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Idealist Contest V - Entry

Level 20
Joined
Jun 27, 2011
Messages
1,864
Finklestein : Alchemist

Model: Alchemist
Icon:
Alchemist.jpg

Range: Melee (128)
Lore 'n History: Despite being a weak goblin and getting carried by a huge fatty ogre. Finklestein can bring doom to his opponents, with enough time, he can craft various vials and potions which he can throw at enemies, leaving destruction upon impact. Finklestein's mighty ultimate concoction is capable of turning his ogre into a madness state, squashing enemies on contact but leaves both of them more vulnerable to attacks. Combining this and his deadly chemicals, Finklestein is a name feared by those who oppose him.
Voice: Alchemist
Damage Base: 16 - 27
Attack Rate: 2.10
Defense Base: 2
Hit Points Base: 175
Mana Points Base: 150
Attributes
Strength- 18 (+2.0)
Intelligence- 21 (+1.6)
Agility- 16 (+1.4)
Movement Speed: 260
Disadvantages and Restrictions: Due to limited inventory slots, Finklestein cannot carry more than 4 crafting ingredients and recipes, the other 2 slots are for other items.
Abilities 'n Skills:

Produce Elixirs

Extract Herbs

Craft Formulas

Combine Materials

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Produce Elixirs - [Q], 7 seconds cooldown, 45 mana cost, requires hero level 1/3/5/7.
Craft ingredients for formulas/recipes, which is useful later in the game.

Level 1: Can create a Vial of Liquid Fire, which is used for basic formula ingredient.
Level 2: Can create Vial of Liquid Fire, or Essence of Ice for advanced formula ingredients.
Level 3: Can create Vial of Liquid Fire, Essence of Ice, or Potion of Winds for experienced formula ingredients.
Level 4: Can create Vial of Liquid Fire, Essence of Ice, Potion of Winds, or Elixir of Gaia for ultimate formula ingredients.

Once casted, you will be redirected to a spellbook which you will choose in which item you wish to create. This is restricted to Level 1 since it only has 1 type of item.
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Extract Herbs - [W], 7 seconds cooldown, 30 mana cost, requires hero level 1/3/5/7.
Extracts herbs from a plant for formulas/recipes. Can also consume for a small amount of benefit depending on the type of the item.

Level 1: Extract a Lime Flower for future formula usage. Can also consume to restore 80 hit points.
Level 2: Extracts Lime Flower, or Golden Leaf for future formula usage. Lime Flower can be consumed to restore 80 hit points, and Golden Leaf by 110 hit points and 20 mana points.
Level 3: Extracts Lime Flower, Golden Leaf, or Purple Seed for future formula usage. Lime Flower can be consumed to restore 80 hit points, Golden Leaf by 110 hit points and 20 mana points, and Purple Seed by 145 hit points and 35 mana points.
Level 4: Extracts Lime Flower, Golden Leaf, Purple Seed, or Silver Roots for future formula usage. Lime Flower can be consumed to restore 80 hit points, Golden Leaf by 110 hit points and 20 mana points, Purple Seed by 145 hit points and 35 mana points, and Silver Roots by 170 hit points and 60 mana points.

Once casted, you will be redirected to a spellbook which you will choose in which item you wish to create. This is restricted to Level 1 since it only has 1 type of item.
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Craft Formulas - [E], 15 seconds cooldown, 20/10/5/0 mana cost, requires hero level 2/4/6/8.
Creates formulas/recipes for the materials you have made.

IconDescriptionCDMCRequirementsLvl
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Volatile Chemical
Hurls a flask of blazing concoction at the designated area, which deals 100 + (Intelligence x 175%) physical damage to enemy units that are caught.
535
Vial of Liquid Fire x2
1
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Winterchill Breeze
Throws a chemical which quickly turns the ground into a solid ice, slowing enemy units' movement speed by 25% if they walk through it for 3 seconds. The ice field lasts for 10 seconds.
970Essence of Ice x1
-----
Lime Flower x1 or Vial of Liquid Fire x1
1
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Storm Essence
Sends a devastating storm to the target point, enemy units that have a contact with the storm will have their armor reduced by 3 + (Agility x 10%), and attack speed by 40%. Armor reduction and slow lasts for 5 seconds.
17100Essence of Ice x2
-----
Potion of Winds x1
2
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Lava Bomb
Toss a large vial filled with lava, damages enemy units that are caught periodically by (3 + (Strength x 4%) and leaves an inaccessible crater at the targeted area for 100 seconds. The periodic damage lasts for 35 seconds. Does not stack with itself.
25115Vial of Liquid Fire x3
-----
Purple Seed x1
2
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Fire Tornado
Summons a colossal fire tornado that eats up all units if it touches them. Deals 50 - 125 damage every second to the units that have been caught by the fire. The fire tornado lasts for 15 seconds.
18140Vial of Liquid Fire x1
-----
Potion of Winds x1
-----
Golden Leaf x2
3
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Tsunami
Drenches and submerges enemy heroes in the targeted area, which reduces their current attributes equal to your (Strength + Intelligence) / 2 for 20 seconds.
20125Essence of Ice x2
-----
Potion of Winds x1
-----
Lime Flower x2
3
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Gaia's Wrath
Entangles and immobilizes enemy units in the designated area, allowing them to take 10% more damage from attacks and unable to move for 5 seconds (3.5 seconds for heroes).
16100Elixir of Gaia x2
-----
Silver Roots x1
4
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Chemical Rage
Transforms Finklestein's ogre into a psychosis state, leaving destruction into enemies upon contact. Gives 200% bonus movement speed, 100% bonus attack speed, 30 more damage, and boosts hit points by 1000. Due to this, the Alchemist also receives 35% more damage from attacks, and takes 2 seconds to cast a formula spell. Lasts for 20 seconds, can be cancelled at any time.
200180Elixir of Gaia x3
-----
Silver Roots x3
-----
Purple Seed x2
----
Golden Leaf x4
4

Once casted, similar to those 2 previous spells, you will get redirected to a spellbook in which you can choose which formula/recipe you would like to make. Previous levels can still be chosen.
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Combine Materials - [R], 15/10/5 seconds cooldown, 0 mana cost, requires hero level 3/11/18.
Combines ingredients with the formula to make the designated material. You can only have 2 formula spells at the same time, combining further more won't make anything unless you casted one of your formula spells.

Level 1: 15 seconds cooldown.
Level 2: 10 seconds cooldown.
Level 3: 5 seconds cooldown.

Cooldown is restored if you failed to combine an item.
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