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Ss16
hmmmm.... seems a bit un refined this one.

perhaps some https://www.hiveworkshop.com/data/ratory-images/38/38349-cbfdf386e2b831bafef40a46391a88c3.jpg is in order

lol

nah but being serious for a second, I don't know what your using as the ''glowy yellow lava,'' but while it is an interesting idea, especially if it has animated textures, the texture being used here is too low pixel count (as of now any way), a potential solution to that, is to open the lava ''model'' its self (what ever it is), and change the ''UV'' wrap to cover more of the texture being used, and if it is all used, (the textures UV wrap) you can actually extend it past the normal bounds, of a normal UV wrap, to make one model have the same texture over 10 times, which can help make water/water-elemental models look less stretched, the consequence of that is you would need to increase the animated textures speed, to compensate for the increased size. because other wise it can appear to not move at all.

I never finished my version of the ''glowing yellow water with dark moving lines through it'' model, but it was similar looking to yours is now at one point, perhaps you should check out animated texture tutorials, that yellow lava there of you'res could be greatly improved.

and once perfected, you could move it over to a ''water fall shaped'' animated texture of the exact same thing.

other then those 2 things, this scene looks, glowy! and nice.
 
@kellym0 hello! Thanks for the comments. I usually make small edits on models for my own purposes and have not yet refined this part, looks kinda old school Runescape-ish doesnt it? The way i did this lava is basically removing the grate on the outland/black citadel/dungeon Lava Grate doodad model lol. But when I have the time, I will take a look on alternatives.

I once saw a nice lava texture on one of those korean RPGs, but forgot which one it was.
 

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