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the eyes are way to big.. and the shape of the skull is irreal... but .. i have to say it somehow epic... so try to fix that... and it would ve even more epic
Thanks Mr.Goblin I am not sure on what anatomy books you looked before write about mistakes but regarding to my knowledge and anatomical books and video tutorials I can say that you are wrong . The head is almost five eyes wide (almost) , there is almost one eye range between the eyes . The skull has delved area which is a bit exaggerated on my model but the whole shape is correct at least it is close to what is in my anatomy books . There are different types of skulls , some of them are smaller than other . Some of them are anti symmetrical . Some of them are wide and some of them are tall . By the way how you can judge the whole skull if you cant see it ? Ah and about the eyes , you see only eyeball not the pupil !
Don't you just love norm map generation? Amazing technology. Anyway, you should add a hair and fur modifier to the high poly version. And also, some SSS!
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