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PurpleMinerals01
kellym0

PurpleMinerals01

based off the ''rich mineral fields'' (the Yellow one) I exported the 3 major textures named: ''crystal_enviorment_yellow.dds'' (yes I know environment is spelled wrong go blame blizzard) ''resourcecrystaldiff_yellow.dds'' and ''resourcecrystalspec_yellow.dds'' changed them in photo shop to purpleish pink, then exported and converted the rich mineral field variation 00 model to XML format, swapped its textures in note pad and re-converted it to M3 and re-imported it in a new name.

I made this to see if it could be done, but also because apply color tint actor event messages on color didn't work on the blue mineral fields because their textures lack enough red in them to show any difference with local tints altered, and the yellow mineral fields lack any blue in their textures, so they both suffer the same issue, when trying to set them to other more bright colors with tinting. specifically pink or purple.

this texture swap looks more natural then altered tint messages ever could, its built to match the purple crystals in the jarban minor doodads specifically the mineral carts. like on my drill screen shot.

the unfortunate thing is this is only version 00, so there is 10 more to do, to be a true ''mineral field'' alternate. in order to cover all 11 variations.
 

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Random Concepts and Screen Shots
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kellym0
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PurpleMinerals01.jpg
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