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Yeah, it all came down to time, I'm afraid. I made the character creation like two hours before the deadline haha.
There's also way too much to explain about each element, which is why it is done through tomes in-game. I would however like to explain more about Spiritism, Occultism and Mysticism, as that is a permanent choice. The three starting elements all become available after the first act.
You can use regions as buttons instead of units, it's much better.
Untitled Trigger 001
Events
Player - Player 1 (Red) issues Mouse Down event
Conditions
(Trigger Mouse Button) Equal to Left Mouse Button
Actions
Unit - Create 1 Footman for Player 1 (Red) at (Point((Mouse Position X for Triggered Mouse Event), (Mouse Position Y for Triggered Mouse Event))) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region 000 <gen> contains (Last created unit)) Equal to True
Then - Actions
Game - Display to (All players) the text: Button 1 Clicked
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region 001 <gen> contains (Last created unit)) Equal to True
Then - Actions
Game - Display to (All players) the text: Button 2 Clicked
Else - Actions
Unit - Remove (Last created unit) from the game
(This has point leaks but I'm pretty sure you can fix it)
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