I like the idea of the map but some things just make it unplayable for me.
Please reduce the grind in getting food, it doesnt last that long and with anything larger than a few people it becomes a nonstop grinding of creeps for food.
I suggest to make it last longer and have more charges (maybe heal a little less per second too)
I think the meat removal trigger is a bit overzealos and fires too often; clutter does not build up that quickly, please make it fire less often.
Also, how do you make farms? I never found out (maybe this is why i had so much trouble with food)
Putting people in "cold storage" in houses is pretty funny, I would like this "feature" to remain
Suggestion for the animal overhunting/etc:
a "buffer", where each time a creature of that type dies it decreases it by 1, gradualy increases to max again, and if it gets to 0, they stop respawning (migrate away from the area) untill buffer gets to max again (or some percent).