Hmmmm, where do I start,
A. Hero is a standard paladin, standard abilitys and everything, not even a custom name.
B. First quest ask you to buy a sword, but provides no place to buy it, instead it is a standard Human Altar, with even the requirements to buy a hero still active, the goblins also have wayyy too much HP.
C. 2nd quest is practically impossible, a 2k hp guy vs a 300hp guy? Both with the same damage? And the 300hp one dissappears after 60 seconds? And then way to buy them has a long cooldown.
D. Giant Crawfish do not attack, and when clicked on, it makes a fire, right in front of you, and you can't do anything because of lack of lumber.
E. You did not give enough gold to actually buy the Air Rune, I managed to get it by selling meat and bones however.
F. I clicked the ore, it made a flame, while that would be badass in real life, it is non-functional in a game and I could not make the axe.
G. Now, the lumber system DID work, but by then I had sold the meat I carried, so I had to run back, and to my dismay, I then turned 1 raw meat into a raw meat and a cooked meat, clearly violating the Laws of Thermodynamics.
H. The item at the end does nothing, not even a nice little message pops up, and no Victory condition.
I. Finished with the map, I went to WE to look at trigger design, and guess what? No triggers. Now, I do not doubt that a map as complicated as replicating an ORPG will need triggers, and so should the Pre-Pre-Pre-Whatever is before Alpha should at least contain more than a disabled Melee trigger.
And now, I rate this a
G for it is too horrible to merit even an F. Do not post this again until the map is in a semblance of functionality.
Only good thing I found is that you actually made Custom Units and Items for everything (exceptions are slight modifications to the Peasant and 2 human buildings)
I recommend
This