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Why do I see the whole map after cinematic?

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Level 27
Joined
Nov 5, 2010
Messages
1,383
Hey, I'm making a map for my campaign, and I've made an intro cinematic and half of a map. But after cinematic ends, I see fog of war, but I can see the whole map, where are buildings, trees, bridges...
So anyone know why this happens? Cause it reveals to much on the map
 
Level 13
Joined
Oct 25, 2009
Messages
995
this is probably going to sound stupid, but how can I show triggers to you?

hehe,look like i am stupid xD,ok,u wan show the triggers?(u dun wan show also can,wait another people come to help u =.=)
You press Wrap
  • tags around selected text at the Advanded Post:goblin_yeah:
  • Then u can use Copy Text in the trigger and paste at here=.=
  • Like this :
  • [Trigger] Events:
    • Unit - tomoraider has a problem
  • Conditions:
    • None
  • Actions:
    • Unit - Order defskull to come to help you xD
it is simple :):goblin_yeah:
 
Level 27
Joined
Nov 5, 2010
Messages
1,383
Thanks, now I get it :), but there is a lot of triggers so sorry for taking so much space

  • Events
    • Map initialization
  • Actions
    • Hero - Make Player 1 (Red) Heroes gain 40.00% experience from future kills
    • Environment - Set sky to Dalaran Sky
    • Game - Set the time of day to 7.00
    • Destructible - Hide Shimmering Portal 0412 <gen>
    • Unit - Hide Banshee 0026 <gen>
    • Unit - Hide Banshee 0025 <gen>
    • Unit - Hide Ghost 0028 <gen>
    • Unit - Hide Ghost 0027 <gen>
    • Unit - Hide Crypt Fiend 0074 <gen>
    • Unit - Hide Crypt Fiend 0072 <gen>
    • Unit - Hide Crypt Fiend 0073 <gen>
    • Unit Group - Pick every unit in (Units in Region 009 <gen>) and do (Actions)
      • Loop - Actions
        • Unit - Pause (Picked unit)
    • Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
    • Cinematic - Turn cinematic mode On for (All players)
    • Camera - Apply Camera 005 <gen> for Player 1 (Red) over 0.00 seconds
    • Camera - Apply Camera 001 <gen> for Player 1 (Red) over 20.00 seconds
    • Wait 0.00 seconds
    • Sound - Play DarkAgents <gen>
    • Wait 5.00 seconds
    • Destructible - Show Shimmering Portal 0412 <gen>
    • Animation - Play Shimmering Portal 0412 <gen>'s birth animation
    • Sound - Play ShimmeringPortalBirth <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Wait 9.00 seconds
    • Camera - Apply Camera 002 <gen> for Player 1 (Red) over 0.00 seconds
    • Wait 1.00 seconds
    • Camera - Apply Camera 004 <gen> for Player 1 (Red) over 12.00 seconds
    • Wait 2.00 seconds
    • Sound - Play ShimmeringPortalEntrance <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Unit - Move Alessandra Katryre 0016 <gen> instantly to (Center of Region 002 <gen>)
    • Unit - Order Alessandra Katryre 0016 <gen> to Move To (Center of Region 004 <gen>)
    • Wait 0.40 seconds
    • Sound - Play ShimmeringPortalEntrance <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Unit - Move Priest 0020 <gen> instantly to (Center of Region 002 <gen>)
    • Unit - Order Priest 0020 <gen> to Move To (Center of Region 005 <gen>)
    • Wait 0.40 seconds
    • Sound - Play ShimmeringPortalEntrance <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Unit - Move Priest 0019 <gen> instantly to (Center of Region 002 <gen>)
    • Unit - Order Priest 0019 <gen> to Move To (Center of Region 005 <gen>)
    • Wait 0.40 seconds
    • Sound - Play ShimmeringPortalEntrance <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Unit - Move Swordsman 0018 <gen> instantly to (Center of Region 002 <gen>)
    • Unit - Order Swordsman 0018 <gen> to Move To (Center of Region 005 <gen>)
    • Wait 0.40 seconds
    • Sound - Play ShimmeringPortalEntrance <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Unit - Move Swordsman 0017 <gen> instantly to (Center of Region 002 <gen>)
    • Unit - Order Swordsman 0017 <gen> to Move To (Center of Region 005 <gen>)
    • Wait 0.40 seconds
    • Sound - Play ShimmeringPortalEntrance <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Unit - Move Spell Breaker 0021 <gen> instantly to (Center of Region 002 <gen>)
    • Unit - Order Spell Breaker 0021 <gen> to Move To (Center of Region 005 <gen>)
    • Wait 2.00 seconds
    • Trigger - Run AlessandraTalk <gen> (ignoring conditions)
    • Animation - Play Shimmering Portal 0412 <gen>'s death animation
    • Sound - Play ShimmeringPortalDeath <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Wait 5.67 seconds
    • Destructible - Hide Shimmering Portal 0412 <gen>
    • Unit - Order Alessandra Katryre 0016 <gen> to Move To (Center of Region 008 <gen>)
    • Camera - Apply Camera 006 <gen> for Player 1 (Red) over 0.00 seconds
    • Unit Group - Pick every unit in (Units in Region 006 <gen>) and do (Actions)
      • Loop - Actions
        • Unit - Order (Picked unit) to Move To (Center of Region 007 <gen>)
    • Wait 2.00 seconds
    • Cinematic - Send transmission to (All players) from Alessandra Katryre 0016 <gen> named Alessandra: Play No sound and display These lands are so .... Modify duration: Add 0.00 seconds and Wait
    • Camera - Apply Camera 007 <gen> for Player 1 (Red) over 10.00 seconds
    • Wait 1.00 seconds
    • Unit - Make Alessandra Katryre 0016 <gen> face Spell Breaker 0021 <gen> over 0.00 seconds
    • Cinematic - Send transmission to (All players) from Alessandra Katryre 0016 <gen> named Alessandra: Play No sound and display Let's get moving. W.... Modify duration: Add 0.00 seconds and Wait
    • Wait 2.00 seconds
    • Cinematic - Fade out over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    • Wait 2.00 seconds
    • Unit - Create 2 Archer for Player 1 (Red) at (Center of Region 006 <gen>) facing Default building facing degrees
    • Sound - Stop DarkAgents <gen> After fading
    • Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
    • Cinematic - Turn cinematic mode Off for (All players)
    • Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
    • Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
 
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