I was trying to make a votekick system for my map. I made the system and when i typed command "-votekick 2" W3 crashed... I dont know why... xD I think there is something with the first trigger, because W3 crashed just after i entered the votekick command. Anyway, here are all the triggers of my system:
Variables:
aa_vote_in_progress - BDLBQ, used to stop starting new vote if there is another running already.
aa_kick_player_num - C, number of player that is being voted to kick him.
aa_[number]_have_voted - BDLBQ, used to stop players voting 2 times on one votekick.
yesvotes - C, number of votes to kick player.
novotes - C, number of votes to dont kick player.
Gladiators - C, here used as number of voting players.
Variables:
aa_vote_in_progress - BDLBQ, used to stop starting new vote if there is another running already.
aa_kick_player_num - C, number of player that is being voted to kick him.
aa_[number]_have_voted - BDLBQ, used to stop players voting 2 times on one votekick.
yesvotes - C, number of votes to kick player.
novotes - C, number of votes to dont kick player.
Gladiators - C, here used as number of voting players.
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call votekick
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Events
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Player - Player 1 (Red) types a chat message containing -votekick as Part (?)
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Player - Player 2 (Blue) types a chat message containing -votekick as ... etc. etc. for 10 player (red - lightblue)
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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aa_vote_in_progress Equal to True
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Then - Actions
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Game - Display to (Player group((Triggering player))) the text: |cff8080FFVote hint...
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Skip remaining actions
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Else - Actions
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Set aa_vote_in_progress = True
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Trigger - Turn off (This trigger)
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Trigger - Turn on kick and end votekick <gen>
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If ((Entered chat string) Equal to (-votekick + (String((Integer A))))) then do (For each (Integer A) from 1 to 10, do (Set aa_kickplayer_num = (Integer A))) else do (Do nothing)
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Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has started votekick against |cffffcc00 + ((Name of (Player(aa_kickplayer_num))) + |r.)))
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Trigger - Turn on vote yes 1 <gen>
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Trigger - Turn on vote yes 2 <gen>
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Trigger - Turn on vote yes 3 <gen> ... etc etc for 10 player (red - lightblue)
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-------- -------------------------------------------------------------------- --------
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Trigger - Turn on vote no 1 <gen>
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Trigger - Turn on vote no 2 <gen>
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Trigger - Turn on vote no 3 <gen> ... etc etc for 10 player (red - lightblue)
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-------- -------------------------------------------------------------------- --------
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Set aa_1_have_voted = False
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Set aa_2_have_voted = False
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Set aa_3_have_voted = False
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Set aa_4_have_voted = False
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Set aa_5_have_voted = False
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Set aa_6_have_voted = False
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Set aa_7_have_voted = False
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Set aa_8_have_voted = False
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Set aa_9_have_voted = False
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Set aa_10_have_voted = False
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Set yesvotes = 0
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Set novotes = 0
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Wait 30.00 seconds
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Trigger - Run kick and end votekick <gen> (ignoring conditions)
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kick and end votekick
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Events
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Time - Every 0.50 seconds of game time
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Conditions
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(yesvotes + novotes) Equal to Gladiators
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Actions
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Trigger - Turn off (This trigger)
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Trigger - Turn off vote no 1 <gen>
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Trigger - Turn off vote no 2 <gen>
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Trigger - Turn off vote no 3 <gen> ... etc etc up to 10 times.
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Trigger - Turn off vote no 10 <gen>
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Trigger - Turn off vote yes 1 <gen>
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Trigger - Turn off vote yes 2 <gen>
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Trigger - Turn off vote yes 3 <gen> ... etc etc up to 10 times.
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Set aa_vote_in_progress = False
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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yesvotes Equal to novotes
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Then - Actions
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Game - Display to (All players) the text: (|cff8080FFVote hint -|r + Vote failed - 50% players voted |cffffcc00yes|r, 50% player voted |cffffcc00no|r. Draw.)
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Set yesvotes = 0
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Set novotes = 0
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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yesvotes greater than novotes
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Then - Actions
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Set yesvotes = 0
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Set novotes = 0
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Game - Defeat (Player(aa_kickplayer_num)) with the message: You have been votek...
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Unit Group - Pick every unit in (Units owned by (Player(aa_kickplayer_num))) and do (Unit - Remove (Picked unit) from the game)
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Game - Display to (All players) the text: (|cff8080FFVote hint -|r + Vote |cffffcc00passed|r.)
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Game - Display to (All players) the text: (|cff8080FFVote hint -|r + ((Name of (Player(aa_kickplayer_num))) + has been voteckied.))
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Game - Display to (All players) the text: (|cff8080FFVote hint -|r + ( + ((String((100 - (novotes x 10)))) + % players voted |cffffcc00yes|r.)))
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Else - Actions
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Set yesvotes = 0
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Set novotes = 0
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Game - Display to (All players) the text: (|cff8080FFVote hint -|r + Vote |cffffcc00failed|r.)
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Game - Display to (All players) the text: (|cff8080FFVote hint -|r + ( + ((String((100 - (yesvotes x 10)))) + % players voted |cffffcc00no|r.)))
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vote yes 1 (same for player 2, 3, ..., 10)
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Events
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Player - Player 1 (Red) types a chat message containing -yes as exact match
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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aa_1_have_voted Equal to False
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Then - Actions
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Set yesvotes = (yesvotes + 1)
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Game - Display to (Player group((Triggering player))) the text: |cff8080FFVote hint...
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Set aa_1_have_voted = True
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Else - Actions
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Game - Display to (Player group((Triggering player))) the text: |cff8080FFVote hint...
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vote no 1 (same for player 2, 3, ..., 10)
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Events
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Player - Player 1 (Red) types a chat message containing -no as exact match
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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aa_1_have_voted Equal to False
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Then - Actions
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Set novotes = (novotes + 1)
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Game - Display to (Player group((Triggering player))) the text: |cff8080FFVote hint...
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Set aa_1_have_voted = True
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Else - Actions
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Game - Display to (Player group((Triggering player))) the text: |cff8080FFVote hint...
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