Looks nice, now you have a straight way to the enemy, but if you want an expo you have to go to the other way, and this is, in my opinion, a great tactical thing, and you added a tavern too! Even if, the only problem is that you can't pick an hero from tavern as first one, cause of the wolfs.. but that's no big problem.
As optional there could be placed shops, and the gold amount of starting gold mines could be lower.
Also change fog settings: start 1700; end 4000; color teal;
And for item drops, I have some suggestions:
-Max 1 item drop for green camp
-Max 2 item drops for red-orange camps
ItemLv-CampLv:
ActivatedLv 1 : Lv 4-12
ActivatedLv 2 : Lv 11->
Rune : On Shops
PermanentLv 1 : Lv 5-11
PermanentLv 2 : Lv 11-15
PermanentLv 3 : Lv 15-18
PermanentLv 4 : Lv 17-23
PermanentLv 5 : Lv 20->
ChargedLv 2 : Lv7-17
ChargedLv 3 : Lv14-17
ChargedLv 4 : Lv16-20
ChargedLv 5 : Lv19-23
ChargedLv 6 :24->
Manifactures : Lv24->
This is an indicative table, wich can change from case to case (for example Lv of each creep of the Camp, map size, number of players), I use it to have an idea of item drops