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Illidan Recolour + Particles

Illidan Stormrage, ruler of the Naga.

I have recently aquired this model through another site, and although I don't
Elven Spellmake

Illidan Recolour + Particles Illidan Stormrage, ruler of the Naga. I have recently aquired this model through another site, and although I don't

Illidan controls his own Naga.

The rest of the Naga arn't really doing much they are mainly underwater still.

He is seperate from Azshara and good thing too.

@Misha: His wings are so much better than they were in Warcraft III. :grin:
 
I think they would look silly any bigger. Everyone has their own opinions on things though. Misha is just scared of too much polies. :xxd:

I can imagine how difficult these models must be to animate. o_O

Plus when I play with him in-game I use a scale of 2.0 for him and the wings are annoyingly in the way. I can imagine how annoying they would be any bigger.
 
Is your secret for not-importing a model, that you make him in another map, with import and stuff, and then transfer hero to your main map?
 
I have written a Tutorial over at another forum, link below. =)

If you don't understand any part of it feel free to ask more questions. Its all about using Local Files. (Certain things HAVE [Its all to do with the fact I don't want to replace the icon on every map] to be imported into the game to make them work, such as custom build icons.)

It works for LAN play if you put all the files on each PC. I spose it would work on B.NET too, but you would have to make sure that ALL people playing your map has the files.

Otherwise there could be disconnects or people seeing a lot of shadows and no models as the cutsom models arn't showing up.

Importing Models using Local Files

If you would like an example map, I can mock one up for you and send all the files accross. You will need to apply the resgistry key add/change that I mention in my tutorial in order for it to work. And so will all the PCs that play it.
All PCs that play the maps without importing need the files too.
 

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