- Joined
- Dec 18, 2010
- Messages
- 222
So this is to teach you guys how to use my ProgressCircle model.
Tools:
1) Magos's Model Editor
2) MDLVIS
3) Warcraft 3 Viewer
First, find a texture you like, and for this I'll use the wc3viewer.
Now, for the purpose of this tutorial, I'm going to use the Chain Lightning icon. So now, try and locate it in the wc3viewer.
Since you have now found it, open up the ProgressCircle model with magos, and go to MPQ Editor, then find the path for the Chain Lightning texture.
Right click it and select 'Use as texture'
Now, hold CTRL and left-click on the 'lion-face' of the model. Then, go to the Material Manager under Windows>Material Manager and double-click your highlighted texture.
Double click the material again in a new window that has just popped up and do the changes as in the pictures.
You should have something like this.
Now, save the model if prompted and open it up with MDLVIS.
Press F to enter textured mode and select the 4th geoset as shown:
Note: Skip this section until the last step if the UV-Wrap is correct.
Now press F again to enter the wireframe mode and select the vertices shown:
Note: Selected vertices are in RED.
Now, press F2 and you should enter the UV-Wrap mode. Select the vertices shown:
And click the 'Mirror from X' button on your top-right corner.
Next, press the Q button and move your vertices to the position as shown:
Now, press F2 again, select ALL the vertices in that geoset and press F2 again. Now, move them to the position shown below:
If you have followed ALL my steps thus far, you should get something like this:
Good job! If you have any questions, please post it on my model's thread and I'll try to reply.
Tools:
1) Magos's Model Editor
2) MDLVIS
3) Warcraft 3 Viewer
First, find a texture you like, and for this I'll use the wc3viewer.

Now, for the purpose of this tutorial, I'm going to use the Chain Lightning icon. So now, try and locate it in the wc3viewer.


Since you have now found it, open up the ProgressCircle model with magos, and go to MPQ Editor, then find the path for the Chain Lightning texture.

Right click it and select 'Use as texture'
Now, hold CTRL and left-click on the 'lion-face' of the model. Then, go to the Material Manager under Windows>Material Manager and double-click your highlighted texture.

Double click the material again in a new window that has just popped up and do the changes as in the pictures.
You should have something like this.

Now, save the model if prompted and open it up with MDLVIS.
Press F to enter textured mode and select the 4th geoset as shown:

Note: Skip this section until the last step if the UV-Wrap is correct.
Now press F again to enter the wireframe mode and select the vertices shown:
Note: Selected vertices are in RED.

Now, press F2 and you should enter the UV-Wrap mode. Select the vertices shown:

And click the 'Mirror from X' button on your top-right corner.
Next, press the Q button and move your vertices to the position as shown:

Now, press F2 again, select ALL the vertices in that geoset and press F2 again. Now, move them to the position shown below:

If you have followed ALL my steps thus far, you should get something like this:

Good job! If you have any questions, please post it on my model's thread and I'll try to reply.
Last edited: