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Wc3 Map too big?!?

Discussion in 'World Editor Help Zone' started by Gothok, May 15, 2011.

  1. Gothok

    Gothok
    Joined:
    Feb 19, 2011
    Messages:
    53
    Hi, i edited a Wc3 Map.

    But: When i go to host it, it says: The Map Size is to big.

    Or something like that...

    How can I decrease it? ._.

    Ty
     
  2. thekebecer

    thekebecer
    Joined:
    Jul 22, 2009
    Messages:
    215
    Read this there is a section about reducing file size in this tutorail. You can also use Vexorian's Optimizer.
    EDIT: Optimizing your map will alos protect it and make it impossible to open in World Editor, so make backup.
     
  3. Gothok

    Gothok
    Joined:
    Feb 19, 2011
    Messages:
    53
    Doesent helped me....
     
  4. BlinkforFear

    BlinkforFear
    Joined:
    Jul 22, 2008
    Messages:
    220
    I would take out any added music or sounds(take up a ton of room), and also compress as many files as possible. I believe there are a few file compressors on this site somewhere, just do some digging. If worst comes to worst take out anything unnecessary such as extra terrain.
     
  5. Gothok

    Gothok
    Joined:
    Feb 19, 2011
    Messages:
    53
    Map size

    Hey, can someone here decrease the Map Size of my Map for me please? =(
     
  6. Kala

    Kala
    Joined:
    Jun 20, 2009
    Messages:
    817
    Scenario > Map Size and Camera Bounds

    Then check the "Modify Map Bounds", and you can freely resize it.
    Note:
    The full map size must be a multiple of 32 in both dimensions.
     
  7. thekebecer

    thekebecer
    Joined:
    Jul 22, 2009
    Messages:
    215
    How big is your map?
     
  8. Magtheridon96

    Magtheridon96
    Joined:
    Dec 12, 2008
    Messages:
    6,022
    He meant the file size :-|

    Just delete some unused models and objects if possible.
    If you don't want to do that, then try to improve your code :)
    GUI takes much more space then JASS and vJASS :) (Except in the case of Structs)
     
  9. Dr Super Good

    Dr Super Good
    Joined:
    Jan 18, 2005
    Messages:
    21,499
    Optimize the map with vexorian's optimizer. That removes all editor only data (like the GUI data). Using JASS can still yield gains in filze size due to more efficient program flow and structure but those are nowhere near as big as from GUI to optimized map.

    The map limit is as follows and is given in common unit meaning (not actual unit meaning).
    Maplimit = 8 MegaBytes = 8192 KiloBytes = 8388608 Bytes

    It is impossible to exceede this limit if the map is intended for online play.

    Inorder to reduce filesize you will need to delete data from your map (remove content). Imported art is usually the largest user of space so start there. Optimizations to object number and triggers can also reduce filesize but very little.

    If you use WEU, it is likly that it has bloated your map with over 1 MB of crap which you will need to remove.
     
    Last edited: May 16, 2011
  10. Miss_Foxy

    Miss_Foxy
    Joined:
    Oct 15, 2008
    Messages:
    2,821
    Unless you're making a Single Player game, the 8 MB limit still lies until Blizzard extends it.(Which I heard they might)
     
  11. Adiktuz

    Adiktuz
    Joined:
    Oct 16, 2008
    Messages:
    9,700
    and delete unneeded things...
     
  12. Dr Super Good

    Dr Super Good
    Joined:
    Jan 18, 2005
    Messages:
    21,499
    Compressing graphics with a higher or more efficient compression can cut file size substantially as well as redcing the pixel size. Eg icons with pallet compression or loading screens with a larger JPEG compression setting. Reducing an image by half in both demensions will quarter its file size.

    Yes having a 1080p loading screen is nice but you really can not afford the filesplace and most people will not notice the difference with lower resolutions.
     
  13. Chaosy

    Chaosy
    Joined:
    Jun 9, 2011
    Messages:
    8,187
    Its might be because your current game patch.
    i was not able to host/play any dota map because of that.

    download a new patch and it will work
     
  14. Miss_Foxy

    Miss_Foxy
    Joined:
    Oct 15, 2008
    Messages:
    2,821
    Hope This Helps!

    Here are some suggestions I thought of: (Hope they'll help)

    Highly Recommended

    1. Use Vexorian's Map Optimizer to protect and compress the map.

    2. Like what thekebecer suggested, read tutorials like this (Scroll round the bottom of it) to help you.

    3. Sign this petition through this thread. (If you have a Battle.Net account)

    4. Create a program, like how people made Project WarSoc before, to help give a new platform for the map to run. (This can be quite time consuming)

    5. Find out the best and least space consuming way to write certain triggers, therefore helping reduce file size and still doing what it should do. (You can get some help if you want)

    6. Remove leaks by checking it with the Leak Checker.

    7. Pray for a miracle to happen.

    Slightly Recommended

    1. Remove access custom models/sounds/imports of any kind that aren't necessary.

    2. Get a standard or low quality loading screen.

    3. Edit the terrain to reduce it's quality and make it less space consuming.

    4. Remove some map boundaries to take less space.

    5. Delete some triggers that will not affect the game much.

    6. Split your map into several 'parts' by creating different maps meant for different areas, for example. (You could use loading and saving for this even if it's not an RPG)

    Not Recommended

    1. Remake the map into a 'miniature' version of it.

    2. You could try configuring it to be played on a Single Player based platform.

    3. Transfer your map to Starcraft II. (I personally don't support this, due to the fact that I'm a die-hard Warcraft III supporter)

    4. Hack into Blizzard's multiplayer system to configure it to allow maps of a higher file setting. (I don't support this either as it's illegal, do it at your own risk)

    5. Drop the project and start on a new one. (It'll waste your previous efforts, though)