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Beckx

Warcraft III - Reforged (Custom UI) Beastmaster pre Alpha

Hello guys, it is almost a year since i've been messing around with Reforged Editor and its endless features. To be honest after i released first video i did...
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Damn... i wanted to do a Simular thing xD
like the Wow Talents these days...
 
Looks Fantastic :)
even the Bosses are Simular to mine xD fuck we work like on the same Map Genre xD
 
Damn... i wanted to do a Simular thing xD
like the Wow Talents these days...
Yeah i love that concept where you should think about set up before every fight and be able to change between them anytime. Like there shouldn't be one universal build which works for each map encounter, player should use brain while playin.
 
Looks Fantastic :)
even the Bosses are Simular to mine xD fuck we work like on the same Map Genre xD
Thanks man :) its my hobby and i was thinking about this idea of a map for long time, reforged release was just gr8 opportunity for making it real. I don't know how far with development you are, but maybe we could try cowork on some concepts, good mechanics ideas are always welcome :).
 
Thanks man :) its my hobby and i was thinking about this idea of a map for long time, reforged release was just gr8 opportunity for making it real. I don't know how far with development you are, but maybe we could try cowork on some concepts, good mechanics ideas are always welcome :).
nvm I lost my Motivation anyways and canceld the project because I had to implement 60 well done Bosses with mechanics and I started well canceled all Bosses and restarted 3-4 times so at the end I’m now unmotivated to start again xD
 
nvm I lost my Motivation anyways and canceld the project because I had to implement 60 well done Bosses with mechanics and I started well canceled all Bosses and restarted 3-4 times so at the end I’m now unmotivated to start again xD
Well 60 sounds like way too many, it would be even too hard to learn all of those, creation would be even harder. I would like reach like 15 but its the upper limit. I ll see where i ll get, primary concept are difficulties, every boss could have like 2-3 difficulties which would make his mechanics slightly different, making it harder to defeat. Just like WoW :) and hopefully when i ll be done with bosses i ll still have enough motivation and taste to implement some other classes to play not just fire mage. So if you ll somehow refind your motivation feel free to contact me i ll appreciate every good idea for this project.
 
Well 60 sounds like way too many, it would be even too hard to learn all of those, creation would be even harder. I would like reach like 15 but its the upper limit. I ll see where i ll get, primary concept are difficulties, every boss could have like 2-3 difficulties which would make his mechanics slightly different, making it harder to defeat. Just like WoW :) and hopefully when i ll be done with bosses i ll still have enough motivation and taste to implement some other classes to play not just fire mage. So if you ll somehow refind your motivation feel free to contact me i ll appreciate every good idea for this project.
My second map I ever done was named 19 Bosses there some videos on YouTube.. I was back then really a noob and GUI was new to me but I reached to improve the gameplay so some people loved it and still waiting for my remaster (better version of it) i wanted 60 Bosses so you fight each game only 20 Bosses but like Boss1A or Boss1B or Boss1C to have a lot of replayability with 11+ Hero’s to pick and add Talents too so it would have a Huge Replayability... but... it’s so much work for one Person... I think you know that feeling I mean you finished one Hero and one Boss :) the development of good maps will cost to much time I think... I wish you good luck and hope we both finish our maps so Wc3 gets maybe some different maps and a fresh wind :)
 

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