• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Retooned.png
kantarion

Retooned.png

No filters,no brush. Just using already existing material from reforged model texture

Trick is to copy Ambient occlusion from ORM (red channel) and paste it to diffuse on red channel. Later just match contrast and color of new diffuse with old. Done,almost handpaint !
This feels more like the classic Ancient. I like it!
Tnx..Well the model is not changed, its reforged model,i just added cartoony effect to texture using reforged ambient occlusion map.

If u would like to have same model to classic , this head should be larger,darker colored and more inwards. Tusks should be wider (not bigger,just more fat,wider)...And those stones should be different and more rectangular shape. Also the middle part of model should have original rune printed...

So its far away from original..But if reforged only did more cartoonier texture ingame appareance and followed up proportions like wc3, i bet we would be more happier...

This way its kinda over...We are doomed...
 

Media information

Category
Skins / Textures
Added by
kantarion
Date added
View count
826
Comment count
2
Rating
0.00 star(s) 0 ratings

Share this media

Top