• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Ov3rp0w3r's ZA v3.8c

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
attachment.php

attachment.php

87748d1281896144-need-pictures-your-map-description-come-here-assassinate-mi.png

Ov3rp0w3r's Zombie Apocalypse

is a survival map, where you have to

defend your base or your own lives (depending on mode) and survive all 30 incomming waves. Pick your human class and kill all zombies. There are 6 entrances, where they are comming from, so you will need at least 4 or 5 players to play this map.




There are 12 human classes:

Commando - AOE Damage
Bazooka Marine - AOE Damage
Clone Trooper - Damage/Off-Tank
Heavy Gunner - Tank
GIGN - Tank/Damage
Plasma Gunner - Damage
Sniper - Damage
Seal Marine - Damage/Off-Support
Battle Droid - Off-Damage/Support
Sheep Marine - Support
Waterthrower - Support
Medic - Support




There are 2 avaliable game modes:

Base Defend - Defend the Base Center even at cost of your lives and DO NOT allow it to be destroyed by the zombies.
Last Man Standing - Survive all incomming zombie waves and DO NOT allow all of you to be dead at one time.


87746d1281896144-need-pictures-your-map-description-come-here-assassinate-c.png

Cavman. Dragon Elf Mogare, Burning_Dragoon5, Argus, olofmoleman, Kitabatake, qassamzed, Rmx, GIANT_CRAB, f0rsAk3n, krisserz, NFWar, 4eNNightmare

Keywords:
Ov3rp0w3r, zombie, apocalypse, survive
Contents

Ov3rp0w3r's ZA v3.8c (Map)

Reviews
Vengeancekael Date: 2012/Oct/24 16:42:12 [Please do not send me a message, use Staff Contact] Comment:Orcnet's Review [tr]Unacceptable Rules
Level 5
Joined
Jul 11, 2009
Messages
81
Hm, Making the terrain more "eye-canding'' would mean only one - increased map size. However, this is a survival map, where you are in a base and build your own maze, so I don't think it needs some additions. Maybe, I should add some nice environment outside the base. Well, there are a lot of maps, where the terrain is much simplier and despite of this, they are approved anyhow :ogre_hurrhurr:
 
Last edited:
Level 30
Joined
Jul 31, 2010
Messages
5,246
Map Review
Ov3rp0w3r's ZA (Version 3.8c)


Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
addrev.gif
addrev.gif
5/591-100A

Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
4/581-90%B

Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
3/575-80%C

Rate
ScorePercentLetter
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
2/570-74%D

Rate
ScorePercentLetter
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
1/550-69%F

Overview:

Gameplay

addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif


"Ov3rp0w3r's ZA" is a defense/survival map takes players on a real-time zombie apocalypse were you rely on mostly on attack damages and waves to clean, game ends when you reach the final wave of the game.

"The game is too hard to play or what everybody says 'Imbalance', I can't even reach to wave 4 since all of the heroes has a really weak spot, AOE hereos can reach up to wave 3 while the normal ones can't even survive wave 2, base has very few guards and defense and how the guards are outside of the base? just to get them all mauled for wave 1 is practically bad, idk much about player's judgement about this but replay value is a no go to me. The zombie wave just keeps coming after killing the last zombie of the wave. I suggest you decrease the zombie difficulty plus add more defense for the base."

Terrain

addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif


"The terrain is too plain, no doodads, enviroment plants and stuffs, and not even a decor is shown in site, just the Orc Burrows(wall) is beefing up the whole map site, do at least read useful tuts about terrains or the better do this http://www.google.com.ph/search?um=....0.0.137.137.0j1.1.0...0.0...1c.1.MbRCZ5q0l3s, it will let you think some concept about the landscapes on the area."

Management

addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif


"After all of this, zombie-apocalyptic genres are a fab this days but seeing this go down doesn't feel right, all I can say is reduce the difficulty the 'Ghost Zombie' is one of those units I'm pointing at because of the default 'Curse' ability that causes a % chance to miss enemy attacks depending on how fast they attack, another goes to the stability of heroes, they lack endurance and the ability to neutralize a lane which is very hard since the base has no defenses(already explained), look for useful tutorials about defense maps, look at approved ones I recommend the 4-5 rated ones, and overall testings, idk if you actually tested this with a friend or so but hopefully that will make you understand if the map is imbalance or not, good luck at the updates."

WC3ScrnShot_102412_115745_01.pngWC3ScrnShot_102412_120718_02.pngWC3ScrnShot_102412_120824_03.pngWC3ScrnShot_102412_120931_04.pngWC3ScrnShot_102412_121125_05.png

Total Score:


Rate
ScorePercentLetter
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
4/1563%F

Status: Rejected
 
Last edited:
Top