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@deepstrasz
I did It might be some time, man, because I'm testing off races especially the movement speeds, the animation rates and speeds, attack damage, and most importantly the shadows and pathing, (two core things that would ruin the aesthetics and energy of the game).
It's a part of that forest troll-ish dump I made recently xD. Now I think I might rest on the tech-tree work after I finish the titanforged I might pause the chaos trolls and zandalari guys, to be cancelled. Since I have to make textures of those first.
@deepstrasz
It's a part of the campaigns, man The forest trolls were planned not to be playable for now, but sometime in the future. I'd start with old gods, void lords, and the burning legion to be the playable ones first, and the rest of the races are set to be enemies. I'm planning on making the mod to have a set of at least maybe, four campaigns. I'm a little bit slowed down for a moment since I've got texturing and music-king on both of my shoulders.
I have plan of completing all the races first, to complete the novel story. The screenies upload are sneak peek of finished tech trees. I still have to partially make abilities, or simply to make it faster, import custom spells from the repositories / hive depot.
@deepstrasz
Thank you for your encouraging aura, sounds like kodo war drums' enthusiasm to fight on this project.
I might ask for your help some time to play a beta if else I up-lode one out or maybe narration voice?
I must work on this hard as you say, because the campaign is where I express my imaginations (we need to let it out sometimes rather than explode inside.). I was tired of writing fantasy poems that does not have visuals and animations >>:
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