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Scarlet Texturing
Footman16

Scarlet Texturing

So I've got the model almost where I want it, with maybe a few tweaks here and there. I've still got one animation to fix which will be... very difficult. In the meantime though I've started on the texture. I got rid of the tabard and decided to make the chest plate into a tabard instead.
Ok. I was talking about chest armor in the sense of being apparent metal, but it really
the way it is.. this's not bad.
I think the armor of the legs could be extended as in the photo. Another thing would be to put the Team Color (scarlet) in the other parts since it has legs, or maybe it removes TC from the legs and leaves everything in metal.
Animations are always a headache, in this case there is no cover to be based on the original model, you had to insert a new animation. Did you use MdlVis or 3DSMax?
full
 
So the team colour is just the cape and skirt the scarlet parts are just scarlet. Ive based the look off of the artwork of Michael Goodchilde with the white and red emblem on the chest in this case its armour rather than a tabard and red and gold for the rest of the segments.

Im not sure if the leg plates need widened, they fit to the leg.

For adding the skirt luckily I was able to transfer the bone movements from the skirts original models into the models animations and as for the rest of them it was just a case of editing the bones in each key frame in Retera Model Studio :)
 

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Footman's Modelling
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Footman16
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