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KuroNigi

Special Animations with Sounds

HOO-DINI

KuroNigi, Jan 16, 2020
    • KuroNigi
      HOO-DINI

      Now it looks less awkward looking~
    • deepstrasz
      Well, I think it might overlap map music.

      Weird there's no sound when moving but there's some staccato one when the bike prepares to hyper jump.

      Also, don't forget to credit sounds and stuff.
    • KuroNigi
      @deepstrasz that's the point of the bgm in the dance emote lol

      Can't find a really short loopable sound for the motorcycle for event objects that atleast stops when the unit is idling or attacking. Well not most maps in warcraft with vehicles that I play has engine sounds when they move so I didnt even bother

      I'm no sound expert, I just literally slap some sounds effects in it then poof

      I'mma credit everything when this is 100% done
    • xYours Trulyx
      Looks great! Did you animate it yourself?
    • deepstrasz
      @KuroNigi can you do it per player? Won't stopping/changing the music do it for all?
    • KuroNigi
      @xYours Trulyx Yeah, I animated all her animations using MdlVis(Even the Aatrox animations from my previous media)
    • KuroNigi
    • KuroNigi
      @deepstrasz the played music is actually a looping sound variable, not a music variable.

      I gave an arrayed variable declaration(ExampleVar[Playernumber of owner of unit]) to these sounds so other players cannot change/stop the looping sound that a player has played when the other players issued their heroes to move, attack, or cast spells since it is an array variable, only the owner of the "dancing" unit with a bgm playing can stop the looping sound it is playing since the array type in the conditions is playernumber of owner of unit etc, etc.
    • deepstrasz
      @KuroNigi and during this time map music is overlapping?
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  • Category:
    Gameplay Videos / Mod Trailers
    Uploaded By:
    KuroNigi
    Date:
    Jan 16, 2020
    View Count:
    220
    Comment Count:
    11