• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Средина Азерота

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
PS. name map is: The middle of Azeroth.
Players are located at two corners of the four corners of the other - two goblin labs. There is a bridge on stredine card, near which there are two benches goblins. players are located almost near gold mines.
Enjoy the game.

Keywords:
Warcraft, War Craft, Warcraft 3, the middle of Azeroth, Azeroth, Melee, 1x1, 2 player, 2 players
Contents

Средина Азерота (Map)

Reviews
12:25, 13th Jan 2014 Orcnet: lacking map description

Moderator

M

Moderator

12:25, 13th Jan 2014
Orcnet: lacking map description
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
Cheap melee map! Here is my review:-

- First of all, lack of tile variation. By luck, I found very little amounts of Pebbles, Dark Desert and Rock. Couldn't find Desert at all
- Terrain is slightly flat
- The parts of the murlocs in the shallow water are very restricted so there isn't enough place for all murlocs to fight the players when they'll be attacked
- The hills below the Mercenary Camps make them semi-float in the air. Looks bad and unrealistic
- The terrain surrounding the two taverns looks awful!. You decreased by one the terrain's height and put some trees. What a terrible result! There is an extreme lack of doodads there and the decrease in the terrain's height just don't fit
- The entire map lacks of doodads too like Barrens Canopy Tree, Shrubs (they are not present in Barrens' doodads but they fit in the grassy parts), Geysers, Rocks, Bones etc...


At least the items' release was properly done in my opinion. And by excluding the part of the murlocs, the terrain is large enough to play on and avoid overcrowds.

SUGGESTIONS:-
- First of all, the map name MUST (yes, I said MUST) be in English. Fix that immediately!
- Add the doodads I listed in the last point
- More hilly terrain
- Lower the terrain beneath the Mercenary Camps to avoid this semi-floating I said before
- Murlocs' part must be widened and enlarged
- Rework the part of the taverns, they just look ugly. You should remove the four lowerings you've done and put more doodads
- Use more tile variation. I want to see more Dark Desert, Pebbles and Rock in the terrain. Desert is not a problem because it's all grassy and desert might not fit


For now, this gets 2/5 and my vote for APPROVAL! :wink:
 
Top