• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Workers and Warriors 1.0 Updated

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Created by : Bloodwen and Reiny

This map is about destroy enemy towers.There is Team 1 and Team 2.In every team are 3 Builders and 3 Fighters.Builders must build units for the fighter and fighter with units from builder must destroy enemy towers for win.There must be occupied all the positions or the game will end.Don't worry it will be fixed.

Keywords:
Builder, Fighter
Contents

Workers and Warriors 1.0 Updated (Map)

Reviews
12:37, 27th Nov 2010 ap0calypse: Rejected
Please fix Type:Melee
Idea looks cool. Checking!

EDIT:

Workers and Warriors is melee look like map where you need to build buildings and army to attack enemy! Difference from melee game is that enemy units can attack your base (to make it simple terrain don't allow), each player has 4 different races, many different tactics to play! 3 players (red, blue and teal) are builders, purple, yellow and orange fighters for first team! Each team has 3 towers to defend, still towers are very powerful and each one has large number of different abilities (mostly auras).
Looking at gameplay I was disappointed, terrain is horrible, try to improve it with custom cliffs and tiles if nothing else, same for doodads, there are no doodads at all! Gameplay constants aren't changed, gameplay interface as well, judging on terrain and overall look map is very poor! Triggers are really bad done:
  • Red Give Unit Purple
    • Events
      • Unit - A unit enters Builder 1 <gen>
    • Conditions
      • (Owner of (Entering unit)) Equal to Player 1 (Red)
      • ((Triggering unit) is A peon-type unit) Equal to False
      • ((Triggering unit) is A structure) Equal to False
    • Actions
      • Unit - Change ownership of (Entering unit) to Player 4 (Purple) and Change color
      • Unit - Move (Entering unit) instantly to (Center of Fighter 1 <gen>)
Create point (location leak) each time when unit enter region above, grrr looking at your game that number is huge and because of that really important.
  • Red Give Unit Purple
    • Events
      • Unit - A unit enters Builder 1 <gen>
    • Conditions
      • (Owner of (Entering unit)) Equal to Player 1 (Red)
      • ((Triggering unit) is A peon-type unit) Equal to False
      • ((Triggering unit) is A structure) Equal to False
    • Actions
      • Set Temp_Point = (Center of Fighter 1 <gen>)
      • Unit - Change ownership of (Entering unit) to Player 4 (Purple) and Change color
      • Unit - Move (Entering unit) instantly to Temp_Point
      • Custom script: call RemoveLocation(udg_Temp_Point)
Will fix thing! Now let see another big mistake:
  • Money Start
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Player - Set Player 1 (Red) Current gold to 5000
      • Player - Set Player 2 (Blue) Current gold to 5000
      • Player - Set Player 3 (Teal) Current gold to 5000
      • Player - Set Player 7 (Green) Current gold to 5000
      • Player - Set Player 8 (Pink) Current gold to 5000
      • Player - Set Player 9 (Gray) Current gold to 5000
      • Player - Set Player 1 (Red) Current lumber to 5000
      • Player - Set Player 2 (Blue) Current lumber to 5000
      • Player - Set Player 3 (Teal) Current lumber to 5000
      • Player - Set Player 7 (Green) Current lumber to 5000
      • Player - Set Player 8 (Pink) Current lumber to 5000
      • Player - Set Player 9 (Gray) Current lumber to 5000
Can be replaced with ↓
  • Money Start
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 3, do (Actions)
        • Loop - Actions
          • Player - Set (Player((Integer A))) Current gold to 5000
          • Player - Set (Player((Integer A))) Current lumber to 5000
      • For each (Integer A) from 7 to 9, do (Actions)
        • Loop - Actions
          • Player - Set (Player((Integer A))) Current gold to 5000
          • Player - Set (Player((Integer A))) Current lumber to 5000
There are more errors but I will let you to find and fix them!
Map description, no loading screen or map preview image show us how bad your map presentation is! Please I know that you lost 2 much time already working on map, spare some on map presentation as well, no one will try to download or play your game if we don't know nothing about it!

My rate for this map will be 1/5 and vote for rejection. Sorry it just isn't finished!
And for the end some tips for you:
If you decide to create map please check some tutorials first!
For unfinished maps, use Map Development forum! You can make thread there upload your map so people can tell you what they think just like here! Also for any help with triggers or how to clean memory leaks post triggers and create threads here Triggers & Scripts! Btw if you need any help with WE we have World Editor Help Zone here on THW! And at the end if you need any resource from icons to loading screens check this out Requests!

1/5 Vote for Rejection

EDIT 2:


Sorry my E-mail is not checked yet so i cant write comment.This map still need some repair...How can i delete it?
You can't, only administration can do that but they won't because that is unwrited site rule!
I will now report map to moderators so they reject it (hide from public)!
If you have any more questions feel free to contact me.

Map Reported
 
Last edited:
Level 3
Joined
Nov 24, 2008
Messages
62
Does the name remind anyone else of builders & fighers??

I do not believe this idea is very orginal, therefore i would take points off. I want to know whats dif. about this map?? Why should this be developed? How can this bring a new kind of experience to Warcraft III?
 
Top