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Barorque

Barorque VS Real Orc Music

Shitty no effort meme of me ridiculing WC2 original music. Nostalgics BTFO!
@Moonman No it's not. That way we wouldn't have gotten African Americans out of the ghetto or worse save them from slavery.

You can see the breaking of stereotypy in the actual game from shamanism to warlockism and then braking of the demon influence that became a stereotype.

Then you have to sharpen your music nuances. There is clear thematic difference between the orc and human music in Warcraft II even though both respect the same genre.

WoD are good, yes in their own way, they fit to the theme but as I mentioned, they are stereotypical and lacking proper musicality. Primitive is a good word and it's not just to fit the theme, it's the way they were conceptualized. Not everybody can make grandiose music.

Well the transition from Orcs & Humans to Warcraft II was not only in the technological aspect but in sound as well. The orcs had a gruesome soundtrack and then as they became more civilized, able to build boats, delve more into magics, so has their musical theme came to represent that evolution.
 
@deepstrasz Stereotypes exist from a biological pattern recognition, as well as an evolutionary survival strategy. But that's a topic which has nothing to do with WC.

But orcs never stopped being orcs, that would be a cultural destruction. They healed themselves from demonic corruption and came back to shamanism, while using Goblin tech in more modern times.
You can even see how every WC race has their initial Titan creation aspects to them. Gnomes still tinker, Dwarves still carve mountains and smith, Humans still protect, more natural or bestial races are still close to wild gods or nature in some way.
Even orcs ¨evolving¨ from Gronn to Ogres to Orcs still have that brute force of nature aspect to them.

To think that every race would become a generic human in their culture, that just look different, would be some sort of hidden human supremacism.
 
@Moonman In that manner, you could just say the laws of the universe are a stereotype.
Oh, I don't care about WoW, really. But well, I wasn't referring to a transition of total mentality change. That would require something like religion. Take the polytheistic peoples that became monotheistic.
Besides, they can't change factions too much. Then they would be unrecognizable and wouldn't make sense from a gameplay-lore aspect. But orcs developed regardless of their core beliefs and traditions, otherwise they'd be throwing spears while humans would be shooting bullets at them.

Of course you can't change race. But you can change what you want to be, a shaman, a warlock, a paladin, that sort of thing is what I mean by breaking stereotypes.
 
Where do these people that like WC2 and WC3 but never got to WoW come from ^^

I guess best example of forced assimilation comes from the Naaru and the Lightforged army. They wanted to subjugate orcs to the light, and force them to abandon their ways.
 
@Moonman mostly Hiveworkshop, of course.

The Light is good. Let's you see in the dark for starters. Also, it's basically radiation, energy, power.
 
@deepstrasz Blizzard decided to show an ¨evil¨ side of the Light recently.
The whole cosmology with the void vs light, where void became less evil and light more. Probably going for some Naaru VS Void Gods expansion at some point.

Basically some powerful beings of the light no longer want to give a choice, but force-convert races to be bound to light.
 
No, more like both sides being elements of sorts, both attacking and trying to forcefully convert to their side, even if naturally the targeted races had nothing to do with either of them.
 
@Moonman I was kidding although the point I guess is balance between the too. Priestesses of the Moon delve into the arcane arts which is a bit concerning to the lore consistency. But maybe it's some similar force to arcane.
 

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WarCraft III - m e m e s
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