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a nifty trick for the coral doodads I discovered long ago, was to set their model's allowed scale to 0.001 and then setting the model doodads scale to 100%/100%/1.0% in scale, so that they are round and wide, but are so short they are under the water -- the effect is very neat visually -- you can create entire under water off shore gardens
I even went and opened the map to give you a screen shot for you to imitate! =)
this is how ''aquatic'' units or ''amphibious'' units can swim over or even walk upon coral, the catch is they need flat terrain or else units feet can be consumed in some instances -- its barely noticeable on some units, like mur'loc feet, but its very noticeable on others, like hydra feet and tails
Wow that looks fantastic! Can i just quickly ask, is the dark blue/green colour a terrain change in terms of tiles? Based on what you said about flat surface, I'm guessing its not a 1-drop lower in terms of terrain height.
the green is a terrain tile texture yes, I've dubbed it sea weed tile over the years but its actually just sunken ruins dark grass -- its actually at the height to trigger naval units on the coral, so only amphibious units can walk on it -- other heroes like the paladin would walk around the coral, on the sand. but naval units or amphibious units would swim over the coral instead.
if you don't take those measures, alot of units like human knights, priests and tauren loose their feet heavily in the coral, so the coral must be placed carefully
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