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@deepstrasz that's the point of the bgm in the dance emote lol
Can't find a really short loopable sound for the motorcycle for event objects that atleast stops when the unit is idling or attacking. Well not most maps in warcraft with vehicles that I play has engine sounds when they move so I didnt even bother
I'm no sound expert, I just literally slap some sounds effects in it then poof
@deepstrasz the played music is actually a looping sound variable, not a music variable.
I gave an arrayed variable declaration(ExampleVar[Playernumber of owner of unit]) to these sounds so other players cannot change/stop the looping sound that a player has played when the other players issued their heroes to move, attack, or cast spells since it is an array variable, only the owner of the "dancing" unit with a bgm playing can stop the looping sound it is playing since the array type in the conditions is playernumber of owner of unit etc, etc.
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