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yes thanks to nova covert ops there is ingame data built with vision cones and color schemes which start green when empty then go progressively more and more yellow and orange until you have stayed in the cone of vision for too long then it turns red and reveals you/activates some trigger based attack waves
using this same set of data, combined with some slight changes, I can rig a system which causes the tower to "search" for you and can be capable of finding you if your unit stays in its vision for too long - with color coded warnings and everything
well no not exactly, the way im going to 'try' and make it work, is to set up a ''turret bone'' which will face targets like a normal turret would, minus the majority of the rest of the tower, this turret bone will be located in the center of the tower on the the floor, inside the top, then this bone itself will have an attachment point called weapon 01 and this weapon attachment point will be where the projectile's launch from, and it will be located above the rail and more forwards, out side the tower slightly, then other attachment points, located on the floor, will also be attached to bone turret, and these attachment points, targets 01 - 04, will be what you attach your desired units onto, the end result 'should' be up to 4 men in the tower above facing target directions.
alternatively im making a non hollow version with alot more armor and this one will have no need for such elaborate things.
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