🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Hmm, maybe you could make the hair less blonde and more towards brown like in the original? Also, it should be a bit more fluffy. Basically, just try reproducing the original Warcraft II image as much as possible.
Here, maybe this Warcraft II manual Peasant concept/drawing of Samwise Didier will help more (black & white though):
I liked this variation without a beard and with a big mustache.
Now he see looks like a traditional peasant.
The Reforged has details as the main basis of the models. I believe in creating a more realistic map in the future, in which to create the generic units (Peasant, Peon, Grunt, Footman, Raider ...) in the Random style for replacement after being trained.
In a moment a peasant with a mustache is born and then another with a blond beard.
This post is a good reference: Random Heroes in melee games
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.