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it is attached to origin. Shadi modled the snow and I decided to use mechanic similar to orc "Spikes" ability. Separate model. Its more efficient then overload existing model and add animations.
@Tamplier777 hmm, but doesn't that mean various spike models for each building? I mean, wouldn't it have been simpler to just make a separate version of the buildings that have snow on them? Basically integrate the snow?
yes that means we need as much snow models as many buildings we have. But still it is more efficient in terms of space. Cuz duplicating models is not good.
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