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@Devalut
I record the base damage for each different champions. When they land a basic attack, a trigger is fired to get the champion's total damage. With that, you can get the bonus damage by subtracting total damage with base damage. It's not efficient, but it does the job.
Here's the trigger I made that retrieves the champion's total atk dmg:
In this case, ATTACK_TYPE_HERO is Physical Damage (Orange Text) , which I made it does full damage to all armor types in the game constants. Piercing all of the target's armor will retrieve the champion's total attack damage. Once you have stored it, change back the damage.
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