🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Lovely! I wish I could provide a more competent feedback, but I'm clueless on this subject. So take my opinion with the proverbial grain of salt.
If the objective is to depict a blinding light, maybe the very first ridge of mountains could be colored even darker and with a sharper edge?
For the valleys in the background, maybe it would look good if you made a horizontal whiter line of clouds representing fog in the valleys? maybe this could give the impression that these background mountains are located in the far away distance
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