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one pro tip -- I found these have a high particle emission rate, but you can double their x and y -- while cutting their z in half and cover more area with less flame doodads (particles).
another option is to use a flame doodad for trees with the model of something called ''medium building damage human'' cant recall its exact name, it has less particles emitted as well as some smoke. which looks ok on trees but without looking too much like a full blown inferno.
up to you, I really liked making my own fire emitters, that might be a good option
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