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to be fair, he does have a bit of a point, I too was reminded of my personal lego ship. it looked alot like that. but in a good way.
I know your limited in terrain cliff details but the way blizzard gets around lego cliffs in starcraft2 is giant cliff doodads made to look like any thing, you may wana try and find some wood wall doodads and trans-rotation manipulator them into angles and make yourself a more detailed hull. remember when maps save improperly all your doodads rotations and orientations become reversed to 0/0/0
edit: and remember to alpha tile your water so you can have units under it, for visual bug reasons.
The front hull is intentionally made unrealistic, it is actually based on the ship made by Kitabatake in Blades and Gore II, the player should be able to travel from front to back of the ship so I made it flat, I ignored the aesthetic on this one. It is already using an alpha tile so I don't have to spam Invisible Platforms all over the place. Also the player will be fighting some sort of Kraken in this stage so your tutorial will be very helpful to me. Thank you very much!
Is the ship moving, standing still. Water ripples will help out a ton, also you can use the shoreline wave if the ship is to appear moving as well as some hanging things (rope hanging into the water at an angle).
If you need any help you can ask I'd be glad to help, i'm post-poning my project
It's just standing still, this is the first/tutorial level of my map, nothing very special will happen here probably just some shooting training with the Kraken model I got from WC3C then that's it.
Thanks for offering I'll try to consider that when I need help, currently everything's "flowing" pretty well no problem so far
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