Undecided:
- Fix problems of destructible and pathing, when a destructible is created after having started a game, those pathing does not work as it should, especially walking by the sea.
- If possible give a function to get the full damage before passing through defense, art avoidance, critical damage etc.
- Fix the problem of vision of life and mana when it reaches a number more than 10,000
- Add classification "Ward"
Unfinished:
- If possible provide a system for handling the user interface, example
http://www.hiveworkshop.com/threads/reverse-engineer-game-dll.268718/page-5
- If possible, provide functions to handle the "constants" of the game in real time
- If possible give a detonator, to move to any point on the map any destructible, position x, y, z.
- Obtaining data from the user interface for each player, such as obtaining the position of the mouse, handling players, shown on
http://www.hiveworkshop.com/threads...replacement-for-reinventing-the-craft.244317/
Other:
- Detect when you click an icon, skill, item, build menu, etc.
- Resurrect normal units.
- Change the angle of a unit that has 0 motion using SetUnitFacing