2: reduced to 30% down from 45%.
      -Level 3: reduced to 40% down from 60%.
      -Level 4: reduced to 50% down from 75%.
    [​IMG] Necromancer
    • Deathbringer has been removed.
    • A new ability has been added: Dark Sacrifice.
    • Touch of Death has been removed.
    • A new ability has been added: Abomination.
    • The proc chance of Raise Dead has been increased to 8% up from 6%.
    [​IMG] Rogue
    • The area of effect of Blade Flurry has been reduced to be more reasonable.
    [​IMG] Sapper
    • Fixed a bug where bonus damage from Engineering Upgrade was not properly affecting Damage-scaling abilities.
    [​IMG] Shaman
    • The cooldown of Earth Shock has been increased to 35 seconds up from 15.
    [​IMG] Siren
    • Bonus damage granted by Aquatic Flow has been reduced as follows:
      -Level 1: reduced to 15% down from 20%.
      -Level 2: reduced to 20% down from 30%.
      -Level 3: reduced to 30% down from 40%.
      -Level 4: reduced to 35% down from 50%.
    • The damage from Tidal Shot has been increased as follows:
      -Level 1: increased to 100 up from 90.
      -Level 2: increased to 200 up from 180.
      -Level 3: increased to 300 up from 270.
      -Level 4: increased to 400 up from 360.
    • Tidal Shot now resets its cooldown when hitting a unit that is below 50% of maximum health up from 40%.
    • Damage dealt by Sea Elementals has been increased as follows:
      -Level 1: increased to 28 up from 25.
      -Level 2: increased to 42 up from 40.
      -Level 3: increased to 60 up from 58.
      -Level 4: increased to 85 up from 80.
    • The base duration of Sea Elementals has been increased as follows:
      -Level 1: increased to 8 seconds up from 6.
      -Level 2: increased to 12 seconds up from 8.
      -Level 3: increased to 14 seconds up from 10.
      -Level 4: increased to 16 seconds up from 12.
    [​IMG] Tinker
    • Fixed a tooltip error with Pocket Factory that gave stated duration of Clockwerk Goblins.
    • Clockwerk Goblins no longer have 30% natural Spell Damage Reduction.
    • The stun duration of Clockwerk Goblin's Zap has been reduced to 0,65 seconds down from 1 second.
    • The armor of Clockwerk Goblins has been reduced as follows:
      -Level 1: reduced to 2 down from 4.
      -Level 2: reduced to 4 down from 8.
      -Level 3: reduced to 8 down from 12.
    • The mana cost of Pocket Factory has been increased to 110 up from 100.
    • Bonus damage gained from Repair Tools has been reduced as follows:
      -Level 1: reduced to 4 down from 6.
      -Level 2: reduced to 8 down from 10.
      -Level 3: reduced to 12 down from 14.
      -Level 4: reduced to 15 down from 20.
    [​IMG] Warlock
    • Rain of Chaos no loner interracts with Souls in any way.
    [​IMG] Witch Doctor
    • The cooldown of Death Ward has been reduced to 9 seconds down from 10.
    • Death Ward now also scales with Strength or Agility, depending on which stat is higher.
    • Dark Voodoo has been redesigned.
    • Soul Harvest now teleports enemies that have Dark Voodoo to the target, when the target is enemy.

    Items

    [​IMG] Items
    • Treasure Bags dropped in Timed Mode are now floating and rotating to ensure improved visibility.
    • Mote of Fire is now of Legendary quality.
    • There is now a location where you can always find a Mote of Fire.
    • The sell price of Healing Wards has been greatly increased.
    • Vial of Pure mana now restores 100 mana when used down from 150.
    • Fixed a bug where certain mana restoring items would also restore mana to allies.
    • Fixed a bug where Direwolf Headdress was restoring much more mana to Strength and Intelligence heroes than it stated.
    • Mana restored by Direwolf Headdress has been reduced to 1,5% of primary attribute down from 2,5%.
    • Fixed a bug where a certain few items could not be reforged.
    • The tooltip for the Feric's Tombstone active effect is now more clear.
    • Mark of the Phoenix now deals damage equal to 300% of Primary Attribute down from 350%.
    • Fixed a bug where players could not see the Essence of Atal'ai item.
    • Great Crown of Kalisea's tooltip now clearly states that bonus damage dealt occurs with auto-attacks.


    Version 1.8.6.

    [​IMG] Version 1.8.6. [09.10.2014]

    General Changes
    • Timed Mode now provides increased Gold Generation scaling with selected time option.
    • Timed Mode now provides increased Magic Find scaling with selected time option and game difficulty.
    • Timed Mode now grants bonus Levels scaling with selected time option.
    • A new <-timed> command has been added that displays information about Timed Mode.
    • A new <-mf> command has been added that displays total Magic Find for your team.
    • A new <-altar> command has been added that displays the total stats that you've gained from Atal'ai.
    • Experience gained by late game Makura mobs has been reduced.
    • Fixed a tooltip mistake with Magic attack type.
    • Glyph of Renewal now restores health equal to 80% of Primary Attribute up from 45%.
    • The Revenant hero has been removed.
    • A new hero has been added: Tinker.
    • Glyph of Hellfire will no longer create special effect on Globes of Fire.
    • New hints have been added to reflect the latest changes.
    • Fixed several spelling errors.
    • Enemy handicap on Normal Difficulty has been increased to 135% up from 130%.
    • Enemy handicap on Hard Difficulty has been increased to 170% up from 160%.
    • Enemy Critical Strike chance on Hard Difficulty has been increased to 15% up from 10%.
    • Enemy handicap on Hell Difficulty has been increased to 210% up from 200%.
    • Enemy Attack Speed on Hell Difficulty has been increased to 35% up from 30%.
    • Enemy handicap on Insane Difficulty has been increased to 240% up from 230%.
    • Fixed a bug where enemies spawned from caves would grant XP.

    Classes

    [​IMG] Beastmaster
    • The mana cost of Earth Slam has been reduced as follows:
      -Level 1: reduced to 25 down from 30.
      -Level 2: reduced to 40 down from 50.
      -Level 3: reduced to 50 down from 65
      -Level 4: remains unchanged.
      •The mana cost of Bear Strike has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: remains unchanged.
      -Level 3: reduced to 40 down from 50.
      -Level 4: reduced to 60 down from 65.
    [​IMG] Dark Shaman
    • The damage reduction of Weakness Aura has been increased as follows:
      -Level 1: increased to 8 up from 7.
      -Level 2: increased to 13 up from 11.
      -Level 3: increased to 18 up from 15.
      -Level 4: increased to 23 up from 19.
    [​IMG] Druid
    • The maximum mana scaling of Force of Nature has been reduced to 12% down from 15%.
    • The damage of Arcane Dispersion has been reduced as follows:
      -Level 1: reduced to 80 down from 90.
      -Level 2: reduced to 180 down from 190.
      -Level 3: reduced to 280 down from 290.
      -Level 4: reduced to 380 down from 380.
    • The maximum mana scaling of Arcane Dispersion has been reduced to 5% down from 6%.
    [​IMG] Far Seer
    • The health of Feral Spirits has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: remains unchanged.
      -Level 3: increased to 900 up from 780
      -Level 4: increased to 1100 up from 900.
    [​IMG] Mage
    • The Intelligence scaling of Pyroblast has been reduced to 140% down from 160%.
    • The Intelligence scaling of Ring of Frost has been reduced to 100% down from 110%.
    [​IMG] Necromancer
    • Fixed a bug where Raise Dead could proc when damage dealt was less than 3 times hero level.
    • The attribute scaling of Carrion Swarm has been reduced to 70% down from 85%.
    • The attribute scaling of Extract Life has been reduced to 100% down from 110%.
    [​IMG] Paladin
    • The Strength scaling of Crusader Strike has been reduced to 130% down from 150%.
    • The base damage of Crusader Strike has been reduced to 50 damage down from 60.
    • The Strength scaling of Divine Storm damage has been reduced to 80% down from 90%.
    [​IMG] Priest
    • Hymn of Hope now restores 10% of maximum mana to all nearby allies down from 13%.
    [​IMG] Rogue
    • The damage scaling of Thrill of the Kill has been reduced to 75% down from 90%.
    [​IMG] Shaman
    • The healing done by Riptide has been increased as follows:
      -Level 1: increased to 320 up from 300.
      -Level 2: increased to 520 up from 500.
      -Level 3: increased to 720 up from 700.
      -Level 4: increased to 920 up from 900.
    • The attribute scaling of Earth Shield has been increased to 125% up from 110%.
    • The attribute scaling of Earth Shock has been reduced to 185% down from 225%.
    [​IMG] Siren
    • Damage bonus from Aquatic Flow has been reduced as follows:
      -Level 1: reduced to 20% down from 25%.
      -Level 2: reduced to 30% down from 35%.
      -Level 3: reduced to 40% down from 50%.
      -Level 4: reduced to 50% down from 65%.
    [​IMG] Spell Thief
    • Spell Steal must no longer fade off in order to occur again.
    • Bonus attributes gained by Spell Steal now stack without limit, but are lost once the buff fades off.
    • The duration of Spell Steal has been reduced to 7 seconds down from 10.
    • Bonus attributes gained by Spell Steal have been reduced as follows:
      -Level 1: reduced to 1 down from 5.
      -Level 2: reduced to 2 down from 10.
      -Level 3: reduced to 3 down from 15.
      -Level 4: reduced to 4 down from 20.
    • Attack speed bonus granted by Arcanum has been reduced as follows:
      -Level 1: reduced to 15% down from 20%.
      -Level 2: reduced to 20% down from 30%.
      -Level 3: reduced to 25% down from 40%.
      -Level 4: reduced to 30% down from 50%.
    • The Intelligence and Agility scalings of Magic Flux have been reduced to 40% down from 50%.
    [​IMG] Warlock
    • The stun duration of Rain of Chaos has been reduced to 2,50 seconds down from 4.
    [​IMG] Warlord
    • Fixed a tooltip error with Battle Stance.

    Items

    [​IMG] Items
    • Blood Globe drops will no longer be affected by Magic Find.
    • The Voidwalker summoned by Argus Orb now scales with ESC Stat Points and the item has been renamed to Nether Orb.
    • The total price of Endless Treasure Chest has been greatly reduced.
    • Direwolf Headdress now restores mana equal to 2,5% of Primary Attribute down from 5%.
    • Serpent Tablet now increases Primary Attribute by 3% of the item's power up from 1,5%.
    • Fixed a bug where the Primary Attribute increasement of Serpent Tablet was not working.
    • Undead Slayer's on-hit effect no longer works for heroes that did not purchase the item.
    • Skywrath now deals damage equal to 120% of Primary Attribute down from 150%.
    • Damage dealt by Vunjo's Arcane Blade has been reduced to 17 down from 22.
    • Damage dealt by Vunjo's Arcane Blade now scales with hero level.
    • The stats of Starlight Bow have been slightly reduced.
    • The stats of Lightbringer have been slightly reduced.
    • amage dealt by Black Raven has been increased to 40 (+20 per Item Level) up from 15 (+15 per Item Level).
    • The proc cooldown of Black Raven has been reduced to 7 seconds down from 10.
    • The healing done by items that provide active Rejuvenation has been greatly increased.


    Version 1.8.5.

    [​IMG] Version 1.8.5. [23.09.2014]

    General Changes
    • A new hint has been added that clarifies that the deafult Warcraft saving is a legit way to save game progress.
    • A new creature roams the Sunken City.
    • Further randomization of creep spawns has been made, especially in the late stages of the game.
    • The starting armor of all Strength heroes has been increased.
    • The range of Glyph of Renewal and Glyph of Thunder have been increased.
    • The range of Glyph of Renewal is now stated in its tooltip.
    • Health provided by 1 ESC Stat Point has been increased to 30 up from 25.
    • Health Regeneration provided by 1 ESC Stat Point has been increased to 1 health per second up from 4 health per 5 seconds.
    • Mana provided by 1 ESC Stat Point has been increased to 20 up from 15.
    • Mana Regeneration provided by 1 ESC Stat Point has been increased to 0,75 per 5 seconds up from 0,50 per 5 seconds.
    • Damage provided by 1 ESC Stat Point has been increased to 3 up from 2.
    • The Strength effect of Glyph of Class Mastery has been modified: now also causes attacks against your hero to restore health.
    • New repeatable random events have been added.
    • Terrain changes.
    • The <-stats> command now gives information for 2 additional stats.
    • Altars of Atal'ai now have 10 Tributes in stock up from 5.
    • The cooldown of offering a Tribute to Atal'ai has been reduced to 4 seconds down from 6.
    • More Altars of Atal'ai can now be found around the map.
    • Altars of Atal'ai now have a new model.

    Classes

    [​IMG] Brewmaster
    • Bashing Strike has been removed.
    • A new ability has been added: Keg Smash.
    • Quaking Palms has been removed.
    • A new ability has been added: Elusive Brew.
    • The model size of the Brewmaster has been increased.
    • Suji Slam now scales with current Mana instead of Intelligence.
    [​IMG] Death Knight
    • Plague Strike now reduces enemy attack damage instead of attack speed and now stacks with the Hunter's Frost Shot.
    [​IMG] Hunter
    • Fixed a bug where the Trapper's Bow effect wasn't working for Players 2 and 3.
    • The base mana regeneration of all Hunter pets has been reduced.
    • Huffer's Frenzy ability now costs 30 mana up from 15.
    • The cooldown of Huffer's Frenzy ability has been reduced to 20 seconds down from 40.
    • The duration of Huffer's Frenzy ability has been reduced to 15 seconds down from 20.
    • The mana cost of Spike's Howl ability has been increased to 35 up from 10.
    [​IMG] Paladin
    • Divine Protection now lasts for 10 seconds up from 8.
    • The cooldown of Divine Protection has been increased to 17 seconds up from 16.
    [​IMG] Priest
    • The Intelligence scaling of Circle of Healing has been reduced to 50% down from 60%.
    • Circle of Healing now also scales with Strength.
    • The Intelligence scaling of Power Word: Archangel has been reduced to 175% down from 230%.
    • Power Word: Archangel now also scales with Strength.
    • The base damage of Power Word: Archangel has been reduced to 30 down from 40.
    • Power Word: Archangel no longer ignores enemy armor.
    • The Intelligence scaling of damage dealt by Purify has been reduced to 200% down from 220%.
    • Purify damage now also scales with maximum health.
    • Renew now also scales with Strength.
    [​IMG] Sapper
    • The icon of Napalm has been changed.
    • Minigun Sentries now benefit from auras.
    [​IMG] Shaman
    • The on-hit effect of Water Shield now cannot occur more than once every 1,25 seconds down from 2,50.
    • The mana restored by the on-hit effect of Water Shield has been reduced as follows:
      -Level 1: reduced to 10 down from 20.
      -Level 2: reduced to 15 down from 30.
      -Level 3: reduced to 20 down from 40.
      -Level 4: reduced to 25 down from 50.
    • The on-hit effect of Water Shield can now be procced by Lesser Chain Lightning.
    [​IMG] Siren
    • The Siren has been completely reworked and features a new model and kit.
    [​IMG] Witch Doctor
    • The duration of Mind Control has been increased as follows:
      -Level 1: increased to 20 seconds up from 18.
      -Level 2: increased to 30 seconds up from 26.
    • Units under the effect of Mind Control now deal increased damage per ability level as follows:
      -Level 1: now deal 150% of original damage up from 100%.
      -Level 2: now deal 200% of original damage up from 100%.

    Items

    [​IMG] Items
    • Items with the Bash effect now clearly state that it applies to auto-attacks only.
    • Eye of Sulfuras has been removed from the Shadow Crystals shop and has been replaced by a new item: Furious Machete.
    • Eye of Sulfuras can now be found elsewhere.
    • The powers of a new Legendary Item can now be unlocked...
    • Chaoseater now provides 30% increased attack damage up from 15%.
    • Winter Blade no longer restores mana with each attack. Instead it has active mana restoration.
    • The recipe components of Winter Blade have been changed.
    • Spellblades no longer have active mana restoration. Instead it restores mana with each attack.
    • The recipe price of Devastation has been reduced.
    • New items have been added.
    • Most Shadow Crystal items now have the same price of 1500 gold. Shadow Crystal price remains different.
    • Master's Helmet now regenerates health equal to 20% of Agility up from 10%.
    • Guardian's Vestments have been removed from the shop and are now a droppable item.
    • A new shop item has been added: Soul of the Prophet.
    • Several changes to the prices and effects of existing items.
    • The stats of Sanctuary have been changed.
    • Fixed a bug where Staff of Galactic Fury would not work properly when used by more than 1 Player.
    • A new full recipes section has been added - Recipes V.
    • Ghost Blade has been removed from the shop.
    • Vampiric Kama has been moved to the Agility Items shop section.
    • A new item has been added to the Unclassified shop section: Shifting Charm.
    • Greed has been replaced with a new item: Endless Treasure Chest.
    • Silver Bow has been redesigned and now grants different stats.
    • Jade Dragon Ring has been removed from the shop and is now a droppable item.
    • A new shop item has been added: Vunjo's Sadist Helm.
    • Armored Vestments now restores health scaling with Agility instead of a flat value.
    • Belt of Ulduar now restores mana equal to percentage of the hero Strength instead of Intelligence.
    • Belt of Ulduar now restores mana both in and out of combat.
    • The stats of Cup of Midas have been changed.
    • The aura granted by Cup of Midas is now called Inspiration Aura.
    • Rage Plate now triggers when below 40% of maximum health down from 75%, but restores 45 health up from 15.
    • Items that grant immolation now emit red fire instead of green.
    • The stats of Serathil have been increased.
    • Fixed a bug where Flesh Shredder was granting Intelligence instead of Strength.
    • Anarion's Pocketwatch has been temporarily removed from the Arcane Wares shop. Expect it to return soon with new stats.
    • War Claymore has been removed from the shop.
    • A new shop item has been added: Direwolf Headdress.
    • The buff provided by Cleric Rod now increases attack damage by 15% up from 10%.


    Version 1.8.4.

    [​IMG] Version 1.8.4. [Hotfix] [22.08.2014]
    General Changes
    • Fixed a bug where items could not be purchased.


    [​IMG] Version 1.8.4. [22.08.2014]

    General Changes
    • Fixed a bug where Glyph of Hellfire was not working properly for Intelligence heroes.
    • The Bel'shan boss has been on diet lately and now he can squeeze through his area entrance and can no longer be blocked.
    • Glyph of Renewal now also restores health to units in addition to heroes.
    • The model of Mur'gul Cliffrunners has been changed to avoid confusion with Mur'gul Toxic-Gills.
    • Mur'gul Tidewarriors now have Cleave instead of Bash.
    • The hotkey for the 'Stop' command has been changed to S.
    • The Fel Stalkers summoned by the Overlord boss are now spawned at his position.
    • Pierce attacks now deal 50% damage against Heavy armor, down from 60%.
    • The right door of the Master's Chamber is now opened with a new puzzle involving new area and changed items.
    • Glyph of Battle Frenzy now provides 35% attack speed up from 25%.
    • Glyph of Dampening now reduces enemy attack speed by 30% up from 20%.
    • Fixed a bug where the Fire Elementals had to go in melee range to cast their spells.
    • Fixed a bug where one of the Naga Shrines was not working for Player 3.
    • Gold granted by killing bosses has been significantly increased.
    • The gold system has been further changed to support the philosophy of having more gold in the early game and less in the late game.
    • The Destromath boss has recieved further changes to his abilities and has been buffed.
    • The damage dealt by Kergaloth's Rain of Fire has been reduced across all difficulties and no longer ingnores armor.
    • Experience gained after completing certain quests now shows a floating text message.

    Classes

    [​IMG] Beastmaster
    • The icon of Earth Slam has been changed.
    • Fixed a bug where Bear Strike was playing a different sound file than intended.
    [​IMG] Berserker
    • Skull Split has been recoded and should always work.
    • Skull Split no longer applies a stun effect.
    • Skull Split no longer requires the Berserker to have Berserk in order to restore health.
    • Skull Split now ignores enemy armor if the Berserker has Berserk.
    • Skull Split now also displays a floating text indicator when an enemy is executed by the ability.
    [​IMG] Dark Shaman
    • Fixed a bug where Shadow Ward was not reflecting damage.
    • The damage reflected by Shadow Ward now affects ranged units aswell in addition to melee.
    • The damage reflected by Shadow Ward has been reduced as follows:
      -Level 1: reduced to 20% down from 40%.
      -Level 2: reduced to 40% down from 80%.
    • The damage reflected by Shadow Ward now scales with Intelligence and Attack Damage.
    • Fixed a tooltip error with Shadow Ward that displayed wrong duration of the ability.
    [​IMG] Hunter
    • Fixed a bug where Alacrity Aura was not affecting Attack Damage scaling of abilities.
    • Spike's Howl in the Night ability has been renamed to Howl and now has a new icon.
    • The health of Level 3 Grylls has been increased to 3500 up from 2800.
    • The armor of Grylls has been increased across all levels.
    [​IMG] Marauder
    • Fixed a bug where Brutality was not affecting Attack Damage scaling of abilities.
    [​IMG] Necromancer
    • Deathbringer now increases the proc chance of Raise Dead by 50% down from 100%.
    [​IMG] Rogue
    • The icon of Blade Flurry has been changed.
    • Fixed a bug where Glyph of Hellfire could still work while Stealthed.
    • Fixed a bug where Blade Flurry would sometimes heal for much more than intended.
    [​IMG] Siren
    • Level 2 Eye of the Storm now increase the damage dealt by Water bolt by 100% up from 75%.
    • The base damage of Gemini Strike has been increased to 45 up from 30.
    [​IMG] Warlock
    • Rain of Chaos now generates the maximum possible amount of Souls instead of consuming them.
    • The health of the Infernal summoned by Rain of Chaos has been increased as follows:
      -Level 1: increased to 3000 up from 2750.
      -Level 2: increased to 8000 up from 4000.
    • The damage of the Infernal summoned by Rain of Chaos has been increased as follows:
      -Level 1: increased to 75 up from 60.
      -Level 2: increased to 120 up from 90.
    • The Warlock can no longer upgrade his Hell class item.
    • The Intelligence scaling of Gift of Sargeras has been reduced to 60% down from 70%.
    • The Maximum Health scaling of Gift of Sargeras has been reduced to 3% down from 4%.
    • The duration of Felguards summoned by Gift of Sargeras has been increased as follows:
      -Level 1: increased to 20 seconds up from 18.
      -Level 2: increased to 24 seconds up from 20.
      -Level 3: increased to 28 seconds up from 22.
      -Level 4: increased to 32 seconds up from 24.
    • The health of Felguards summoned by Gift of Sargeras has been increased as follows:
      -Level 1: increased to 360 up from 325.
      -Level 2: increased to 725 up from 650.
      -Level 3: increased to 1200 up from 900.
      -Level 4: increased to 2000 up from 1250.
    • The base damage of Soul Burn has been reduced to 80 down from 100.
    • The Intelligence scaling of Soul Burn has been reduced to 180% down from 200%.
    • The cooldown of Soul Burn has been reduced to 9 seconds down from 10.
    [​IMG] Warlord
    • The icon of Battle Stance has been changed.
    • The attack speed granted by Axe Master has been increased as follows:
      -Level 1: increased to 25% up from 10%.
      -Level 2: increased to 30% up from 20%.
      -Level 3: increased to 35% up from 30%.
      -Level 4: remains unchanged.
    • The lifesteal granted by Axe Master has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 45% up from 40%.
      -Level 3: increased to 60% up from 50%.
      -Level 4: increased to 75% up from 60%.
    • The Agility scaling of Krogar's Storm Amulet proc chance has been increased to 15% up from 10%.
    • The health restored by Raging Blow has been increased as follows:
      -Level 1: increased to 35 up from 25.
      -Level 2: increased to 60 up from 50.
      -Level 3: increased to 85 up from 75.
      -Level 4: increased to 110 up from 100.
    • The chance of Raging Blow to reset its own cooldown now scales with Intelligence.
    • The Strength scaling of Unbreakable Will has been increased to 30% up from 25%.
    [​IMG] Warrior
    • Devastating Stomp has been removed.
    • A new ability has been added: Charge.
    • Rage has been renamed to Berserker Rage and its icon has been changed.
    • Fixed a bug where Rend was not stacking with the Hunter's Frost Shot.

    Items

    • Fixed a bug where the Gladius recipe could not be completed with the items it stated.
    • The coding of Lucky Golden Charm has been optimized.
    • Lucky Golden Charm now provides gold every 5 seconds up from 4.
    • Lucky Golden Charm now also upgrades its movement speed component aswell, alongside all stats.
    • Fixed a bug where Trapper's Bow could drop twice.
    • A new droppable class item has been added for the Death Knight.
    • New items have been added.
    • Atiesh, Greatstaff of the Guardian now restores 15 mana upon killing an enemy unit down from 40.
    • Staff of Galactic Fury now increases Intelligence by amount equal to 1,5% of maximum mana down from 2%.
    • Diabolic Scepter's health gain effect can now proc no more than 200 times down from 500.
    • Fixed a tooltip error with Wyrmrest Defender.
    • The Endurance Aura granted by Vigilance has been buffed.
    • Iron Hammer has been relocated to Agility items instead of Unclassified.
    • Storm Fist can no longer be purchased from the shop.
    • A new item has been added to the Unclassified Shop - Steel Mining Pick.
    • The recipe components of Vigilance have been changed.
    • Anarion's Pocketwatch has been removed from the Shadow Crystals shop and can now be obtained elsewhere.
    • A new Heirloom item has been added tho the Shadow Crystals shop: Black Raven.
    • Storm's Fury has been removed from the Shadow Crystals shop and can now be obtained elsewhere.
    • A new item has been added to the Shadow Crystals shop: Slumber Amulet.
    • Shield of Death has been removed from the Shadow Crystals shop and is now a droppable item.
    • A new item has been added to the Shadow Crystals shop: Count's Memento.
    • Cultist Cowl has been removed from the Shadow Crystals shop and is now a droppable item.
    • A new item has been added to the Shadow Crystals shop: Royal Embrace of Dalaran.
    • Titanium Shield has been removed from the Recipes 4 shop.
    • A new item has been added to the Recipes 4 shop: Tyr's Wrath
    • Ritual Tiki has been removed from the Recipes 4 shop.
    • A new item has been added to the Recipes 4 shop: Viper
    • Crystal Belt has been upgraded with a new effect and icon and is now called Belt of Ulduar.
    • Cup of Midas once again generates gold over time, but the amount has been reduced.
    • Chobo's Magical Hat now has a new effect and has its price changed.
    • The prices of all Lesser Recipes have been reduced.
    • The Warrior Hell class item now has a new effect.
    • The Warlord Hell class item now increases the proc chance of Krogar's Storm Amulet instead of its damage.
    • The duration of Rock Golems summoned by Earthshaker's Claw has been increased to 30 seconds up from 15.


    Version 1.8.3.

    [​IMG] Version 1.8.3. [26.07.2014]

    General Changes
    • Fixed a bug where Glyph of Hellfire was not working properly for Intelligence heroes.
    • The Bel'shan boss has been on diet lately and now he can squeeze through his area entrance and can no longer be blocked.
    • Glyph of Renewal now also restores health to units in addition to heroes.
    • The model of Mur'gul Cliffrunners has been changed to avoid confusion with Mur'gul Toxic-Gills.
    • Mur'gul Tidewarriors now have Cleave instead of Bash.
    • The hotkey for the 'Stop' command has been changed to S.
    • The Fel Stalkers summoned by the Overlord boss are now spawned at his position.
    • Pierce attacks now deal 50% damage against Heavy armor, down from 60%.
    • The right door of the Master's Chamber is now opened with a new puzzle involving new area and changed items.
    • Glyph of Battle Frenzy now provides 35% attack speed up from 25%.
    • Glyph of Dampening now reduces enemy attack speed by 30% up from 20%.
    • Fixed a bug where the Fire Elementals had to go in melee range to cast their spells.
    • Fixed a bug where one of the Naga Shrines was not working for Player 3.
    • Gold granted by killing bosses has been significantly increased.
    • The gold system has been further changed to support the philosophy of having more gold in the early game and less in the late game.
    • The Destromath boss has recieved further changes to his abilities and has been buffed.
    • The damage dealt by Kergaloth's Rain of Fire has been reduced across all difficulties and no longer ingnores armor.
    • Experience gained after completing certain quests now shows a floating text message.

    Classes

    [​IMG] Banshee
    • The mana cost of Spirit Rampage has been increased as follows:
      -Level 1: increased to 150 up from 100.
      -Level 2: increased to 220 up from 150.
    [​IMG] Berserker
    • Skull Split has been recoded and should always work.
    • Skull Split no longer applies a stun effect.
    • Skull Split no longer requires the Berserker to have Berserk in order to restore health.
    • Skull Split now ignores enemy armor if the Berserker has Berserk.
    • Skull Split now also displays a floating text indicator when an enemy is executed by the ability.
    [​IMG] Crimson Knight
    • The cooldown of Strike of the Ancients has been reduced to 6 seconds down from 8.
    • The cooldown of Burnout has been reduced to 9 seconds down from 10.
    [​IMG] Dark Shaman
    • The mana cost of Shadow Ward has been increased as follows:
      -Level 1: increased to 130 up from 100.
      -Level 2: increased to 210 up from 140.
    [​IMG] Druid
    • The mana cost of Moon Slam has been increased as follows:
      -Level 1: increased to 150 up from 140.
      -Level 2: increased to 220 up from 180.
    • Force of Nature now uses a different icon.
    [​IMG] Far Seer
    • The mana cost of Astral Blessing has been increased as follows:
      -Level 1: increased to 85 up from 65.
      -Level 2: increased to 120 up from 100.
    [​IMG] Hunter
    • Call of the Wild can no longer cause bugs that summon lower level pets than it should.
    • The health of level 2 Grylls has been increased to 1500 up from 1350.
    • The health of level 3 Grylls has been increased to 2800 up from 2300.
    • The health of level 2 Huffer has been increased to 750 up from 600.
    • The health of level 2 Spike has been increased to 1100 up from 1000.
    • The health of level 3 Spike has been increased to 2000 up from 1900.
    [​IMG] Mage
    • The mana cost of Polar Blast has been increased as follows:
      -Level 1: increased to 140 up from 120.
      -Level 2: increased to 210 up from 180.
    [​IMG] Marauder
    • Fixed a bug where Empowered Furious Strike was not dealing proper amount of damage.
    • Empowered Furious Strike now longer stuns, but instead it reduces enemy armor.
    • Brutality no longer increases damage dealt by abilities, but instead provides bonus attack damage to the Marauder and his allies.
    • Attack speed granted by Empowered Brutality has been changed as follows:
      -Level 1: reduced to 45% down from 50%.
      -Level 2: remains unchanged.
      -Level 3: increased to 75% up from 70%.
      -Level 4: increased to 90% up from 80%.
    • The attribute scaling of Rallying Cry has been reduced to 85% down from 100%.
    • Rallying Cry no longer increases attack damage.
    • Mutilate now also restores health or mana to allies affected by Empowered Rallying Cry depending on primary weapon used by the Marauder.
    [​IMG] Necromancer
    • Unholy Fusion has been removed.
    • A new ability has been added: Deathbringer.
    • Reanimate now increases instant healing if casted after Extract Life.
    • Carrion Swarm now applies the Reanimate buff if casted after Reanimate.
    • Miss chance applied by Extract Life will now be increased by 15% if casted after Carrion Swarm.
    • Raise Dead is now a passive ability.
    • Raise Dead now has a chance to summon an Undead minion when dealing damage.
    • Raise Dead can now summon a fourth minion type: Zombies.
    • The duration of Undead minions summoned by Raise Dead has been reduced to 20 seconds down from 38.
    • The duration of Undead minions summoned by Raise Dead now scales with Intelligence.
    • The mana cost of Touch of Death has been increased as follows:
      -Level 1: increased to 100 up from 80.
      -Level 2: increased to 150 up from 100.
    • The attribute scaling of Carrion Swarm has been reduced to 85% down from 125%.
    • The periodic damage dealt by Extract Life has been reduced as follows:
      -Level 1: reduced to 9 down from 20.
      -Level 2: reduced to 22 down from 35.
      -Level 3: reduced to 35 down from 50.
      -Level 4: reduced to 48 down from 65.
    • The periodic damage dealt by Extract Life now scales with Attack Damage instead of Intelligence.
    [​IMG] Priest
    • The mana cost of Purify has been increased as follows:
      -Level 1: increased to 135 up from 125.
      -Level 2: increased to 200 up from 175.
    • The duration of Renew has been increased to 8 seconds up from 7 seconds.
    • Fixed a misleading tooltip error with Renew.
    • Health restored by Renew has been increased as follows:
      -Level 1: increased to 55 up from 45.
      -Level 2: increased to 70 up from 65.
      -Level 3: remains unchanged.
      -Level 4: remains unchanged.
    • The attribute scaling of Circle of Healing has been reduced to 60% down from 80%.
    [​IMG] Revenant
    • Another optimization to Revenant coding. Hopefully this will fix the crashing.
    [​IMG] Shaman
    • The mana cost of Earth Shock for level 2 has been increased to 125 up from 100.
    [​IMG] Siren
    • Fixed a tooltip error with Eye of the Storm.
    [​IMG] Tidewarrior
    • Abyssal Grip has been removed.
    • A new ability has been added: Abyssal Reach.
    • Crushing Wave has been relocated to the T hotkey.
    [​IMG] Warlock
    • Death Sanctuary now provides 0,50 mana per second for each Soul instead of 15%.
    • The mana cost of Rain of Chaos has been increased as follows:
      -Level 1: increased to 150 up from 125.
      -Level 2: increased to 215 up from 175.
    [​IMG] Witch Doctor
    • The mana cost of Mind Control has been increased as follows:
      -Level 1: increased to 140 up from 100.
      -Level 2: increased to 220 up from 160.

    Items

    • Mithril Chestguard & Wyrmrest Defender now have Thorns and no longer provide health regeneration.
    • Fixed a bug where the Blood Kickers recipe could not be completed.
    • Quelling Axe can now be properly reforged.
    • Fixed a bug where the active effect of Frozen Crystal was not working properly.
    • Fixed a bug where the active effect of Sentinel Battlestaff was not working properly.
    • Verastrasz summoned by Wyrmrest Defender now has an active ability.
    • Fixed a bug where Treant Branch and Pirate Hat were not dropping.
    • Storm's Fury now restores 2 mana up from 1.
    • Rock Golems summoned by Earthshaker's Claw now benefit from ESC Stat points.
    • Fixed a bug where Mana Surge,Vase of Tranqulity and Dragon's Blood regeneration effects were not working.
    • The name and icon of the Marauder class item have been changed.
    • All damage dealt by Sulfuras, Hand of Ragnaros now ignores enemy armor.
    • The damage over time dealt by Sulfuras now applies special effect and is more responsive.
    • The proc chance of Sulfuras, Hand of Ragnaros has been increased to 18% up from 10%.
    • Greed will no longer provide gold from Zombies, Reef Elementals, Skeleton Warriors and various Spiderlings.
    • New items have been added.
    • New droppable class items for Hunter and Paladin have been added.
    • Cup of Midas no longer provides gold generation.


    Version 1.8.2.

    [​IMG] Version 1.8.2. [18.06.2014]

    General Changes
    • Fixed a pathing bug with Bel'shan.
    • Fixed multiple bugs that occured with Sidian's DoT ability.
    • The Kergaloth area has been reterrained by AProject
    • Kergaloth has recieved some new abilities and changes in the bossfight.
    • Fixed a bug where the grunt message that shows the crates with valuable supplies was playing twice.
    • Terrain changes.
    • Goblins after the Kergaloth fight have been reporting horrible treatment from players. They are now Invulnerable.
    • Due to several issues, the save/load system has been disabled in this version.
    • The Skeletal Warlord at the early stages of the map now has new tricks in his book.
    • The chance for random demon spawning has been increased.
    • Raise Dead skeletons should no longer grant experience and drop items.
    • Glyph of Mana Shield now reduces incoming damage by amount equal to 2% of max mana up from 1,5%.
    • Glyph of Renewal now restores health equal to 45% of Primary Attribute up from 35%.
    • The area of effect of Blood Violence has been slightly increased.
    • The Primary Attribute scaling of Blood Violence has been increased to 120% up from 100%.

    Classes

    [​IMG] Death Knigth
    • The maximum health scaling of Death Grip has been increased to 6% up from 3%.
    [​IMG] Druid
    • The maximum mana scaling of Arcane Dispersion has been increased to 6% up from 4%.
    • The damage of Arcane Dispersion has been increased as follows:
      -Level 1: increased to 90 up from 80.
      -Level 2: increased to 190 up from 180.
      -Level 3: increased to 290 up from 280.
      -Level 4: increased to 390 up from 380.
    [​IMG] Headhunter
    • Fixed several model issues.
    [​IMG] Marauder
    • The Marauder now has a new hero icon.
    [​IMG] Revenant
    • Fixed several issues that could potentially cause game crashing.
    [​IMG] Siren
    • The bonus damage granted by Aquatic Flow has been reduced as follows:
      -Level 1: reduced to 25% down from 30%.
      -Level 2: reduced to 35% down from 50%.
      -Level 3: reduced to 50% down from 70%.
      -Level 4: reduced to 65% down from 90%.

    Items

    • Items that drop thanks to the bonus drop chances provided by Glyphs or Difficulties will now show a notification.
    • Vanquisher Sword now states proper recipe components.
    • Bottle of Fire rewarded from the Catching Fire quest is now Rare quality.
    • The drop chance for Treant Branch has been increased.
    • Fixed several potential crash issues with few items.
    • Sulfron Ingot can now be found elsewhere.
    • Ghost Key can now be found elsewhere.
    • Changes of the quality of some poor and common quality items.
    • Some epic quality items have recieved new effects.
    • The Marauder Hell class item now increases overall Furious Strike damage instead of Agility scaling.
    • The Beastmaster Hell class item now provides Health instead of Strength.
    • The strnegth provided by the Death Knight Hell class item has been increased.
    • The Spirit Champion Hell class item now has a new effect.
    • Several epic quality items have recieved a new effect.
    • The drop chance of Seed of Idrassil has been slightly increased.
    • Tons of changes to prices, effects and recipes have been made to shop items. Preview below:

    • The price of Orb of Energy has been increased to 770 up from 525.
    • Orb of Energy now provides +8 to Strength and Intelligence up from +6.
    • The recipe components of Ring of Oblivion have been changed to (Belt of Vitality + Orb of Energy) from (Mantle of the Sorceror + Blade Threads + Belt of Giant Strength + Peripat of Vitality)
    • Gladius no longer requires Belt of Giant Strength and Mantle of the Sorceror as recipe components.
    • The Gladius recipe price has been increased to 400 up from 200.
    • War Claymore now states stacking information in its tooltip.
    • Bloodfeather's Heart has been replaced by Quelling Axe in the Agility shop.
    • Greed now requires Quelling Axe as recipe compomnent instead of Blade Threads.
    • The Spell Blast of Spellblades now deals 26 damage up from 18.
    • The Thornmail recipe price has been reduced to 750 down from 900.
    • The Helm of the Deeps recipe price has been reduced to 280 down from 400.
    • The Titanium Shield recipe price has been reduced to 420 down from 815.
    • The Vigilance recipe price has been increased to 880 up from 730.
    • The Windforce Totem recipe price has been reduced to 280 down from 325.
    • Demise has been removed from the Lesser Recipes shop.
    • A new item has been added to the Lesser Recipes shop: T.E.G.
    • The recipe components of Sanguine Blade have been changed to (Vampiric Kama + Axe of Graiv + Iron Hammer x2)
    • The Critical Strike chance provided by Axe of Graiv has been reduced to 10% down from 12%.
    • The Damage provided by Axe of Graiv has been increased to 5 up from 4.
    • The recipe components of Bottled Lightning have been changed to (Kubi Staff + T.E.G. + Periapt of Vitality)
    • The recipe components of Enforcing Bracers have been changed to (Diamond + T.E.G.)
    • The Enforcing Bracers recipe price has been reduced to 650 down from 750.
    • The Jade Dragon Ring recipe price has been reduced to 580 down from 775.
    • The Rage Plate recipe price has been reduced to 500 down from 600.
    • A new item has been added to the Unclassified Items shop: Dragon's Tooth.
    • The Earthshaker's Claw recipe price has been increased to 850 up from 825.
    • The recipe components of Earthshaker's Claw have been changed to (Dragon's Tooth + Runed Mask)
    • Ancestral Staff has been removed from Recipes 4 shop.
    • A new item has been added to Recipes 4 shop: Ritual Tiki.
    • The flavour text of Crystal Crown has been removed.
    • Crystal Crown now grants 18 to Primary Attribute up from 15.
    • The recipe components of Vunjo's Arcane Blade have been changed to (Gloves of Haste + Quick Blade x2)
    • The recipe components of Burning Sword have been changed to (Orb of Fire + Cursed Dagger + Gloves of Haste)
    • The War Claymore recipe price has been increased to 850 up from 650.
    • The Bottled Lightning recipe price has been reduced to 625 down from 875.
    • The Ring of Oblivion recipe price has been reduced to 500 down from 650.
    • The Guardian's Vestment recipe price has been increased to 700 up from 550.
    • The Vanquisher Sword recipe price has been reduced to 650 down from 900.
    • The Enforcing Bracers recipe price has been reduced to 500 down from 650.



    Version 1.8.1.

    [​IMG] Version 1.8.1. [02.06.2014]

    General Changes
    • Gar'thul can now summon multiple Infernals.
    • Fixed a bug where the abilities of Gar'thul could be accessed.
    • The Far Seer quest should no longer be skippable.
    • Storm Revenants now have proper attack animation.
    • The handicap of Hard Difficulty has been increased to 160% up from 150%.
    • The handicap of Hell Difficulty has been increased to 200% up from 180%.
    • The handicap of Insane Difficulty has been increased to 230% up from 200%.
    • Fixed a bug where the Voodoo Longue was not selling items.
    • Chances for random demon spawning have been slightly increased.
    • The Circle of Power at the Enchantress now changes its color to be the same with the one of the entering unit, thus displaying which unit is currently ready to work with the Enchantress. This also fixes a bug which occured when 2 players were standing in the circle.
    • The command to display where you've spend your ESC Stat points has been changed to <-esc> instead of <-stats>.
    • The <-stats> command now displays some info for stats and how they stack.

    Classes

    [​IMG] Banshee
    • The Intelligence scaling of the instant heal of Ether Heal has been reduced to 60% down from 80%.
    • The base value of the instant heal of Ether Heal has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 460 down from 480.
      -Level 3: reduced to 590 down from 630.
      -Level 4: reduced to 750 down from 800.
    • The Intelligence scaling of the secondary healing of Ether Heal has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 75 down from 100.
      -Level 3: rediced to 100 down from 150.
      -Level 4: reduced to 125 down from 200.
    • The mana cost of Soul Siphon has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 85 up from 75.
      -Level 3: increased to 105 up from 90.
      -Level 4: increased to 125 up from 115.
    • The mana cost of Horrifying Scream has been increased to 55 up from 40.
    • Horrifying Scream buff effect now has 25% chance to be applied on non hero units down from 100%. Apply chance on heroes remains 100%.
    [​IMG] Death Knight
    • Fixed a bug where Plague Strike was not increasing the Deatk Knight's health pool.
    [​IMG] Necromancer
    • The special effect of Extract Life now always appears.
    • Harvester of Sorrow has been renamed to Unholy Fusion and now has an additional effect.
    • The duration of the Extract Life debuff has been reduced to 13 seconds down from 18.
    • Extract Life now restores health to the Necromancer equal to 35% of damage dealt by the ability, down from 50%.
    • The mana cost of Reanimate has been reduced as follows:
      -Level 1: reduced to 40 down from 45.
      -Level 2: reduced to 80 down from 85.
    • Fixed a bug where Reanimate was interrupting the animation of its target.
    [​IMG] Paladin
    • Seal of Light now restores mana equal to 15% of Intelligence down from 80%.
    [​IMG] Warlock
    • Fixed a bug where Infernals were not scaling with ESC Stat points.
    [​IMG] Warrior
    • Rend now has a new, proper SFX.
    • Fixed a bug where Execute and Rend were overwriting eachother.

    Items

    [​IMG]
    • Fixed a bug with Crystal Crown.
    • War Sword has been renamed to War Claymore.
    • War Claymore now reduces enemy armor by 4 down from 5.
    • The proc chance of Great Crown of Kalisea has been increased to 15% up from 12%.
    • Vanquisher Sword now also gives Spell Damage Reduction.
    • The mana restored by Stormfury Ring has been reduced.
    • The mana restored by Storm's Fury has been reduced and now it has extra effect.
    • The damage provided by Iron Cleaver has been increased to 17 up from 13.
    • Extra damage from Chaoseater should now properly affect Damage-scaling abilities.
    • Band of Flame that drops from the Firelord now has an additional effect.
    • Hammer of Archaron has been removed from the shop.
    • A new item has been added to the shop: Armlets of Harren.
    • Fixed a bug with Orax's Claw.
    • Cultist Cowl now has a new effect.
    • Zek'roth, Destroyer of Worlds now has a new effect and is no longer a recipe.
    • The Necromancer Hell class item now has a new effect.
    • The price of Ring of Sacrifice has been slightly reduced.


    Version 1.8.0.

    [​IMG] Version 1.8.0. [Hotfix] [24.05.2014]
    General Changes
    • A bug where certain creep abilities were not scaling with difficulty should now be fixed.
    • Storm Revenants are now stronger.

    Classes

    [​IMG] Witch Doctor
    • Fixed a minor visual bug.


    [​IMG] Version 1.8.0. [23.05.2014]

    General Changes
    • Spiderlings spawned in Queen Sira's chamber will now only be able to drop Blood Globes.
    • Spiderlings spawned in Queen Sira's chamber will no longer grant gold when killed.
    • Creeps will now grant slightly less gold overall when killed.
    • Gold bonus per kill has been reduced across difficulties as follows:
      -Normal: reduced to 0 down from 1.
      -Hard: reduced to 1 down from 2.
      -Hell: reduced to 2 down from 3.
      -Insane: reduced to 2 down from 4.
    • The enemy attack speed bonus granted by Insane Difficulty has been increased to 40% up from 35%.
    • The enemy attack damage bonus granted by Hell Difficulty has been increased to 60% up from 55%.
    • The enemy attack damage bonus granted by Insane Difficulty has been increased to 70% up from 65%.
    • Hard Difficulty now also grants enemies 10% Critical Strike chance.
    • Critical Strike chance provided by Hell Difficulty has been increased to 20% up from 15%.
    • Critical Strike chance provided by Insane Difficulty has been increased to 25% up from 15%.
    • The Incinerate spell casted by Sidian now scales with Difficulty chosen.
    • The Parasite spell casted by various creeps now scales with Difficulty chosen.
    • The chance of Chests spawning special items has been reduced.
    • Glyph of Bloodthirst now restores 3% of damage dealt when dealing damage less than 3 times of hero level.
    • Glyph of Bloodthirst now uses a slightly different special effect.
    • Glyph of Spiked Armor now reflects damage scaling with Primary attribute instead of reflecting damage taken.
    • Rend and Plague Strike (Warrior and Death Knight) should no longer overwrite the Shadow Word and Soul Siphon (Warlock and Banshee) healing abilities and vice-versa.
    • Fixed several pathing issues.
    • Fixed a bug where Vortex could be cast on the Horde Flag during the hero defense quest.
    • Fixed some attachment issues with several Hero models.
    • Creeps in the Gold Mines dungeon have recieved new abilities and have been overall buffed.
    • Players should no longer be able to <-load> before picking a hero.
    • Demon Spawning from random events can now happen at any point of the game and at any place. Good luck.
    • A new creature now roams the Sunken City.
    • Further randomisation to certain creep camps.
    • The Bordo boss now has new abilities and has been overall buffed.

    Classes

    [​IMG] Beastmaster
    • Earth Slam no longer has a chance to provide bonus attack speed.
    • Bear Strike now has a chance to provide bonus attack speed.
    • Bear Strike now plays a Bear Roar upon being cast.
    [​IMG] Berserker
    • Fixed a bug where Skull Split wasn't dealing damage.
    [​IMG] Death Knight
    • The periodic damage dealt by Plague Strike is now affected by enemy armor.
    • The periodic damage of Plague Strike now gets increased based on the target's missing health.
    • Plague Strike now also reduces the target's attack speed.
    [​IMG] Priest
    • Circle of Healing now scales with Intelligence.
    • The tooltip information for Circle of Healing has been updated and is now more clear.
    [​IMG] Sapper
    • Engineering Upgrade now increases the damage of Minigun Sentry by 4 per level down from 6.
    • Engineering Upgrade now also increases the health of Minigun Sentry with each level.
    • The proc cooldown of Napalm has been increased to 7 seconds up from 5.
    [​IMG] Shadow Knight
    • Now has a new updated model.
    [​IMG] Shaman
    • The proc cooldown of Water Shield has been increased to 2,50 seconds up from 1,25.
    [​IMG] Witch Doctor
    • The duration of Mind Spirit has been increased as follows:
      -Level 1: increased to 18 seconds up from 15.
      -Level 1: increased to 26 seconds up from 25.
    • The activation mana cost of Healing Mantra has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: remains unchanged.
      -Level 3: increased to 20 up from 10.
      -Level 4: increased to 40 up from 10.
    • The healing of Healing Mantra has been reduced as follows:
      -Level 1: reduced to 25 down from 30.
      -Level 2: reduced to 38 down from 45.
      -Level 3: reduced to 51 down from 60.
      -Level 4: reduced to 64 down from 75.
    • The scaling of Healing Mantra has been reduced to 20% down from 25%.
    • Strength heroes now recieve 75% increased healing from Healing Mantra up from 50%.
    • The mana drain value of Healing Mantra has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: remains unchanged.
      -Level 3: increased to 33 up from 30.
      -Level 4: increased to 49 up from 41.
    • The base healing of Mending Ward has been increased to 22 up from 15.
    • Mending Ward now states that it prefers to heal wounded targets.

    Items

    [​IMG]
    • Fixed a bug where Draconic Essence was not saveable by the save/load system.
    • Undead Slayer now stacks up to 15 times down from 30.
    • Fixed a bug where Undead Slayer was procing less often for Players 2 and 3.
    • Zephyr now has a new effect.
    • Three new cosmetic items have been added that are saveable.
    • Fixed a tooltip error with Slumber Rings.
    • The Hawkstrider Helm recipe has been removed.
    • A new recipe item has been added - Vanquisher Sword.
    • The Chaoseater recipe item now has a new effect.
    • The Hell's Reach recipe from Shadow Crystals has been removed.
    • A new Shadow Crystals recipe has been added - Crystal Crown.
    • Furbolgs summoned by Talismans now have new abilities.
    • Fixed a bug where Scroll of Experience wasn't working.
    • Fixed a few bugs with Argus Orb.


    Version 1.7.9.

    [​IMG] Version 1.7.9. [Hotfix] [15.05.2014]
    Classes

    [​IMG] Sapper
    • Fixed a visual bug with Sapper.
    • Fixed a tooltip error with Minigun Sentry.
    • Fixed a minor bug with C2 Detornator and The Big One.
    [​IMG] Witch Doctor
    • Fixed a tooltip error with Healing Mantra.


    [​IMG] Version 1.7.9. [14.05.2014]

    General Changes
    • A new save/load system has been added. More information in the Features section above.
    • In certain occasions, creeps will prefer to attack Strength heroes rather than Agility or Intelligence.
    • Fel Stalkers and the Fel Ravager should no longer be killable in the nearby elevator trap.
    • Many potential game crashing bugs have been fixed.
    • Hajatza has recieved some ability changes.
    • Glyph of Mana Tap has been removed.
    • A new glyph has been added: Glyph of Battle Frenzy.
    • Glyph of Replenishment now begins to restore mana when below 30% of maximum mana up from 18%.
    • A new glyph has been added: Glyph of Thunder.
    • Glyph of Renewal now restores health equal to 35% of primary attribute instead of 6 times of the hero level.
    • Glyph of Harvest now restores health equal to 15% of the sum of all kills made by all players instead of 50% of all kills made by you.
    • Hints have been updated to reflect some of the newer major features.
    • The proc chance of Glyph of Blood Violence now gets reduced to 0,75% if the damage dealt is less than 3 times your Hero level.

    Classes

    [​IMG] Banshee
    • Fixed a bug where Ether heal did not heal for the appropriate amount at higher levels.
    [​IMG] Beastmaster
    • Healing done by Savagery should now be seen only by the Beastmaster.
    • Fixed a tooltip error with Bear Strike.
    [​IMG] Death Knight
    • Unholy Fury no longer provides Unholy Frenzy.
    [​IMG] Headhunter
    • The proc cooldown of Jab has been reduced by 0,10 seconds across all ranks.
    • The cooldown of Fangs has been reduced to 9 seconds down from 10.
    • Fangs now properly states that it ignores enemy armor.
    [​IMG] Paladin
    • Flash of Light has been redesigned and renamed to Holy Light.
    • Avenging Wrath has been removed.
    • Judgement of the Wise has been removed.
    • A new normal ability has been added: Divine Protection.
    • A new ultimate ability has been added: Divine Fury.
    • The mana cost of Crusader Strike has been reduced to 20 down from 40.
    • The mana cost of Divine Storm for level 1 has been reduced to 30 down from 40.
    • The Strength scaling of Divine Storm damage has been increased to 90% up from 80%.
    • The Intelligence scaling of Divine Storm damage has been reduced to 30% down from 50%.
    • The Intelligence scaling of Divine Storm healing has been increased to 85% up from 75%.
    • The Intelligence scaling of Seal of Light healing has been increased to 30% up from 25%.
    [​IMG] Sapper
    • The ability Sapper has been removed.
    • A new ability has been added: Minigun Sentry.
    • Napalm has been redesigned.
    • The damage dealt by Nuclear Barrel has been increased as follows:
      -Level 1: increased to 350 up from 200.
      -Level 2: increased to 600 up from 400.
    • The cooldown of The Big One has been reduced to 10 seconds down from 12.
    • C2 Detonator now grants bonus attack speed for each enemy hit.
    • The Big One now deals increased damage if the Sapper has the C2 Detonator buff.
    [​IMG] Spell Thief
    • Fixed a bug where in rare occasions, Magic Flux would damage allies.
    [​IMG] Witch Doctor
    • The healing of Healing Mantra has been increased as follows:
      -Level 1: increased to 30 up from 20.
      -Level 2: increased to 45 up from 35.
      -Level 3: increased to 60 up from 50.
      -Level 4: increased to 75 up from 65.
    • The attribute scaling of Healing Mantra has been increased to 25% up from 15%.
    • The mana drain value of Healing Mantra has been reduced as follows:
      -Level 1: reduced to 8 down from 11.
      -Level 2: reduced to 19 down from 20.
      -Level 3: increased to 30 up from 29.
      -Level 4: increased to 41 up from 38.

    Items

    [​IMG]
    • Healing done by Master's Helmet should now be seen only by the owner of the item.
    • The Sapper class item, The Big One, now has a different effect and stats.
    • Fixed a bug with Staff of Galactic Fury when used by more than one player.
    • The stats and effect of Flameserpent Totem have been changed.
    • Fixed a bug that delayed the effects of items that proc on attacks.
    • The stats of Mithril Chestguard have been increased.
    • New items have been added.
    • Staff of Teleportation can now only target Heroes.


    Version 1.7.8.

    [​IMG] Version 1.7.8. [Hotfix] [05.05.2014]
    Classes

    [​IMG] Shaman
    • Fixed a bug where Chain Lightning would not hit the amount of targets it says at higher levels.


    Items

    [​IMG]
    • Fixed a recipe-creation bug with Earthsaker's Claw.


    [​IMG] Version 1.7.8. [04.05.2014]

    General Changes
    • Fixed a bug where enemies killed by non-hero units were awarding less XP.
    • Class-restricted items should no longer be moveable by other classes.
    • Three new heroes have been added:
      • [​IMG] Revenant
      • [​IMG] Banshee
      • [​IMG] Siren
    • Fixed a tooltip error for Glyph of Dampening.
    • Glyph of Spiked Armor now reflects 15% of incoming damage for Agility and Intelligence heroes (up from 10%) and 8% for Strength heroes (up from 5%).
    • The proc chance of Glyph of Blood Violence has been reduced to 2,5% down from 3%.
    • The proc chance of Glyph of Bashing has been reduced to 3,5% down from 4%.
    • The bug where the Goblin Engineer could be blocked was permanently removed.
    • There is now a small delay after an enemy unit casts Vortex.
    • The Captain quest and the first half of the Headhunter quest no longer play a cinematic and instead use the other quests system.
    • Glyph of Blood Violence should no longer show Abomination model.

    Classes

    [​IMG] Brewmaster
    • The cooldown of Drunken Haze has been reduced to 12 sseconds down from 14.
    • The duration of Drunken Haze has been reduced to 6 seconds down from 12.
    • Inner Peace has been recoded and is now more polished and responsive.
    [​IMG] Dark Shaman
    • Fixed a bug where Shadow Ward was not working.
    [​IMG] Headhunter
    • A rare bug has been fixed (hopefully) that caused Fangs to crash the game.
    [​IMG] Shaman
    • The mana cost of Chain Lightning has been reduced as follows:
      -Level 1: reduced to 40 down from 45.
      -Level 2: reduced to 75 down from 80.
      -Level 3: remains unchanged.
      -Level 4: remains unchanged.
    • The mana cost of Riptide has been changed as follows:
      -Level 1: reduced to 40 down from 45.
      -Level 2: increased to 80 up from 75.
      -Level 3: remains unchanged.
      -Level 4: remains unchanged.
    • The mana cost of Flametongue Totem has been reduced to 40 down from 45.
    [​IMG] Spell Thief
    • Starting Intelligence has been reduced to 16 down from 17.
    • Extra damage dealt by Spell Master is no longer standalone.
    [​IMG] Warlord
    • Fixed a tooltip error with Krogar's Storm Amulet.
    [​IMG] Warrior
    • Cleaving Strikes now properly states that it ignores enemy armor.

    Items

    [​IMG]
    • The Warlord Hell class item no longer increases Storm Amulet's proc chance, but instead increases its damage.
    • Potions of Life no longer have charges.
    • Tome of Restoration, Titansteel Shield, Faerie Charm and Diabolic Scepter now proc when a nearby enemy dies isntead of when an enemy is killed.
    • Earthshaker's Claw, Stormfury Ring and Storm's Fury have recieved new effects.
    • Many other Epic quality items that are random drops have recieved new effects.
    • The Druid Hell class item no longer increases Wild Growth intelligence scaling, but instead increases overall healing done by Wild Growth.


    Version 1.7.7.

    [​IMG] Version 1.7.7. [17.04.2014]

    General Changes
    • Non-hero units will now be able to enter Dungeons if their level allows it.

    Classes

    [​IMG] Spell Thief
    • The cooldown of Arcanum has been decreased to 8 seconds down from 10.
    • The damage dealt by Arcanum has been increased as follows:
      -Level 1: increased to 90 up from 80.
      -Level 2: increased to 180 up from 160.
      -Level 3: increased to 270 up from 240.
      -Level 4: increased to 360 up from 320.
    • The mana cost of Arcanum has been reduced as follows:
      -Level 1: reduced to 35 down from 40.
      -Level 2: reduced to 50 down from 70.
      -Level 3: reduced to 80 down from 100.
      -Level 4: reduced to 100 down from 120.
    • Dimensional Spirits can now trigger Magic Flux.
    • Spell Master has been redesigned and is now an active ability.
    • Spell Master no longer deals damage to enemy spellcasters. The effect has been moved to Magic Flux.
    • The mana cost of Vortex for level 4 has been reduced to 125 down from 150.
    [​IMG] Warlock
    • Rain of Chaos now conusmes all souls when casted.
    [​IMG] Warlord
    • The attribute scaling of Krogar's Storm Amulet has been increased to 175% up from 150%.
    • Fixed a bug where Krogar's Storm Amulet was dealing more damage than intended when combined with Heroic Leap.
    • Unbreakable Will now procs from any damage taken instead from attacks.
    [​IMG] Witch Doctor
    • Fixed a bug where Healing Mantra was not displaying proper healing for Strength heroes.

    Site
    • The Garena information on the map page has been updated.



    Version 1.7.6.

    [​IMG] Version 1.7.6. [14.04.2014]

    General Changes
    • Glyph of Bloodthirst has been renamed to Glyph of Mana Tap and has a new icon.
    • Glyph of Plunder has been removed and replaced with a new Glyph of Bloodthirst.
    • A new Glyph has been added: Glyph of Dampening.
    • A new Glyph has been added: Glyph of Harvest.
    • The drop chance bonus provided by Glyph of Magic Find has been increased to 0,15% up from 0,10%.
    • Glyph of Renewal now has 40% proc chance down from 100%.
    • The proc chance of Glyph of Bashing has been increased to 4% up from 1,50%.
    • The damage dealt by Glyph of Bashing has been increased to 130% of primary attribute up from 80%.
    • The proc chance of Glyph of Blood Violence has been increased to 3% up from 1%.
    • The damage dealt by Glyph of Blood Violence has been increased to 100% of primary attribute up from 70%.
    • Glyph of Mana Shield now reduces damage by amount equal to 1,5% of maximum mana up from 0,8%.
    • Glyph of Replenishment now begins regenerating mana when below 18% of maximum mana up from 12%.
    • Mana regenerated by Glyph of Replenishment has been reduced to 0,5% of maximum mana down from 0,6%.
    • Terrain changes.
    • After awakening Azsune, all players will be teleported inside the battle.
    • Getting teleported by a Ressurection Stone now properly pans the camera to the location of the stone.
    • The bonus to drop chances granted by all difficulties (except Easy) has been increased by 0,5%.
    • Fixed an area bug that was killing players.
    • Fixed a bug where Naga Inquisitors were not dropping any items.

    Classes

    [​IMG] Hunter
    • The attack damage of Roar (Grylls Ability) has been increased to 20% across all ranks.
    • Roar now properly increases the damage dealt by Damage scaling abilities.
    • Fixed a bug where Rain of Arrows had inappropriate damage type which resulted in less damage dealt.
    • The damage of Rain of Arrows has been increased as follows:
      -Level 1: increased to 40 per arrow up from 35.
      -Level 2: increased to 80 per arrow up from 70.
    • The scaling of Rain of Arrows has been increased to 40% up from 30%.
    • The cooldown of Rain of Arrows has been reduced to 90 seconds down from 110.
    [​IMG] Mage
    • The scaling of Fire Bomb has been reduced to 200% down from 240%.
    • The scaling of Fire Bomb now gets increased by 40% if the target is frozen.
    [​IMG] Shaman
    • Fixed a bug where Chain Lightning would occasionally not be casted.
    [​IMG] Spell Thief
    • Arcanum now scales with the maximum mana of the targeted enemy instead of the maximum mana of the Spell Thief.

    Items

    [​IMG]
    • Orb of Light no longer displays healing if it's equal to 0.


    Version 1.7.5.

    [​IMG] Version 1.7.5. [08.04.2014]

    General Changes
    • Fixed several bugs that caused game crashing.
    • Single point of Strength now provides 0,4% health regeneration up from 0,3%.
    • The Obsidian Guardian debuff now has lower cooldown and higher damage.
    • A new Glyph System has been added. More information can be found in the "Features" section above.
    • The health of many early game creeps has been reduced.
    • The duration of Entangling Roots of Treants has been reduced, but the damage has been increased.
    • Almost all heroes now play a special animation when they are ordered to Hold Position.
    • Major terrain changes.
    • A new feature has been added: Naga Shrines.
    • All heroes have recieved a remake on their selection tooltips.
    • The animation delay of all heores has been greatly reduced.

    Classes

    [​IMG] Paladin
    • Fixed a visual bug with the Paladin's portrait.
    • Attack speed bonus provided by Flash of Light has been increased to 35% up from 30%.
    • Movement speed bonus provided by Flash of Light has been reduced to 15% down from 20%.
    • The Flash of Light buff duration has been increased to 5 seconds up from 4.
    • The attribute scaling of Flash of Light has been increased to 80% up from 60%.
    • The Flash of Light chance to reset the cooldown of Judgement of the Wise has been increased as follows:
      -Level 1: increased to 25% up from 15%.
      -Level 2: increased to 35% up from 25%.
      -Level 3: increased to 45% up from 35%.
      -Level 4: increased to 55% up from 45%.
    • The attribute scaling of the Divine Storm healing has been increased to 75% up from 60%.
    • The healing done by Divine Storm has been increased as follows:
      -Level 1: increased to 40 up from 30.
      -Level 2: increased to 70 up from 50.
      -Level 3: increased to 100 up from 70.
      -Level 4: increased to 130 up from 90.
    • The mana cost of Divine Storm has been reduced as follows:
      -Level 1: reduced to 35 down from 40.
      -Level 2: reduced to 50 down from 60.
      -Level 3: reduced to 75 down from 80.
      -Level 4: remains unchanged.
    • The cooldown of Divine Storm has been reduced to 11 seconds down from 12.
    • The mana cost for Level 2 Avenging Wrath has been increased to 125 up from 100.
    [​IMG] Priest
    • Power Word: Archangel now properly states that it ignores enemy armor.
    • The damage scaling of Purify has been increased to 220% up from 200%.
    • The damage dealt by Purify has been increased as follows:
      -Level 1: increased to 225 up from 200.
      -Level 2: increased to 450 up from 400.
    [​IMG] Shaman
    • Chain Lightning now scales with Intelligence.
    • Chain Lightning damage no longer gets reduced per jump.
    • The damage of Chain Lightning has been reduced as follows:
      -Level 1: reduced to 90 down from 100.
      -Level 2: reduced to 200 down from 220.
      -Level 3: reduced to 310 down from 340.
      -Level 4: reduced to 420 down from 460.
    • The proc chance of Lesser Chain Lightning no longer scales with Intelligence.
    • The Agility scaling of the proc chance of Lesser Chain Lightning has been increased to 7% up from 5%.
    [​IMG] Warlock
    • Infernals now benefit from ESC Stat points.
    • Fixed a bug where Shadow Power was not affecting Felguard Champions.
    • The health restored by Shadow Power has been reduced as follows:
      -Level 1: reduced to 200 down from 220.
      -Level 2: reduced to 400 down from 440.
      -Level 3: reduced to 600 down from 660.
      -Level 4: reduced to 800 down from 880.

    Items

    [​IMG]
    • The price and stats of Enforcing Bracers have been changed.
    • Many items have recieved changes to existing stats and/or effects or entirely new ones:
      • Armaggedon Blade
      • Annihliation Orb
      • Argus Orb
      • Nerubian Essence
      • Orb of Light
    • The effect of Queen's Scepter that restores mana after a healing spell was casted now also works for Strength and Agility heroes. (If they have such spells)
    • Elixirs now last for 10 minutes instead of lasting forever.
    • 8 new items have been added.
    • The proc cooldown of all items that have on-hit effect has been reduced to 0,2 seconds down from 0,5.


    Version 1.7.4.

    [​IMG] Version 1.7.4. [Hotfix] [13.03.2014]
    General Changes
    • The new Vortex ability has been removed from Murloc Huntsmans.

    Classes

    [​IMG] Necromancer
    • Fixed a bug where Reanimate was not working.


    [​IMG] Version 1.7.4. [12.03.2014]

    General Changes
    • A new puzzle has been added.
    • Major terrain changes.
    • Many early game creeps have been randomised.
    • Fixed a bug where the Hero Defense quest would continue to spawn creeps even after it's failed.
    • Few new abilities have been added to creeps.
    • Hex casted by enemy creeps now has smarter AI and lower duration and cooldown.
    • The enemy attack speed in Normal, Hard, Hell and Insane difficulties has been reduced by 5%.
    • Base exp. gained across all difficulties has been very slightly reduced.
    • Base drop chances across all difficulties have been slightly decreased.
    • Difficulties now provide bonus experience and increased drop chances of items (including Shadow Crystals, Seeds of Idrassil and Chest Keys).
    • Bonus gold per kill in Hard, Hell and Insane difficulties has been increased.
    • Having less players no longer reduces drop chances.
    • A new boss has been added.
    • The Level of Atal'ai has been increased.
    • Health Regeneration provided by each ESC Stat Point has been increased to 4 Health per 5 seconds up from 3 Health per 5 seconds.
    • The damage and splash range of Arcane Towers have been incresed.
    • The Skeletal Warlord that takes the King's Blood now shows different message.
    • More information about difficulties can be seen with the new command -*difficulty name*.
    • The mana of Queen Sira has been greatly increased.
    • The attack range of all ranged heroes has been increased by 100.

    Classes

    [​IMG] Dark Shaman
    • Fixed a bug where Level 2 Shadow Ward would not spawn a Ward.
    • Damage reflected by Shadow Ward has been increased as follows:
      -Level 1: increased to 40% up from 15%.
      -Level 2: increased to 80% up from 25%.
    • Fixed an unintentional bug where the auto-attacks bonus against targets with Shield of Ogoun was ignoring armor.
    • Auto-attacks bonus against targets with Shield of Ogoun has been reduced to 125% down from 150%.
    • The duration of Shadow Ward has been reduced as follows:
      -Level 1: reduced to 12 seconds down from 15.
      -Level 2: reduced to 16 seconds down from 20.
    • The health of Shadow Wards has been reduced as follows:
      -Level 1: reduced to 6,000 down from 10,000.
      -Level 2: reduced to 12,000 down from 20,000.
    [​IMG] Far Seer
    • The cooldown of Astral Blessing has been reduced to 12 seconds down from 75 seconds.
    • The mana cost of Astral Blessing for level 1 has been reduced to 65 down from 70.
    • Damage provided by Astral Blessing has been reduced as follows:
      -Level 1: reduced to 15 down from 20.
      -Level 2: reduced to 35 down from 40.
    • Mana Regeneration provided by Astral Blessing has been reduced as follows:
      -Level 1: reduced to 300% down from 400%.
      -Level 2: reduced to 450% down from 600%.
    • The damage of Storm Hammer has been reduced as follows:
      -Level 1: reduced to 65 down from 70.
      -Level 2: reduced to 140 down from 150.
      -Level 3: reduced to 215 down from 230.
      -Level 4: reduced to 290 down from 310.
    • The attribute scaling of Storm Hammer has been reduced to 120% down from 135%.
    • The cooldown of Storm Hammer has been reduced to 7 seconds.
    • The mana cost of Storm Hammer has been reduced as follows:
      -Level 1: reduced to 40 down from 45.
      -Level 2: reduced to 75 down from 80.
      -Level 3: reduced to 120 down from 130.
      -Level 4: reduced to 140 down from 150.
    • Astral Blessing now leaves a new SFX.
    • The attribute scaling of Natural Call has been reduced to 115% down from 130%
    • Natural Call now also boosts the attack speed of the targeted unit.
    • The mana cost of Natural Call for level 1 has been reduced to 40 down from 45.
    [​IMG] Necromancer
    • Fixed a bug where Extract Life was not dealing instant damage.
    [​IMG] Shadow Knight
    • The maximum health scaling of Shadow Coil has been increased to 5% up from 3%.
    • Fixed a minor visual bug with Shadow Strength.
    [​IMG] Spirit Champion
    • Spiritual Awakening now causes Hand of the Ancestors and Devotion Wave to also stun in addition to ignoring enemy armor.
    • The cooldown of Hand of the Ancestors has been reduced to 12 seconds down from 14.
    [​IMG] Warlock
    • Fixed a bug where Soul Burn occasionally wasn't dealing damage.
    • Felguards summoned by Gift of Sargeras now have a different model.
    • Death Sanctuary now grants you souls when a nearby enemy unit dies. Changed from: when the Warlock kills a unit.
    [​IMG] Witch Doctor
    • Fixed a bug where the illusions of certain bosses would drop loot upon death.
    • Healing done by Healing Mantra has been reduced as follows:
      -Level 1: reduced to 20 from 30.
      -Level 2: reduced to 35 from 50.
      -Level 3: reduced to 50 from 70.
      -Level 4: reduced to 65 from 90.
    • Healing done by Healing Mantra to Strength heroes is increased by 50%.

    Items

    [​IMG]
    • Multiple item changes.
    • Scroll of Arcane Potency has been renamed to Scroll of Experience and now instantly grants you experience instead of granting bonus experience buff for the team.
    • Fixed a bug where Lightning Shield was not working properly.
    • Flame Grasp now has an additional effect.
    • Melee Furbolg summoned by Talismans of the Forest have been buffed.
    • Fixed a bug where Trophy Totem's active effect was not working.
    • Bloodstone now restores 5% of maximum health when a nearby unit dies up from 1%.
    • Bloodstone no longer has an active effect.
    • Bloodstone now has a new passive effect.
    • Elixirs now last until your hero dies or until dispelled.
    • The Warlock Hell Class item now has a dfferent effect.


    Version 1.7.3.

    [​IMG] Version 1.7.3. [26.02.2014]

    General Changes
    • The Far Seer quest can now be completed by one Player.
    • Certain abilities that feature passive buffs or self buffs should now be executed faster.
    • Three new heroes have been added:
      • [​IMG] Spirit Champion
      • [​IMG] Dark Shaman
      • [​IMG] Headhunter
    • The Grunt should now join Player 1 even when intro cinematics are not skipped.
    • It should no longer be possible to block the Goblin Engineer.
    • One Seed of Idrassil used for Materialising now creates 2 Uncommon items up from 1.
    • Two Seeds of Idrassil used for Materialising now create 1 Rare item and 1 Uncommon item up from 1 Rare.
    • The Shadow Crystal cost of Seeds of Idrassil has been increased to 3 up from 2.
    • Disenchanting a Rare item now increases a selected attribute by 4 down from 5.
    • There is a new "-camlock on" command that locks your camera to the hero.
    • The damage of Grazet's Carrion Swarm has been slightly increased.

    Classes

    [​IMG] Berserker
    • Fixed a bug where Skull Split would not work in certain situations.
    [​IMG] Brewmaster
    • Starting Strength increased to 25.
    • Strength per level increased to 2,30 up from 2,20.
    [​IMG] Druid
    • Fixed a minor visual bug with Arcane Dispersion.
    • The damage of Arcane Dispersion has been changed as follows:
      -Level 1: increased to 80 up from 75.
      -Level 2: increased to 180 up from 160.
      -Level 3: increased to 280 down from 270.
      -Level 4: reduced to 380 down from 400.
    • Arcane Dispersion now scales with max mana.
    [​IMG] Mage
    • Polar Blast now scales with Intelligence.
    • The stun duration for Polar Blast at level 2 has been increased to 3 seconds up from 2.
    [​IMG] Marauder
    • Empowered Rallying Cry now properly affects Damage-scaling abilities.
    [​IMG] Paladin
    • Flash of Light now has a new buff SFX.
    [​IMG] Sapper
    • The passive damage provided by Engineering Upgrade has been increased as follows:
      -Level 1: increased to 10 up from 5.
      -Level 2: increased to 15 up from 9.
      -Level 3: increased to 20 up from 13.
      -Level 4: increased to 25 up from 17.
    • The critical strike chance provided by Sapper has been increased to 12% up from 10%.
    [​IMG] Shadow Knight
    • Shadow Strength now has a new buff SFX.

    Items

    [​IMG]
    • Fixed yet another bug that caused Orb of Lightning 6 not to work.
    • The proc chance of Undead Slayer has been increased to 4% up from 1%.
    • Cleric Rod should now properly affect Damage-scaling abilities.
    • The price of Sulfron Ingot has been reduced.
    • Bloodstone now has an additional effect.
    • Fixed a bug where the Old Compass was not working properly.
    • Fixed a bug where The Legend of Thori'dal was not dropping.
    • Fixed a bug with Demonic Skull.
    • The drop chance of Shadow Crystals has been slightly increased.
    • The drop chance of Seeds of Idrassil has been slightly decreased.
    • Shadow Crystals can now spawn more often at preset locations.
    • Fixed a bug where the active effect of Robes of Azshara was not working.
    • Fixed a bug where Vigilance could not always be crafted.
    • New items have been added.
    • Changes and additions have been made to some existing items.
    • The mana provided by Shamanistic Totem has been increased.


    Version 1.7.2.

    [​IMG] Version 1.7.2. [Hotfix] [29.01.2014]

    Items

    [​IMG]
    • Fixed few bugs with Torture Plank.


    [​IMG] Version 1.7.2. [29.01.2014]

    General Changes
    • The health and damage of Captain Drough have been increased.
    • Furbolgs should no longer be able to attack friendly heroes.
    • The size of Kergaloth has been increased.
    • Fel Hounds summoned by the Overlord Boss no longer grant XP.
    • All creatures inside the Gold Mines Dungeon have had their stats increased.
    • The ESC Stat - Health Regeneration now provides flat values instead of percentage.
    • The stats of many enemy creeps have been increased.
    • The enemy Attack Speed bonus provided by Normal Difficulty has been increased to 25% up from 20%.
    • The enemy Damage bonus provided by Normal Difficulty has been increased to 35% up from 30%.
    • The enemy Damage bonus provided by Hard Difficulty has been increased to 45% up from 40%.
    • The handicap of Normal Difficulty has been increased to 130% up from 120%.
    • The handicap of Hard Difficulty has been increased to 150% up from 140%.
    • Minor terrain changes.
    • The Fel Ravager now has a new ability.

    Classes

    [​IMG] Death Knight
    • The skeletal minions summoned by Army of the Dead now benefit from ESC System.
    • Increases the health restored by Blood Presence to 14% of damage dealt up from 12%.
    [​IMG] Druid
    • The health of Treants summoned by Force of Nature has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 550 up from 500.
      -Level 3: increased to 1000 up from 800.
    • The damage of Moon Slam has been increased as follows:
      -Level 1: increased to 350 up from 200.
      -Level 2: increased to 500 up from 400.
    [​IMG] Hunter
    • More than 1 Multi Shot arrows may no longer damage a single enemy unit.
    • Multi Shot no longer has levels.
    • Multi Shot now scales with Damage.
    • The damage dealt by Infected Shot has been reduced as follows:
      -Level 1: reduced to 90 down from 100.
      -Level 2: reduced to 170 down from 190
      -Level 3: reduced to 250 down from 280.
      -Level 4: reduced to 330 down from 370.
    • Infected Shot now scales with Damage.
    • The damage dealt by Frost Shot has been reduced as follows:
      -Level 1: reduced to 100 down from 110.
      -Level 2: reduced to 190 down from 220.
      -Level 3: reduced to 280 down from 330.
      -Level 4: reduced to 370 down from 440.
    • Frost Shot now scales with Damage.
    • Alarcrity Aura no longer provides bonus damage if a friendly unit is killed.
    • Fixed a bug with Alarcrity Aura that could crash the game.
    • The attack range of Grylls has been reduced.
    [​IMG] Spell Thief
    • Dimensional Spirits now benefit from ESC Stat Points.

    Items

    [​IMG]
    • Fixed a bug where Dream Ring did not work.
    • Fixed a tooltip error with Energized Shoulderguards.
    • The Immolation damage of Bloodied Skull has been increased.
    • Fixed a tooltip error with Winter Blade.
    • Blood Kickers now state their cooldown.
    • Master's Helmet now restores health every 1,50 seconds down from 2.
    • Master's Helmet now also provides Critical Strike chance.
    • The recipe components of Master's Helmet have been changed.
    • Rejuvenation Potions now have a new model.
    • Verastrasz now benefits from ESC Stat Points.
    • Fixed a tooltip error with Flesh Helmet of Power.
    • New items have been added.


    Version 1.7.1.

    [​IMG] Version 1.7.1. [18.01.2014]

    General Changes
    • The Shadow Hunter quest is now properly marked as "Failed" in the quest log if the players fail.
    • A new quest has been added.
    • Major terrain changes.
    • The Araj boss has been removed and has been replaced with a new boss.
    • A new Rare Boss has been added.
    • There is now only one altar to summon Atal'ai at.
    • The item rewarded from the Shadow Hunter quest has been changed.
    • The health of melee Furbolgs has been increased to 850 up from 600.
    • The cooldown of Demon Spawning event has been increased to 100 seconds up from 40.
    • The starting health of all melee Agility heroes has been increased by 20.
    • The Mana Regeneration of the ESC Stat system has been increased to 0,50 per point up from 0,25 per point.
    • The base mana regeneration of all heroes has been reduced to 1,00 mana per 5 seconds down from 1,50.
    • The base mana of all heroes has been increased by 10.

    Classes

    [​IMG] Brewmaster
    • Fixed a tooltop error with Quaking Palm.
    • The range of Breath of Fire has been reduced to 500 down from 600.
    [​IMG] Crimson Knight
    • The health restored by Living Wyrm has been decreased as follows:
      -Level 1: decreased to 30 down from 40.
      -Level 2: decreased to 45 down from 60.
      -Level 3: decreased to 60 down from 80.
      -Level 4: decreased to 75 down from 100.
    • Few changes to the Heart of Fire tooltip.
    [​IMG] Hunter
    • Fixed a rare bug where the Hunter could have 2 pets of the same type.
    • The attack range of Huffer has been reduced.
    [​IMG] Ice Lancer
    • Starting Intelligence has been reduced to 11 down from 13.
    • Starting Strength has been increased to 13 up from 11.
    [​IMG] Necromancer
    • The cooldown of Reanimate has been reduced to 5 seconds down from 6.
    • The attribute scaling of the instant Reanimate heal has been increased to 80% up from 50%.
    • The attribute scaling of the periodic Reanimate heal has been increased to 10% up from 8%.
    • The duration of the periodic heal of Reanimate has been increased to 12 seconds up from 10.
    [​IMG] Paladin
    • The health restored by Seal of Light has been increased as follows:
      -Level 1: increased to 30 up from 25.
      -Level 2: increased to 50 up from 40.
      -Level 3: increased to 70 up from 55.
      -Level 4: increased to 90 up from 70.
    • The damage dealt by Divine Storm has been increased as follows:
      -Level 1: increased to 70 up from 50.
      -Level 2: increased to 160 up from 130.
      -Level 3: increased to 250 up from 190.
      -Level 4: increased to 340 up from 260.
    • The health restored by Divine Storm has been increased as follows:
      -Level 1: increased to 30 up from 15.
      -Level 2: increased to 50 up from 30.
      -Level 3: increased to 70 up from 45.
      -Level 4: increased to 90 up from 60.
    [​IMG] Tidewarrior
    • Abyssal Grip now resets the cooldown of Aquatic Splash instead of Crushing Wave.
    • The damage dealt by Rage of the Deeps has been increased as follows:
      -Level 1: increased to 400 up from 200.
      -Level 2: increased to 600 up from 400.
    [​IMG] Warrior
    • The cooldown of Juggernaut has been increased to 110 seconds up from 80.

    Items

    [​IMG]
    • The proc chance of Orb of Lightning has been increased to 15% up from 10%.
    • The damage of the Chain Lightning released by Orb of Lightning has been reduced to 160 down from 180.
    • The stats and recipe components of Blast Sword have been changed.
    • Spellblades now has a new additional effect.
    • The recipe components of Spellblades have been changed.
    • Scepter of Azjol'Nerub is no longer a shop item. The item can still be acquired.
    • A new shop item has been added - Guardian's Vestments.
    • Armored Vestment now restores 12 health up from 8.
    • Fixed a bug where Maw of Eternal Fire could be used at the Enchantress.
    • The recipe components of Zek'roth, Destroyer of Worlds have been changed.
    • Fixed a tooltip error with Ancestral Staff.
    • Price changes to shop items.
    • Purge can now also be casted on friendly units.
    • The Tidewarrior now has a new Hell Class item.
    • Fixed a bug Verastrasz, summoned by Wyrmrest Defender, had 200 health instead of 2000.


    Version 1.7.0.

    [​IMG] Version 1.7.0. [10.01.2014]

    General Changes
    • Fixed a bug where the Tower Puzzle will not initially work.
    • Fixed a bug where an additional unexisting, Undiscovered quest was appearing in the Quest Log.
    • A new quest has been added.
    • Altars of Atal'ai are now called Shrines of Atal'ai.
    • The damage and health of Atal'ai have been increased across all difficulties.
    • The Rare Boss - Matriarch has been significantly buffed.
    • The Firepit required for the Waterworks quest is now more distinguishable.
    • Terrain changes.
    • The missle model of Furbolg Druids has been changed.
    • The rare boss Makellia now deals splash damage.
    • The damage and health of the rare boss Guts have been increased across all difficulties.

    Classes

    [​IMG] Mage
    • Fire Bomb now deals 50% less damage against buildings. It is now also stated in its tooltip.
    [​IMG] Priest
    • The health regeneration provided by Holy Aura has been increased as follows:
      -Level 1: increased to 40 up from 30.
      -Level 2: increased to 60 up from 50.
      -Level 3: increased to 80 up from 70.
      -Level 4: increased to 100 up from 90.
    [​IMG] Tidewarrior
    • Might of the Oceans has been removed.
    • A new ability has been added:
      [​IMG] Crushing Wave: Sends forth a wave of water that deals damage to all enemies in its way. In addition restores mana for each enemy hit.
    • The mana cost of Abyssal Grip has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 45 down from 50.
      -Level 3: reduced to 60 down from 70.
      -Level 4: reduced to 75 down from 90.
    • Aquatic Splash now scales with Strength.
    • The damage of Aquatic Splash has been changed as follows:
      -Level 1: increased to 80 up from 75.
      -Level 2: remains unchanged.
      -Level 3: reduced to 280 down from 300.
      -Level 4: reduced to 380 down from 425.
    • The mana cost of Aquatic Splash has been changed as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 60 down from 65.
      -Level 3: remains unchanged.
      -Level 4: increased to 100 up from 95.
    • The stun duration of Aquatic Splash has been changed as follows:
      -Level 1: reduced to 1 second down from 1,50 seconds.
      -Level 2: remains unchanged.
      -Level 3: increased to 2 seconds up from 1,50 seconds.
      -Level 4: increased to 2,50 seconds up from 1,50 seconds.
    • Depth Frenzy now grants 60% attack speed up from 55%.
    • The attribute scaling of Abyssal Grip has been increased to 90% up from 80%.
    • Fixed a bug where Rage of the Deeps was not dealing damage.

    Items

    [​IMG]
    • Fixed some tooltip errors.
    • Shield of Death now properly does Universal damage.
    • The Urn of Feron, the Knight now properly states that it is used to summon Atal'ai.
    • Fixed an SFX bug with Lightning Shield.
    • Rage Plate now has a new effect.
    • The recipe components for Rage Plate have been changed.
    • The stats of Verastrasz have been significantly increased.
    • Rend now deals more damage, has higher proc chance and is more responsive.


    Version 1.6.9.

    [​IMG] Version 1.6.9. [Hotfix] [05.01.2014]
    General Changes
    • The chance for a certain random event to occur has been increased.

    Classes

    [​IMG] Hunter
    • Fixed a bug where Alarcrity Aura did not occur when Grylls or Huffer killed a unit.
    [​IMG] Warlord
    • The strength scaling by Krogar's Storm Amulet has been reduced to 150% down from 200%.
    • The proc chance of Krogar's Storm Amultet has been reduced to 12% down from 14%.


    Items

    [​IMG]
    • Items that can be found at certain places or drop from specific sources and cannot be used at the Enchantress are now marked as "Unique".


    [​IMG] Version 1.6.9. [05.01.2014]

    General Changes
    • The Chest Key drop chance has been slightly increased.
    • Fixed a bug where the Skeleton message for King's Blood was still showing after the quest is complete.
    • Fixed a bug where Bel'shan could be blocked by the other golems.
    • The Switches required for the Escape quest can now only be pressed by heroes.
    • A new random event has been added.
    • A new rare boss has been added.
    • Changes have been done to the random demon summoning by Kergaloth. It can now occure more often and is more random.
    • Lots of code optimization.
    • Arcane Towers at the Circles of Power puzzle now shoot more often and have faster projectiles.
    • Ju'tek should no longer be able to throw Storm Bolts at players in the Nerubian cave.

    Classes

    [​IMG] Beastmaster
    • Bear Strike no longer knocks back enemy units.
    • Bear Strike now has a chance to include Strength scaling.
    [​IMG] Crimson Knight
    • Heart of Fire now grants 4 armor at level 1 down from 5.
    [​IMG] Death Knight
    • The duration of Army of the Dead has been changed as follows:
      -Level 1: reduced to 25 seconds down from 30 seconds.
      -Level 2: increased to 35 seconds up from 30 seconds.
    • Fixed a tooltip error with Army of the Dead.
    [​IMG] Marauder
    • Added some clarifications to the Mutilate tooltip.
    • The duration of Mutilate for Level 2 has been increased to 12 seconds up from 8 seconds.
    • The accumulated damage by Mutilate is now Universal and ignores enemy armor.
    • The health restored by Weapon Switch - Axe has been increased to 4% of maxiumum health up from 3%.
    [​IMG] Warlock
    • Infernals now last 65 seconds down from 80.
    • Infernals can no longer destroy trees.
    [​IMG] Witch Doctor
    • Fixed a bug where the Mind Spirits of certain bosses could drop items.

    Items

    [​IMG]
    • Fixed a tooltip error with the Marauder Hell Class item.
    • The effect of the Druid Hell Class item has been changed.


    Version 1.6.8.

    [​IMG] Version 1.6.8. [28.12.2013]

    General Changes
    • Fixed a bug where the Headhunter in the Escape quest could still die in rare occasions.
    • A new Chest has been added.
    • Terrain changes.
    • Base mana regeneration for all heroes has been increased to 1,50 mana per 5 seconds up from 1 mana per 5 seconds.
    • The base health of all Strength heroes has been slightly increased.

    Classes

    [​IMG] Mage
    • Fixed a tooltip error with Arcane Master.
    • Arcane Pulse bonus healing now requires the target to be below 30% of maximum health up from 25%.
    • The attribute scaling of Pyroblast has been increased to 160% up from 150%.
    • The cooldown of Polar Blast has been increased to 100 up from 85.
    [​IMG] Marauder
    • The Agility scaling of Furious Strike has been increased to 140% up from 100%.
    • The instant damage caused by Mutilate has been increased as follows:
      -Level 1: increased to 250 up from 150.
      -Level 2: increased to 500 up from 300.
    • The attriubte scaling of Mutilate has been increased to 250% up from 200%.
    [​IMG] Shaman
    • The healing done by Riptide has been increased as follows:
      -Level 1: increased to 300 up from 300.
      -Level 2: increased to 500 up from 490.
      -Level 3: increased to 700 up from 680.
      -Level 4: increased to 900 up from 870.
    • The attribute scaling of Riptide has been increased to 100% up from 70%.
    • The attribute scaling of Earth Shield has been increased to 110% up from 85%.
    [​IMG] Warlock
    • The Warlock can now upgrade his Hell Class item.

    Items

    [​IMG]
    • Lifesteal, flat Health and flat Mana values across all items have been reduced.
    • The Druid Hell class item, Seed of Life now restores a percentage of maximum health instead of a flat value.
    • Blood Kickers now have a cooldown on their bonus damage dealt.
    • Fixed a bug Butcher's Sword didn't work when used by more than one player and is now more responsive.
    • Many item changes and tooltip fixes.
    • The cooldown of the Mage Hell Class item, Staff of the Invoker has been reduced to 55 seconds down from 75.
    • The cooldown of the Warlock Hell Class item, Demonic Rod has been reduced to 35 seconds down from 50.
    • Manuals of Health now grant 35 permanent health down from 50.


    Version 1.6.7.

    [​IMG] Version 1.6.7. [23.12.2013]

    Classes

    [​IMG] Crimson Knight
    • Heart of Fire is now more responsive and triggers instantly.
    • Heart of Fire now also reflects a percentage of incoming melee damage.
    • The healing done by Living Wyrm has been increased as follows:
      -Level 1: increased to 40 up from 25.
      -Level 2: increased to 60 up from 50.
      -Level 3: increased to 80 up from 75.
      -Level 4: remains unchanged.


    Version 1.6.6.

    [​IMG] Version 1.6.6. [22.12.2013]

    General Changes
    • The damage dealt by Grazet's Globes of Fire has been increased 70 up from 55.
    • There are now less eggs in the Queen Sira chamber.
    • Toxic plants now have different armor type.
    • The Stone Giants now deal more damage and have the War Stomp ability.
    • The damage and armor of Rekst have been further increased.
    • Minor terrain changes.
    • Changes to some creep camps.
    • A new small puzzle has been added.
    • The movement speed of almost all heroes has been slightly reduced.

    Classes

    [​IMG] Crimson Knight
    • Starting Agility has been reduced to 11 down from 13.
    • Agility per level has been reduced to 1.20 down from 1.25.
    • Starting Strength has been increased to 26 up from 25.
    • Has a new icon.
    • Heart of Fire has been redesigned:
      -Now increases armor when below 75% of maximum health.
    • Dragon's Wrath has been redesigned:
      -Makes the Crimson Knight immune to damage for several seconds.
    • Living Wyrm has been redesigned:
      -Attacks against you have a chance to restore health.
    • Strike of the Ancients now scales with Strength instead of Highest Attribute.
    • The cooldown of Burnout has been reduced to 10 seconds down from 11.
    [​IMG] Death Knight
    • Blood Presence now increases base attack damage by 20% up from 15%.
    [​IMG] Marauder
    • Fixed a recent bug that caused the Marauder to use his Empowered Rallying Cry when attacking.
    [​IMG] Paladin
    • Strength per level has been increased to 2.45 up from 2.35.
    • The chance to reset Judgement of the Wise when casting Flash of Light has been increased as follows:
      -Level 1: increased to 15% up from 10%.
      -Level 2: increased to 25% up from 15%.
      -Level 3: increased to 35% up from 20%.
      -Level 4: increased to 45% up from 25%.
    [​IMG] Spell Thief
    • Spell Master now provides 20% Spell Damage Reduction down from 33%.
    • The health restored by Vortex has been increased as follows:
      -Level 1: increased to 50 up from 40.
      -Level 2: increased to 90 up from 60.
      -Level 3: increased to 130 up from 80.
      -Level 4: increased to 170 up from 100.
    • Vortex now also silences enemy units.
    • Vortex can no longer damage buildings.

    Items

    [​IMG]
    • The Paladin Hell Class item, Divine Longsword now restores health based on maximum health instead of Strength.
    • Few new items have been added.
    • Fixed a bug where Dream Ring did not always work.


    Version 1.6.5.

    [​IMG] Version 1.6.5. [14.12.2013]

    General Changes
    • The Rare Boss, Rasij has been buffed.
    • The stats of many units and bosses has been increased across all difficulties.
    • Summons should no longer be summonable over doors and walls.

    Classes

    [​IMG] Death Knight
    • Plague Strike now properly states that it consumes Unholy Frenzy.
    [​IMG] Hunter
    • Fixed a mistake with the Hunter selection tooltip.
    [​IMG] Witch Doctor
    • The base healing done by Healing Mantra has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 50 down from 55.
      -Level 3: reduced to 70 down from 80.
      -Level 4: reduced to 90 down from 105
    • The strength scaling of Healing Mantra has been increased to 38% up from 35%.
    • The mana cost of Healing Mantra has been changed as follows:
      -Level 1: reduced to 11 down from 13.
      -Level 2: increased to 20 up from 18.
      -Level 3: increased to 29 up from 23.
      -Level 4: increased to 38 up from 28.
    • The cooldown of Soul Harvest has been reduced to 8 seconds down from 9.
    • Death Ward is now a normal ability.
    • A new ability has been added:
      [​IMG] Mind Control: Separates the mind of a targeted enemy unit from the body for a set duration. The Mind Spirit will fight for the Witch Doctor.
    • Spiritual Attunement has been removed.
    • The damage of Dark Voodoo has been reduced as follows:
      -Level 1: reduced to 80 down from 90.
      -Level 2: reduced to 160 down from 180.
      -Level 3: reduced to 240 down from 270.
      -Level 4: reduced to 320 down from 360.
    • Dark Voodoo now scales with Intelligence instead of target maximum health.
    • The maximum health scaling of Mending Ward has been increased to 3% up from 2%.
    • The mana cost of Mending Ward has been increased to 50 up from 40.

    Items

    [​IMG]
    • Vjolndir now reduces enemy attack speed by 15% down from 20%.
    • Fixed a bug where Liquid Fire Potion could be rewarded from Reforging.
    • A couple of new items.
    • Fixed a bug where the Hunter Class item Thick Leather Hide would work only for Spike.
    • The mana cost of the active effect of Dream Ring has been reduced.
    • The maximum health scaling of the Furbolg Druid's Nourish has been increased to 5% up from 3%.


    Version 1.6.4.

    [​IMG] Version 1.6.4. [08.12.2013]

    General Changes
    • The acquisition range of Toxic Plants has been increased.

    Classes

    [​IMG] Hunter
    • A new ability has been added:
      [​IMG] Call of the Wild: allows the Hunter to choose one of her three pets to summon.
    • The stats of Spike have been reduced.
    • Spike no longer has his Furious Strikes ability.
    [​IMG] Necromancer
    • The base mana restored per second by Harvester of Sorrow has been reduced to 4 down from 5.
    • The maximum mana scaling of Harvester of Sorrow has been reduced to 0,3% down from 0,5%.
    • The mana cost of Raise Dead has been increased as follows:
      -Level 1: increased to 40 up from 35.
      -Level 2: increased to 65 up from 60.
      -Level 3: increased to 100 up from 85.
    • The mana cost of Reanimate for level 2 has been increased to 85 up from 75.
    [​IMG] Shaman
    • Fixed a bug where the Flametongue Totem was always owned by Player 1.

    Items

    [​IMG]
    • Changes to many items' stats.


    Version 1.6.3.

    [​IMG] Version 1.6.3. [Hotfix] [28.11.2013]
    General Changes
    • Fixed a minor AI bug.


    [​IMG] Version 1.6.3. [27.11.2013]

    General Changes
    • Three new rare bosses have been added.
    • Rare bosses no longer drop specific items and now have a random loot table.
    • Several crucial door exploits have been fixed.
    • Firelings no longer grant XP.
    • Player should now get slightly less experience in the early-mid game and sligtly more in the late game.
    • Atal'ai now has a new model.
    • New enemies are lurking in the jungles.

    Classes

    [​IMG] Beastmaster
    • Bear Strike now scales with maximum health instead of strength.
    [​IMG] Crimson Knight
    • Living Wyrm may no longer activate certain item effects.
    [​IMG] Priest
    • Hymn of Hope now restores 13% of maximum mana down from 15%.
    • The cooldown of Hymn of Hope has been increased to 40 seconds up from 35.
    [​IMG] Shadow Knight
    • Dark Vortex now restores 12% of maximum health and mana down from 15%.

    Items

    [​IMG]
    • Bottled Lightning now deals full damage regardless of the amount of enemy armor.
    • Bottled Lightning no longer procs for abilities with cooldown less than 1 second.
    • Fixed a bug where Scroll of Restoration was restoring less health than it stated.
    • Scroll of Restoration now displays floating text message for its heal.
    • Fixed a tooltip error with Chaos Blades.
    • Fixed a bug where Orb of Lighnting 6 did not trigger its passive effect.
    • The effect of Armored Vestment may no longer occur more than once per 0,5 seconds.
    • Armored Vestment now restores 8 health up from 7.
    • Many items have recieved changes in prices, stats and abilities.
    • New consumable items have been added.


    Version 1.6.2.

    [​IMG] Version 1.6.2. [19.11.2013]

    General Changes
    • Certain Hero pets (Felguards, Necromancer's Skeletal Minions, Spike, Sea Elementals, Treants and Feral Spirits) now benefit from ESC stat points.
    • The Catching Fire quest now rewards a random item.
    • Gazret's Globes of Fire should no longer have pathing.
    • Minor terrain changes.
    • The main shop now has more detailed tooltips to guide players through it.
    • Something has changed in the Master's Chamber...
    • Almost all AoE abilities have recieved a global damage nerf. The changes affected by this global nerf are listed below:

      [​IMG] Beastmaster
      • The damage dealt by Wild Swipes has been changed to 10 base damage and 5 damage per level down from 10 base damage and 10 damage per level.
      • The damage of secondary eruptions caused by Earth Slam has been reduced as follows:
        -Level 1: reduced to 40 down from 50.
        -Level 2: reduced to 80 down from 110.
        -Level 3: reduced to 120 down from 170.
        -Level 4: reduced to 160 down from 230.
      [​IMG] Berserker
      • The damage of Toxic Sack has been reduced as follows:
        -Level 1: reduced to 75 down from 90.
        -Level 2: reduced to 140 down from 180.
        -Level 3: reduced to 215 down from 270.
        -Level 4: reduced to 290 down from 360.
      [​IMG] Brewmaster
      • The damage dealt by Suji Slam has been reduced as follows:
        -Level 1: reduced to 250 down from 300.
        -Level 2: reduced to 450 down from 500.
      • The damage dealt by Breath of Fire has been changed as follows:
        -Level 1: reduced to 70 down from 80.
        -Level 2: remains unchanged.
        -Level 3: increased to 250 up from 200.
        -Level 4: increased to 350 up from 260.
      [​IMG] Crimson Knight
      • The damage dealt by Burnout has been reduced as follows:
        -Level 1: reduced to 60 down from 80.
        -Level 2: reduced to 140 down from 160.
        -Level 3: reduced to 220 down from 240.
        -Level 4: reduced to 300 down from 320.
      [​IMG] Death Knight
      • The damage dealt by Unholy Fury has been reduced as follows:
        -Level 1: reduced to 80 down from 140.
        -Level 2: reduced to 190 down from 280.
        -Level 3: reduced to 350 down from 420.
        -Level 4: reduced to 475 down from 560.
      [​IMG] Druid
      • The base damage of Force of Nature ahs been reduced as follows:
        -Level 1: reduced to 20 down from 30.
        -Level 2: reduced to 30 down from 40.
        -Level 3: reduced to 40 down from 50.
      • The damage of Arcane Dispersion has been reduced as follows:
        -Level 1: reduced to 75 down from 90.
        -Level 2: reduced to 160 down from 180.
        -Level 3: ---
        -Level 4: ---
      [​IMG] Far Seer
      • The damage of Storm Hammer has been reduced as follows:
        -Level 1: reduced to 70 down from 90.
        -Level 2: reduced to 150 down from 170.
        -Level 3: reduced to 230 down from 250.
        -Level 4: reduced to 310 down from 330.
      • The attribute scaling of Storm Hammer has been reduced to 135% down from 160%.
      [​IMG] Hunter
      • The damage dealt by Multishot on level 1 has been reduced to 30 down from 40.
      [​IMG] Mage
      • The attribute scaling of Fire Bomb has been reduced to 240% down from 275%.
      • The damage dealt by Ring of Frost has been reduced as follows:
        -Level 1: reduced to 60 down from 80.
        -Level 2: reduced to 140 down from 160.
        -Level 3: reduced to 220 down from 240.
        -Level 4: reduced to 300 down from 320.
      [​IMG] Marauder
      • The damage dealt by Rallying Cry has been reduced as follows:
        -Level 1: reduced to 60 down from 75.
        -Level 2: reduced to 120 down from 150.
        -Level 3: reduced to 180 down from 225.
        -Level 4: reduced to 240 down from 300.
      [​IMG] Necromancer
      • The damage of Carrion Swarm has been reduced as follows:
        -Level 1: reduced to 60 down from 80.
        -Level 2: reduced to 140 down from 160.
        -Level 3: reduced to 220 down from 240.
        -Level 4: reduced to 300 down from 320.
      [​IMG] Paladin
      • The damage dealt by Divine Storm has been changed as follows:
        -Level 1: reduced to 50 down from 60.
        -Level 2: remains unchanged.
        -Level 3: increased to 190 up from 180.
        -Level 4: increased to 260 up from 240.
      • The strength scaling of Divine Storm has been reduced to 80% down from 100%.
      [​IMG] Rogue
      • The base damage of Thrill of the Kill has been reduced to 10 down from 15.
      • The damage scaling of Thrill of the Kill has been reduced to 90% down from 100%.
      • The damage dealt by Blade Flurry has been changed as follows:
        -Level 1: reduced to 65 down from 90.
        -Level 2: reduced to 160 down from 170.
        -Level 3: reduced to 235 down from 250.
        -Level 4: reduced to 300 down from 330.
      [​IMG] Shadow Knight
      • The damage dealt by Obliterate has been reduced as follows:
        -Level 1: reduced to 60 down from 70.
        -Level 2: reduced to 130 down from 140.
        -Level 3: reduced to 200 down from 210.
        -Level 4: reduced to 270 down from 280.
      • The current health scaling of Obliterate has been reduced to 4% down from 5%.
      [​IMG] Shaman
      • The damage dealt by Chain Lighting has been reduced as follows:
        -Level 1: reduced to 100 down from 120.
        -Level 2: reduced to 220 down from 240.
        -Level 3: reduced to 340 down from 360.
        -Level 4: reduced to 460 down from 480.
      [​IMG] Tidewarrior
      • The damage dealt by Aquatic Splash has been reduced as follows:
        -Level 1: reduced to 75 down from 100.
        -Level 2: reduced to 180 down from 225.
        -Level 3: reduced to 300 down from 350.
        -Level 4: reduced to 425 down from 475.
      • The damage dealt by Rage of the Deeps has been reduced as follows:
        -Level 1: reduced to 200 down from 250.
        -Level 2: reduced to 400 downf rom 500.
      • The attribute scaling of Rage of the Deeps has been reduced to 160% down from 200%.
      [​IMG] Warlock
      • The Intelligence scaling of Gift of Sargeras has been reduced to 70% down from 75%.
      • The maximum health scaling of Gift of Sargeras has been reduced to 4% down from 5%.
      • The damage of Gift of Sargeras has been reduced as follows:
        -Level 1: reduced to 70 down from 80.
        -Level 2: reduced to 140 down from 150.
        -Level 3: reduced to 210 down from 220.
        -Level 4: reduced to 280 down from 290.

    Classes

    [​IMG] Berserker
    • The attribute scaling of Toxic Sack has been increased to 85% up from 75%.
    [​IMG] Brewmaster
    • The cooldown of Breath of Fire has been reduced to 10 seconds down from 14 seconds.
    • The cooldown of Drunken Haze has been reduced to 14 seconds down from 19 seconds.
    [​IMG] Death Knight
    • The cooldown of Army of the Dead has been increased to 160 seconds up from 120.
    [​IMG] Druid
    • Fixed a tooltip error where Moon Slam was displaying very inaccurate numbers.
    [​IMG] Hunter
    • Spike now has mana.
    • Howl in the Night now has a mana cost.
    [​IMG] Mage
    • The attribute scaling of Ring of Frost has been increased to 110% up from 100%.
    [​IMG] Marauder
    • The attribute scaling of Rallying Cry has been increased to 100% up from 70%.
    • Empowered Rallying Cry may no longer damage buildings.
    [​IMG] Necromancer
    • The attribute scaling of Carrion Swarm has been increased to 125% up from 85%.
    [​IMG] Paladin
    • Avenging Wrath now has a new special effect.
    [​IMG] Shaman
    • The tooltip of Flametongue Totem now states its aura range.
    [​IMG] Warlord
    • The amount of health restored by Unbreakable Will has been reduced to 25% of Strength down from 30%.
    • The cooldown of Heroic Leap has been reduced to 8 seconds down from 10.

    Items

    [​IMG]
    • The stats of Chaoseater have been changed.
    • Chaoseater now has different recipe components.
    • The stats of Archaron Hammer have been changed.
    • Archaron Hammer now has different recipe components.
    • The drop chance of Chest Keys from destructibles has been slightly increased.
    • Destructibles now have a very low chance of dropping any non-recipe random item.
    • The Warrior Hell class item, Longaxe now provides less stats.
    • The sell price of Mote of Fire has been increased.
    • Bottled Lightning now has a new effect.
    • Feric's Tombstone now has a new effect.
    • The damage dealt by the passive effect of Great Crown of Kalisea now scales with Intelligence.
    • Minor item stat changes.


    Version 1.6.1.

    [​IMG] Version 1.6.1. [Hotfix] [07.11.2013]
    General Changes
    • Fixed a bug where the ESC stat system provided way more attack speed than intended.


    [​IMG] Version 1.6.1. [06.11.2013]

    General Changes
    • The tooltip of Disenchanting has been updated to match the recent changes.
    • Massive Damage now deals 100% damage against Unarmored up from 85%.
    • Massive Damage now deals 140% damage against Fortified Armor up from 130%.
    • Pierce damage now deals 95% damage against Unarmored down from 110%.
    • Pierce damage now deals 85% damage against Hero Armor up from 80%.
    • It is now impossible for the Headhunter in the Escape quest to die.
    • The enemy handicap on Easy Difficulty has been increased to 100% up from 80%.
    • The enemy handicap on Normal Difficulty has been increased to 120% up from 100%.
    • The ESC stat points for Damage now increase base damage instead of providing bonus for it.
    • The ESC stat system has been recoded. This is a major change for Sunken City, since it should now enable Shapeshifting.
    • Terrain changes.

    Classes

    [​IMG] Crimson Knight
    • Fixed a tooltip error with Dragonscale Protector.
    [​IMG] Druid
    • The stun duration of Arcane Dispersion has been changed as follows:
      -Level 1: reduced to 1 second down from 2.
      -Level 2: reduced to 1,50 seconds down from 2.
      -Level 3: remains unchanged.
      -Level 4: increased to 2,50 seconds up from 2.
    [​IMG] Sapper
    • Base Damage has been increased.
    • Maximum Damage has been increased.
    [​IMG] Shaman
    • Thunderstorm has been removed.
    • A new ability has been added:
      [​IMG] -Flametongue Totem: summons a totem that grants nearby allied units bonus attack and movement speed.
    • Bloodlust has been removed.
    • Earth Shock is now the Shaman ultimate ability.
    • A new ability has been added:
      [​IMG] -Earth Shield: surrounds a friendly unit with earthen energy that provides increased regeneration and restores health when the shielded unit is attacked.
    • The amount of Chain Lightning jumps has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: remains unchanged.
      -Level 3: increased to 8 up from 6.
      -Level 4: increased to 10 up from 8.
    • The proc chance of Lesser Chain Lightning now scales with Intelligence and Agility.
    • Water Shield no longer has charges.
    • Mana restored by Water Shield when attacked has been decreased as follows:
      -Level 1: decreased to 20 down from 30.
      -Level 2: decreased to 30 down from 40.
      -Level 3: decreased to 40 down from 50.
      -Level 4: decreased to 50 down from 60.
    • Water Shield now has a special effect upon instantly restoring mana.
    • The attribute scaling of Riptide has been reduced to 70% down from 100%.
    • The periodic healing of Riptide has been reduced as follows:
      -Level 1: reduced to 14 down from 17.
      -Level 2: reduced to 28 down from 32.
      -Level 3: reduced to 40 down from 46.
      -Level 4: reduced to 58 down from 68.
    [​IMG] Warlord
    • Cleave has been removed.
    • A new ability has been added:
      [​IMG] -Raging Blow: strikes a targeted enemy unit, dealing damage and restoring health. If the target is below 50% of its maximum health, this ability may reset its cooldown.
    • Unbreakable Will now procs when the Warlord is below 30% of maximum health up from 20%.
    [​IMG] Warrior
    • Rage Points have been removed as a mechanic.
    • Rage no longer provides Rage Points.
    • Rage now provides critical strike chance for the duration.
    [​IMG] Witch Doctor
    • Healing Mantra should no longer heal bookshelves.

    Items

    [​IMG]
    • Minor item stat changes.
    • Ring of Sacrifice now provides All Stats instead of Armor and has changed recipe components.
    • The splash AoE of items with the Orb of Fire orb effect has been increased.
    • Health Potions now have 1 charge instead of 3. Heroes still start with 3 Healing Potions.
    • The recipe cost of Vjolndir has been reduced.
    • The cooldown of Healing Wards has been increased to 100 seconds up from 60 seconds.


    Version 1.6.0.

    [​IMG] Version 1.6.0. [30.10.2013]

    General Changes
    • The Atal'ai bossfight has been redeisgned and his chamber has recieved complete terrain overhaul by AProject who is now also part of the team. Welcome!
    • Fixed a bug where heroes would still gain experience for a short period after they died.
    • Gazret's Globes of Fire now deal more damage.
    • Gar'thul's attack type has been changed to Chaos.
    • The Infernal before the Gar'thul bossfight no longer drops an inferno stone.
    • Fixed a minor bug where elevators had spiky movement.
    • Hero Damage now deals 80% damage against Heavy Armor down from 100%.
    • The location of King's Blood has been changed.
    • Murloc Toxic-Gills no longer provide experience when killed.
    • Araj can no longer teleport non-heroes.
    • Disenchanting Uncommon items now increases a selected stat by 2 down from 3.
    • Disenchanting Epic items now increases a selected stat by 8 up from 7.

    Classes

    [​IMG] Beastmaster
    • Savagery now restores health once per 1,5 seconds up from 1 second.
    [​IMG] Berserker
    • Fixed a bug where Venomous Axes did not work until Toxic Sack was learned.
    • Venomous Axes is now properly marked as a Buff Placer instead of Orb Effect.
    [​IMG] Paladin
    • Fixed a bug where the attribute scaling of Flash of Light was 100% instead of 60%.
    [​IMG] Shadow Knight
    • Due to a bug that caused game crashing, because of the health cost of the Shadow Knight's abilities, he now uses mana as resource instead of health.
    • Dark Conversion has been completely redesigned.
      -Passive: restores mana equal to 3% of any damage taken.
      -Active: instantly restores mana equal to 6% of maximum health.
      -Cooldown increased to 30 seconds up from 15.
      -Icon has been changed.
    • The amount of health restored by Death Incarnate has been reduced as follows:
      -Level 1: reduced to 8% down from 10%.
      -Level 2: reduced to 12% down from 15%.
    • Death Incarnate now longer removes health cost of other abilities, since they don't have one anymore.
    • Death Incarnate now improves the effects of Dark Conversion.
    • The current health scaling of Obliterate has been reduced to 5% down from 6%.
    • Fixed a bug where Shadow Strength would not reset cooldowns if casted while Death Incarnate is active.
    [​IMG] Shaman
    • Bloodlust now also increases the proc chance of Chain Lighting if casted on the Shaman.
    • Bloodlust now properly states that the duration increases with higher ranks of the ability.
    [​IMG] Warrior
    • Juggernaut now properly displays its mana cost in the learn tooltip.

    Items

    [​IMG]
    • The armor duration granted by Winterspring Robe has been reduced to 15 seconds down from 30.
    • Items that are Buff Placers now properly state it.
    • Fixed some tooltip errors.
    • The price of Mana Surge has been reduced.
    • Mana Surge now provides 9 Intelligence down from 10.
    • Fixed a bug where Ancient Amulet was not working.
    • Enemy units and/or bosses may now drop new specific class items. The drop chance increases by difficulty and is reduced to 0% if the corresponding class is not picked.
    • Helm of the Deeps now provides 25% attack speed up from 22%.
    • Fixed a bug where Queen's Scepter did not work with certain healing spells.


    Version 1.5.9.

    [​IMG] Version 1.5.9. [17.10.2013]

    General Changes
    • Thanks to MrStormyZ for making this awesome video.
    • Rock Golem spawned at the broken gate should no longer pull nearby enemy units.
    • The Fel Ravager now has more health, deals more damage and attacks faster.
    • Gar'thul has increased armor and increased attack speed.
    • The damage dealt by lightning traps has been increased.
    • The damage bonus provided in Hell difficulty has been increased to 55% up from 50%.
    • The damage bonus provided in Insane difficulty has been increased to 65% up from 60%.
    • The attack speed bonus provided in Hard difficulty has been increased to 30% up from 25%.
    • The attack speed bonus provided in Hell difficulty has been increased to 35% up from 30%.
    • The attack speed bonus provided in Insane difficulty has been increased to 40% up from 35%.

    Classes

    [​IMG] Brewmaster
    • The damage dealt by Quaking Palms has been increased as follows:
      -Level 1: increased to 9 up from 8.
      -Level 2: increased to 14 up from 12.
      -Level 3: increased to 19 up from 16.
      -Level 4: increased to 24 up from 20.
    • The attribute scaling of Quaking Palms has been increased to 30% up from 20%.
    [​IMG] Crimson Knight
    • Dragonscale Protector now scales with Strength instead of Hero Level.
    • The missing health scaling of Dragonscale Protector has been reduced to 4% down from 6%.
    [​IMG] Tidewarrior
    • Fixed a bug where Abyssal Grip did not work.
    • The passive damage provided by Aquatic Splash has been increased as follows:
      -Level 1: remains unchanged.
      -Level 2: increased to 10 up from 9.
      -Level 3: increased to 15 up from 12.
      -Level 4: increased to 20 up from 15.
    • Attack Cooldown has been reduced to 2,16 seconds down from 2,20.
    [​IMG] Warrior
    • Casting Rend now consumes all Rage points.

    Items

    [​IMG]
    • Vase of Tranquility now restores 0,2% of maximum mana each second up from 0,1%.
    • Mana Surge now restores 0,3% of maximum mana each second up from 0,2%.
    • The Marauder Hell Class item now increases the Agility scaling of Furious Strike instead of granting it flat bonus.
    • The stats of the Warlock Hell Class item have been reduced.
    • The Paladin Hell Class item now restores health equal to 40% of the Paladin's Strength instead of a flat health amount.
    • The Berserker Hell Class item now applies Agility scaling to Venomous Axes instead of a flat damage amount.
    • The Brewmaster Hell Class item now has a new effect and updated tooltip.
    • The Warlord Hell Class item now has a new effect.
    • The Warrior Hell Class item now has a new effect.
    • The Crimson Knight Hell Class item now has a new effect.
    • The mana restored by the Priest Hell Class item now scales with Intelligence.
    • The Far Seer Hell Class item now increases the Intelligence scaling of Feral Spirit instead of granting it flat bonus.
    • The Shadow Knight Hell Class item now additionaly causes Obliterate to restore a percentage of his maximum health.
    • The Sapper Hell Class item now increases the missing health scaling of The Big One instead of granting it flat bonus.
    • New items have been added.


    Version 1.5.8.

    [​IMG] Version 1.5.8. [Hotfix] [13.10.2013]
    General Changes
    • Infernals, Doom Guards and Rock Golems no longer give XP when killed.
    • Unleashed Beast now has mana.

    Classes

    [​IMG] Witch Doctor
    • The base healing of Healing Mantra has been reduced as follows:
      -Level 1: reduced to 30 down from 40.
      -Level 2: reduced to 55 down from 70.
      -Level 3: reduced to 80 down from 100.
      -Level 4: reduced to 105 down from 130.
    • Strength scaling increased to 35% up from 20%.


    [​IMG] Version 1.5.8. [13.10.2013]

    General Changes
    • Randomized events have been added. (In progress)
      -Scripted events may or may not be happening at specific locations. So far 2 events with a total of 8 possible outcomes have been added.
    • The waterworks door now makes sound when it opens.
    • Fixed a tooltip error bug with the recent changes to damage-armor percentages.
    • The objective for killing Azsune no longer provides +3 All Stats.
    • The Fire Elemental should now cast his Firebolt.
    • The Fire Elemental now has Permanent Immolation.
    • The damage of the Fire Elemental has been slightly reduced.
    • When summoned by Liquid Fire Potion, the Fire Elemental has a proper summoned unit text.
    • Mur'gul Shadowcasters should now use their Hex ability.
    • Several Agility heroes have been marked with a new role type: Off-Tank.
    • Minor terrain changes.
    • The locked turtle that appeared with its own cinematic has retired, since people didn't find it threatening. Now there is a true beast within that prison.
    • Agility heroes will now encounter enemies on their way to acquire their Legendary weapon.
    • Hero attacks now deal 15% damage against Divine Armor down from 25%.
    • Added a new hint.
    • The -items command now properly states that there are 4 Legendary items.

    Classes

    [​IMG] Beastmaster
    • Fixed a tooltip mistake with Wild Swipes.
    • The maximum area of effect of Wild Swipes has been reduced to 300 down from 350.
    • Wild Swipes now deals full damage within 200 range down from 250.
    • The attribute scaling of Earth Slam has been reduced to 60% down from 75%.
    • The damage dealt by secondary eruption caused by Earth Fury has been reduced as follows:
      -Level 1: reduced to 50 down from 65.
      -Level 2: reduced to 110 down from 130.
      -Level 3: reduced to 170 down from 195.
      -Level 4: reduced to 230 down from 260.
    • The cooldown of Earth Slam has been increased to 12 seconds up from 11.
    • The knockback distance of Bear Strike has been reduced to 35 down from 65.
    • The damage dealt by Bear Strike has been reduced as follows:
      -Level 1: reduced to 100 down from 110.
      -Level 2: reduced to 170 down from 190.
      -Level 3: reduced to 240 down from 270.
      -Level 4: reduced to 310 down from 350.
    • Ruthless Predator now states that its effect may not occur more than once per 0,5 seconds.
    [​IMG] Far Seer
    • Starting Agility has been reduced to 9 down from 10.
    [​IMG] Hunter
    • The attribute scaling of Rain of Arrows has been increased to 30% up from 25%.
    • The damage dealt by each arrow of Rain of Arrows has been increased as follows:
      -Level 1: increased to 40 up from 35.
      -Level 2: increased to 80 up from 70.
    • Strength per level has been reduced to 1.05 down from 1.40.
    [​IMG] Marauder
    • Movement animation now has proper speed.
    • The area of effect of Rallying Cry has been reduced.
    • Rallying Cry may no longer damage buildings.
    [​IMG] Necromancer
    • May no longer reset his Rise Dead ability by killing friendly units.
    • Starting Agility has been reduced to 8 down from 10.
    • Starting Strength has been reduced to 10 down from 13.
    • Strength per level has been reduced to 1.20 down from 1.35
    • Starting Intelligence has been increased to 27 up from 25.
    • Intelligence per level has been increased to 2.60 up from 2.50
    [​IMG] Paladin
    • Starting Agility has been reduced to 10 down from 11.
    • Agility per level has been reduced to 1.00 down from 1.15.
    [​IMG] Tidewarrior
    • Starting Intelligence has been reduced to 12 down from 13.
    • Agility per level has been reduced to 1.10 down from 1.
    • Intelligence per level has been reduced to 1.00 down from 1.10.
    • Abyssal Grip no longer deals priodic damage and is instead instant.
    • Abyssal Grip now instantly resets the cooldown of Might of the Ocean.
    • The mana cost of Abyssal Grip has been increased as follows:
      -Level 1: increased to 30 up from 25.
      -Level 2: increased to 50 up from 45.
      -Level 3: increased to 70 up from 65.
      -Level 4: increased to 90 up from 85.
    [​IMG] Warlock
    • Starting Strength has been reduced to 14 down from 15.
    [​IMG] Witch Doctor
    • The base healing of Healing Mantra has been reduced as follows:
      -Level 1: reduced to 40 down from 45.
      -Level 2: reduced to 70 down from 75.
      -Level 3: reduced to 100 down from 105.
      -Level 4: reduced to 130 down from 135.
    • Attriubute scaling of Healing Mantra has been reduced to 15% down from 30%.
    • If Healing Mantra heals a Hero, it will now increase its healing by an amount equal to 20% of the healed unit's Strength.

    Items

    [​IMG]
    • Silver Bow's effect now may not occur more than once per 0,5 seconds and has updated tooltip.
    • Vunjo's Arcane Blade's effect now may not occur more than once per 0,5 seconds and has updated tooltip.
    • Thori'dal, the Start's Fury effect now may not occur more than once per 0,5 seconds and has updated tooltip.
    • Vunjo's Arcane Blade now provides 45% Attack Speed up from 40%.
    • Vjolndir now reduces enemy attack speed by 20% up from 10%.
    • Enforcing Bracers now provide +6 All Stats down from +7 All Stats.
    • Vigilance now provides 23 Damage up from 15.
    • Vigilance now requires 2 Iron Hammers for its recipe.
    • Master's Helmet now regenerates health once every 2 seconds instead of 3.
    • Master's Helmet now provides 35% attack speed up from 30%.
    • Master's Helmet now requites Gloves of Haste for its recipe.
    • Destructibles may now drop Chest Keys.
    • Tons of gramatical errors have been fixed. Thanks to Pourquoi.
    • The price of Reality Shifter has been reduced.
    • The tooltip of Anarion's Pocketwatch has been made smaller to fit its borders.
    • Ring of Oblivion now has a base proc chance of 3%.
    • Ring of Oblivion's proc chance now increases by 7% of the wielder's Agility down from 15%.
    • The random drop chance of Uncommon, Rare and Epic items from creeps has been slightly reduced.
    • Greed now provides 3 extra gold upon landing a killing blow down from 5.


    Version 1.5.7.

    [​IMG] Version 1.5.7. [06.10.2013]

    General Changes
    • The drop chance of Chest Keys has been increased.
    • Murloc Toxic-Gills that explode upon death now deal more damage.
    • A new environmental event has been added.
    • Hero Damage now deals 100% damage to Heavy Armor down from 115%.
    • Pierce Damage now deals 60% damage to Heavy Armor down from 80%.

    Classes

    [​IMG] Beastmaster
    • Savagery now restores health once per 1 second down from 2 seconds.
    [​IMG] Mage
    • Arcane Master now gains 1% increased proc chance per 15 intelligence up from 10.
    • The base proc chance of Arcane Master has been increased to 12% up from 10%.
    [​IMG] Shadow Knight
    • Shadow Knight was still causing game crashing. Should now be fixed.
    • Obliterate now restores health first before taking it's health cost.
    [​IMG] Warlock
    • Shadow Power no longer causes Soul Burn to deal periodic damage.
    • Shadow Power no longer causes Shadow Word to instantly restore health.
    • Shadow Power now instantly restores health to all nearby friendly units when casted.
    • If Shadow Power heals a Felguard, he will gain bonus attack speed.
    • The cooldown of Shadow Power has been increased to 6 seconds up from 5.
    • The attack speed of Felguards across all ranks has been increased.
    • The miss chance of the Soul Burn debuff has been reduced to 75% down from 100%.
    • Fixed a bug where the life duration of Felguards did not increase with higher ability levels.

    Items

    [​IMG]
    • Diabolic Scepter now has a cap of 500 procs on its health increasing effect.
    • The cooldown on Diabolic Scepter's health increasing effect has been removed.
    • The Warlock class item, Scepter of Rag'tegal now has a new effect.


    Version 1.5.6.

    [​IMG] Version 1.5.6. [29.09.2013]

    General Changes
    • Fixed a bug where the DPS Meter was not appearing in Insane Difficulty.
    • The Flesh Golem can now drop items on Hell or Insane Difficulty.
    • The Deathlord boss now has a much larger loot table.
    • Fixed a bug where one of the Bookshelves did not work.
    • The spawn chance of all rare bosses has been slightly increased.

    Classes

    [​IMG] Death Knight
    • Now has a new icon.
    • Death Grip now scales with maximum Health instead of Hero Level.
    • The cooldown of Blood Strike has been reduced to 7 seconds down from 8.
    [​IMG] Druid
    • The duration of Hurricane has been reduced to 10 seconds down from 12.
    • The damage reduction dealt to buildings by Hurricane has been reduced to 60% down from 65%.
    • The damage dealt by Arcane Dispersion has been reduced as follows:
      -Level 1: reduced to 90 down from 100
      -Level 2: reduced to 180 down from 220
      -Level 3: reduced to 280 down from 340
      -Level 4: reduced to 400 down from 460
    • The base damage of Force of Nature has been reduced as follows:
      -Level 1: reduced to 30 down from 40
      -Level 2: reduced to 40 down from 60
      -Level 3: reduced to 50 down from 80
    • The tooltip of Force of Nature has been fixed and now displays the proper amount of mana scaling.
    [​IMG] Priest
    • Power Word: Archangel now deals full damage regardless of enemy armor amount.
    [​IMG] Shadow Knight
    • Shadow Coil now properly triggers the effect of Flamewalker Mantle.
    • Dark Conversion now transfers mana into health once every 0,75 seconds up from 0,50.
    • Fixed a bug where that caused a game crash when the Shadow Knight attempted to use an ability when really low on health.

    Items

    [​IMG]
    • Ancestral Staff now has an additional effect.
    • Wyrmrest Defender now requires different recipe components.
    • Multiple new items have been added.
    • Minor item changes.
    • Fixed some tootlip errors.


    Version 1.5.5.

    [​IMG] Version 1.5.5. [22.09.2013]

    General Changes
    • Minor coding optimisations.
    • The Avenger has been removed.
    • A new hero has been added: Shadow Knight.
    • The attack speed of the Zultar Forest boss has been greatly increased.
    • Fixed some minor tootlip errors with the main shop.
    • The main shop's subsections have been a bit reorganised.

    Classes

    [​IMG] Far Seer
    • The mana cost of Feral Spirit has been increased as follows:
      -Level 1: increased to 45 up from 40.
      -Level 2: increased to 85 up from 75.
      -Level 3: increased to 125 up from 100
      -Level 4: increased to 150 up from 120.
    • The mana cost of Natural Call for Level 4 has been reduced to 140 down from 160.
    • The mana cost of Storm Hammer has been increased as follows:
      -Level 1: increased to 45 up from 40.
      -Level 2: increased to 80 up from 70.
      -Level 3: increased to 130 up from 100.
      -Level 4: increased to 150 up from 120.
    [​IMG] Tidewarrior
    • Fixed a bug where Abyssal Grip could give Might of the Oceans to the Tidewarrior at level 1.

    Items

    [​IMG]
    • The recipe cost of Dragon's Blood has been slightly increased.
    • The recipe cost of Greed has been slightly increased.
    • Fixed the ground tooltip of Vase of Tranquility.
    • The stats and price of Moon Shard have been changed.
    • Wyrmrest Defender now properly states its duration and cooldown.

    Site
    • All heroes now have their Trivia section completed.


    Version 1.5.4.

    [​IMG] Version 1.5.4. [09.09.2013]

    General Changes
    • Fixed several small issues with Chests.
    • Chests will now always drop an item.
    • Fixed a bug where the buildings at the Zultar Forest dungeon would not spawn trolls.
    • The Headhunter of the Escape Quest no longer has Endurance Aura.
    • The Gold Mines boss Timok no longer sleeps.
    • Slight optimisations to coding.

    Classes

    [​IMG] Ice Lancer
    • Freezing Blast now restores 2% of maximum mana down from 3%.
    [​IMG] Mage
    • Starting Agility reduced to 8 down from 10.

    Items

    [​IMG]
    • The item dropped by the murloc at the starting Tidewarrior island is now different.
    • The ground tooltip of Eternal Fire now properly states that the item provides Health.
    • The stats of Battle Staff have been reduced.
    • Faerie Charm now always deals full damage regardless of enemy armor.
    • Queen's Tiara's stats have been reduced.
    • The Demonic Key used to open the final boss door is now correctly removed when used.
    • Signet of the Scourge now has new effects.
    • Signet of the Scourge can now be properly used for Reforging.
    • Fixed a tooltip error saying that Charged Shield required Plate Mask instead of Runed Mask.


    Version 1.5.3.

    [​IMG] Version 1.5.3. [31.08.2013]

    General Changes
    • Agility heroes now gain 2 damage per level down from 3.
    • The base damage of all Agility heroes has been increased.
    • Players that choose to play solo now gain control over one of the starting Grunts.

    Classes

    [​IMG] Rogue
    • Fixed a bug where Swiftness did not apply bonus damage to scaling abilities.
    [​IMG] Spell Thief
    • Attack type has been changed to Pierce.
    [​IMG] Tidewarrior
    • The model & icon of the Tidewarrior have been changed.
    • Sea Dwellers has been removed.
    • A new ability has been added: Abyssal Grip.
      -A targeted enemy unit is slowed and takes damage over time. When the effect ends, the cooldown of Might of the Ocean is reset.
    • Razorspine Scales has been removed.
    • A new ability has been added: Might of the Ocean.
      -Summons a Sea Elemental that aids the Tidewarrior in combat. Its attacks restore mana to the Tidewarrior.
    • Starting Agility has been reduced to 11 down from 13.
    • The second attack of Tidal Strikes no longer ignores enemy armor.
    • The Tidewarrior now has custom interraction with some of the questgivers.

    Items

    [​IMG]
    • New items have been added.
    • Fixed a bug where Robes of Azshara did not work properly.
    • The drop chance of Chest Keys has been slightly increased.


    Version 1.5.2.

    [​IMG] Version 1.5.2. [Hotfix] [16.08.2013]
    General Changes
    • Fixed a minor bug with a chest.
    • Fixed a bug where Chest Keys would become unusable if used outside of range.

    Classes

    [​IMG] Tidewarrior
    • Attack Speed provided by Depth Frenzy has been increased to 55% up from 40%.

    Items
    • Fixed a bug where Nature Guardian's active effect could affect more than one unit.
    • Fixed a bug where Fiery Cleaver could not be used by the Reforging system.


    [​IMG] Version 1.5.2. [13.08.2013]

    General Changes
    • A new small puzzle has been added.
    • Tooltip & Multiboard borders now have a custom texture.
    • A new system has been added: Chest System.
    • A new background music has been added.
    • The following heroes have been removed: Shadow Hunter, Bruiser and Sorcerer.
    • Azsune now only creates one copy of herself.
    • The Random Shops have been removed.
    • Terrain changes.

    Classes

    [​IMG] Avenger
    • Revitalisation now restores 1% of maximum health up from 0,5%.
    [​IMG] Death Knight
    • The base damage of Plague Strike has been reduced as follows:
      -Level 1: reduced to 75 down from 90.
      -Level 2: reduced to 150 down from 180.
      -Level 3: reduced to 225 down from 270.
      -Level 4: reduced to 300 down from 360.
    • Plague Strike now scales with Strength.
    • The duration of the Plague Strike DoT has been reduced to 12 seconds down from 20.
    • The cooldown of Plague Strike has been reduced to 8 seconds down from 9.
    • The base damage of Blood Strike has been reduced as follows:
      -Level 1: reduced to 90 down from 105.
      -Level 2: reduced to 180 down from 210.
      -Level 3: reduced to 270 down from 315.
      -Level 4: reduced to 360 down from 420.
    • The attribute scaling of Blood Strike has been increased to 4% up from 3%.
    • Blood Strike now restores health equal to 8% of the Death Knight's maximum health up from 5%.
    • Unholy Fury now always grants Unholy Frenzy.
    [​IMG] Marauder
    • Fixed a small tooltip error with Fury.
    [​IMG] Necromancer
    • Rotting Corpse has been removed.
    • A new ability has been added: Harvester of Sorrow.
      -Whenever the Necromancer kills a unit or one of his minions dies, he restores percentage of his maximum mana over time.
    • The cooldown of Extract Life has been increased to 8 seconds up from 7.
    • The cooldown of Carrion Swarm has been decreased to 9 seconds down from 10.

    Items

    [​IMG]
    • The price of Elixir of Haste has been reduced.
    • Fixed a bug where Greed could give gold if a friendly unit is killed.
    • More items have been added.
    • Fixed a bug where Scimitar disappeared when dropped.
    • Jewels now have a more detailed description.
    • Grimoire of Souls now has 5 charges down from 10.
    • The cooldown of Nature Guardian's active effect has been reduced to 40 down from 65.
    • Nature Guardian now stacks with all healing effects.
    • Fixed a bug where the Necromancer's Hell Class item restored more mana than intended.
    • The stats and recipe components of Wyrmrest Defender have been changed.
    • Fixed a bug where more players resulted in less drops instead of vice versa.


    Version 1.5.1.

    [​IMG] Version 1.5.1. [23.07.2013]

    General Changes
    • Significant optimizations to performance have been made.
    • The secondary shops with random items have been redesigned.
    • Azsune's maximum mana has been decreased to 225 down from 300.
    • The health of Azsune has been reduced.
    • The Headhunter Karza no longer has an immolation item.
    • Some hints have been replaced.
    • The mana regeneration rate of Restan has been slightly reduced.

    Classes

    [​IMG] Bruiser
    • The attribute scaling of Short Circuit has been increased to 5% up from 1%.
    • The damage dealt by Short Circuit has been reduced as follows:
      -Level 1: remains unchanged.
      -Level 2: reduced to 75 down from 100.
      -Level 3: reduced to 100 down from 150.
      -Level 4: reduced to 125 down from 200.
    • The icon of Overcharge has been changed.
    • Mana Generator now reduces incoming damage by 60% up from 50%.
    [​IMG] Far Seer
    • Fixed a bug where the Far Seer could not cast Natural Call on himself.
    [​IMG] Shadow Hunter
    • The icon of Devastate has been changed.
    [​IMG] Warrior
    • The color of the floating message displaying Rage Points has been changed.
    • Rage Points are now gained more accurately.
    • Rage Points now increase the damage dealt by all Warrior active abilities instead of just Execute.
    • Damage dealt by Rend now also heals the Warrior.
    • Rend now scales with Attack Damage.
    • The mana cost of Execute has been reduced as follows:
      -Level 1: reduced to 15 down from 25.
      -Level 2: reduced to 25 down from 45.
      -Level 3: reduced to 35 down from 60.
      -Level 4: reduced to 45 down from 75.
    • Attribute scaling of Devastating Stomp has been reduced to 200% down from 250%.

    Items

    [​IMG]
    • Fixed a bug where the active effect of Runed Rock Ring could not be used.
    • Fixed some unintended bugs with proccing of items that have effect on spellcast.
    • Ring of Oblivion now destroys 1% of enemy health down from 2%.
    • Ring of Oblivion proc chance reduced to 15% down from 20%.
    • The stats of Thori'dal have been further reduced.