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Those are Light Guards from the Old Camp.
Btw, I'm already working on a new UI that will cover up the portrait (maybe later I'll actually make individual portraits).
But it's tedious, because each WC3 exporter for 3ds max 5 messes up some part of the model, and then I have to combine several broken into one functioning.
@Drogenhoernchen ouch. Hey, so converting 3D models into sprites is easier?
Flying blood?
Lol, the spasmodic headless warrior.
Hehe, those striders, the first creatures you basically encounter. Man, good memories from that series. The first two were exceptional, especially the first one in general.
@deepstrasz I fully agree. While part 2 is a well-balanced game, part 1 is superior in terms of realistic atmosphere, creature & world design, as well as the dark and extremly well-paced story (the slow suspicion build-up about the Sleeper is genious, and you go through the entire game wondering what he'll look like).
Conversion into sprites is also quite time-consuming, but I made an automated script for it, and I have many units done already.
@Drogenhoernchen yeah, the psychological effect but I had a hunch from the start what the gurus were actually venerating.
2 is basically a reboot in a way but they introduced more of the orc stuff and boy did I love the music! Night of the Raven is well, just an expansion storywise but definitely not something to miss.
2 replaced dark, fucked-up looking, creepy daemons with generic dragons; and grumpy men in worn-out armor with boring, honor-loving knights in shinny armor. That was a mistake imo.
Do you know about the leaked Gothic 1 Sequel? I have a feeling the yellow armor of the King's Troops is what Gothic 2 Paladins should've looked like. And Dragons should've been Archdemons like the Sleeper.
@Drogenhoernchen no, had no idea. Then Gothic 3... man looong and boring..., well, at least Forbidden Gods was OK gameplaywise and THAT music, superb!
I didn't touch Arcania. Also, heard there was some sort of successor/reboot, Risen? Haven't tried that.
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